回到主页
载入游戏美术 (10%)
游戏桌 #647218813
当前步数 #129
游戏进度 67%
之前在 幽灵雨果 #647218813 ... ([跳过最后的动作重播])

偏好设定

显示游戏日志
显示提示

游戏设定

游戏模式
回合时间
游戏变体
在这场游戏开始后该游戏被更新过:因而此重播是实验性的。
{ARENA_CANNOT_PLAY_EXPLANATION}
载入游戏历史纪录 (46%)
回合:3 / 3

{HOTSEAT_HEY_ITS_YOUR_TURN}

{PLAY}

0 -703241213 eur Visitor-703

游戏帮助:

BGA 维基百科此页面以英文显示,因为尚无以中文写就的内容。随时创建它

Aim and Idea of the Game

The guests in the castle are having the time of their lives. But when the clock strikes midnight, the cellar doors creak open, and Hugo, the castle's ghost, makes his appearance. He glides up the cellar steps und moves onto the gallery. Now a great commotion is stirred when everybody tries to hide from Hugo in one of the castle's many rooms. A hectic chase for unoccupied hideouts begins.

Players try to bring their own guest figures to safety before Hugo can capture and banish them to the cellar steps. Each of your figures that Hugo captures will earn you spooky points. Players who manage to hide all of their guest figures in the castle's rooms will escape with no more than a fright.

The player with the fewest spooky points wins the game.

Game Setup

Each player starts with a number of "guests" as follows:

  • 2 players = 6 "guests" each
  • 3 players = 5 "guests" each
  • 4 players = 4 "guests" each
  • 5 players = 3 "guests" each
  • 6-8 players = 2 "guests" each

Each player starts with 10 Spooky Points (you don't want these), which are indicated by the appropriately colored token on the outside edge of the board.

Hugo's speed (movements per turn) starts at 3 and is indicated by the blue clocks in the upper right of the board. (If he gets faster than 7, the game is over!)

Hugo's figure is placed on the cellar door, before the +10 space.

Each player, starting with the first player and continuing "clockwise", places one of their guests on any free gallery space until all guests are placed in the gallery.

On Your Turn

Roll the die, which has faces 1-2-Ghost-4-5-Ghost (anything divisible by 3 is a ghost).

If Ghost is rolled on the die, Hugo gets to move (see below) INSTEAD of one of your guests.

If a number is rolled, you MUST move one of your guests clockwise the number of spaces indicated (unless entering a room). You cannot pass your turn, so if you have no guests in the gallery, then you MUST move a guest out of a room or out of the cellar. You MAY pass or land on the same gallery square as another guest.

You can safely pass THROUGH Hugo and not be captured. However, if your guest STOPS on the same space as Hugo, they are captured.

Guests in a room start their steps INSIDE the room, so just leaving the room counts as moving 1 space.

The cellar counts as one room (for players) in that it only requires ONE "space" to get to the arrow at the top of the stairs, no matter how far down the stairs the guest started. (In other words, a roll of 1 will get you to the "arrow" square in the gallery, from anywhere in the cellar).

If you have multiple guests in the cellar, you must move the guest on the space with the highest number first.

Rooms

You can start moving your guests into rooms ONLY when Hugo is in the gallery. Otherwise the guests wouldn't have any reason to be afraid! :)

There are 9 rooms where guests can hide from Hugo, and each room can only hold 1 guest at a time.

Guests can enter a room only via the gallery space directly in front of its door (indicated by an arch on the gallery floor).
Note: Moving from the gallery into a room counts as moving 1 space.

Rooms with a RED coat of arms/shield (the Armory at the top, with Hugo Jr. (and the abandoned room in the Midnight Party variant)) or neutral rooms with no guest in them may be entered with AT LEAST the required number of spaces.

Rooms with a GREEN coat of arms/shield (the Ballroom and the Banquet Hall on the bottom) or neutral rooms with a guest already in them may be entered ONLY with an EXACT number of spaces.

Rooms with coats of arms/shields are worth positive (bad) or negative (good) Spooky Points as indicated on the coat of arms, scored as soon as your guest enters the room. Remember, Spooky Points are BAD, so negative Spooky Points is a good thing!
(Lore: The room with Hugo Jr. is scary and adds one Spooky Point. Guests in the ballroom or banquet hall are lucky and can relax with some lovely music and a scrumptious meal, so 3 Spooky Points are removed.)
Note: Green rooms have no effect if you're already at 0 Spooky Points (lucky you!).

If your guest moves into an occupied room, the guest already in there is expelled to the gallery space directly in front of the room's door. They can re-enter (expelling you) by rolling a 1 on their next turn, or by working their way around the gallery and back to the room again.

You cannot expel one of your own guests from a room. Why would you? :)

If you choose to leave a room, leaving counts as moving 1 space. So if you're in a room and roll a 1, you can only step back out to the gallery and cannot progress any farther around the board.

Tip: If you roll a 4 or 5, you could move a guest from the cellar steps straight to one of the first two rooms. You are allowed to move directly from one room to another if your die roll allows it.

Hugo's Movement

If the Hugo symbol is rolled, Hugo moves a number of spaces clockwise according to his speed counter (blue clocks in the upper right), starting with 3.

Hugo starts at the bottom of the cellar and must move onto each space to exit (unlike players who only need to roll a 1 to exit the cellar). Once out of the cellar, Hugo haunts the gallery for the rest of the game.

If Hugo passes or stops on a space with a guest, that guest is captured and sent to the cellar steps. Guests are sent to the first available step, starting from the bottom (highest number). (So the first guest to be sent to the cellar is put on the "+10" step. The next guest is put on the "+9" step, and so on.) At the same time, the number of Spooky Points indicated on the step is added to the player's score (which is bad!).

If multiple guests are on the same space in the gallery when Hugo captures them, all of them are captured and placed on the same step in the cellar, and the player(s) of the captured guests receive the appropriate Spooky Points for that cellar step (per guest, if multiple guests belong to the same player).

If all cellar steps are occupied, the next captured guest is put on the "+10" step with the other guest(s) already on that space. The player of the new captured guest receives 10 Spooky Points.

Hugo ALWAYS takes all of his moves, so it's possible he may capture multiple guests on multiple gallery squares in a single turn.

Each time Hugo moves onto or passes over the arrow space (at the top of the cellar steps), his speed counter (blue clocks in the upper right) is increased and he starts moving the new number of spaces on his NEXT move.

End of Game

The game ends either when a player reaches at least 46 Spooky Points OR when Hugo passes the arrow while his speed is 7.

The player with the LEAST Spooky Points wins.

Board Game Arena Notes

The standard "player score" section of Board Game Arena will show a player's Spooky Points as a NEGATIVE number, despite most of the values on board showing as a "+". This means the player with the LEAST NEGATIVE score is the winner.
When these rules mention points being "added" to a player's score, they are added as more negative points. (So if your score is -10 and you receive +10 from the bottom cellar step, your new score is -20.)

It is unclear how Board Game Arena handles a tie in Hugo, but it is assumed that all players with the lowest number of Spooky Points get to SHARE the win.

Variant - Midnight Party

  • The game consists of 3 rounds.
  • Hugo always move 3 spaces, unless there are 7-8 players, then he moves 2.
  • Guests cannot be expelled from rooms. Guests also cannot leave the cellar once captured.
  • If you only have one guest in the gallery, you still roll the die, but you can choose not to move your guest.
  • If you have no guests left in the gallery, you still roll the die (since you might roll the Hugo symbol), but you cannot move if you roll a number.
  • A round ends either (a) when there are no guests left in the gallery, or (b) when all rooms are occupied, in which case any guests left in the gallery are all placed on the "-2" cellar step.
  • At the end of a round, players receive Spooky Points corresponding to each of their guests on the cellar steps. Guests in a room with Hugo Jr. receive 1 Spooky Point each. Guests in rooms with green shields remove 3 Spooky Points each.
  • To prepare for the next round, guests in rooms are moved to the gallery space directly in front of their room. Then, players remove guests from the cellar and place them in the gallery on a space of their choosing, beginning with the guest on the "-10" space. If there is more than one guest on a cellar step, the player with more Spooky Points goes first.
  • Hugo is placed back onto the "-10" cellar space, and the player with the most Spooky Points becomes the first player for the round.

回到游戏

注意:3D功能尚处于试验期

你正在观看本场游戏
-37
128
89 天
显示光标
turkeysupreme
-57
0
89 天
显示光标

这是我的首场游戏。
非常感谢!

Santis
-19
0
89 天
显示光标
Jer3my
-25
0
89 天
显示光标
观众: Visitor-703241213
辞职
放弃
Santis 掷出 2
07:05 PM
雨果向前移动 3 步
turkeysupreme 获得 -10 分数
turkeysupreme 掷出 HUGO
4/6/2025 03:06 AM
雨果向前移动 3 步
雨果已在长廊上。你得开始躲进房间了
Ebis 掷出 HUGO
Jer3my 移动了一位客人
Jer3my 掷出 4
10:09 PM
雨果向前移动 3 步
Santis 掷出 HUGO
12:05 PM
turkeysupreme 移动了一位客人
turkeysupreme 掷出 1
4/5/2025 03:57 AM
Ebis 移动了一位客人
Ebis 掷出 2
06:32 PM
雨果向前移动 3 步
Jer3my 掷出 HUGO
05:43 PM
Santis 移动了一位客人
01:22 PM
Santis 掷出 2
01:21 PM
turkeysupreme 移动了一位客人
turkeysupreme 掷出 2
turkeysupreme 将一位客人移动至长廊
4/4/2025 03:20 AM
Jer3my 将一位客人移动至长廊
07:33 PM
Ebis 将一位客人移动至长廊
07:14 PM
Jer3my 将一位客人移动至长廊
06:19 PM
Ebis 将一位客人移动至长廊
11:27 AM
turkeysupreme 将一位客人移动至长廊
turkeysupreme 将一位客人移动至长廊
03:16 AM
Santis 将一位客人移动至长廊
4/3/2025 01:14 AM
Ebis 将一位客人移动至长廊
05:42 PM
新回合开始。所有客人移到他们的房间前
Santis 移动了一位客人
Santis 掷出 2
长廊上已无 turkeysupreme 的客人了。
turkeysupreme 掷出 5
turkeysupreme 掷骰(自动)。
雨果向前移动 3 步
turkeysupreme 获得 -2 分数
Ebis 掷出 HUGO
Ebis 掷骰(自动)。
长廊上已无 Jer3my 的客人了。
Jer3my 掷出 2
Jer3my 掷骰(自动)。
雨果向前移动 3 步
Santis 掷出 HUGO
11:06 AM
turkeysupreme 移动了一位客人
turkeysupreme 掷出 4
4/2/2025 09:13 AM
长廊上已无 Ebis 的客人了。
Ebis 掷出 5
Ebis 掷骰(自动)。
雨果向前移动 3 步
Jer3my 获得 -3 分数
Ebis 获得 -4 分数
Jer3my 掷出 HUGO
09:45 PM
Santis 移动了一位客人
Santis 掷出 5
09:36 PM
雨果向前移动 3 步
Jer3my 获得 -5 分数
Ebis 获得 -6 分数
turkeysupreme 掷出 HUGO
08:06 PM
雨果向前移动 3 步
turkeysupreme 获得 -7 分数
turkeysupreme 获得 -8 分数
Ebis 掷出 HUGO
06:19 PM
雨果向前移动 3 步
Santis 获得 -9 分数
Jer3my 掷出 HUGO
03:46 PM
Santis 移动了一位客人
Santis 掷出 1
02:57 PM
雨果向前移动 3 步
turkeysupreme 掷出 HUGO
02:39 PM
雨果向前移动 3 步
Ebis 掷出 HUGO
4/1/2025 04:08 AM
Jer3my 移动了一位客人
Jer3my 掷出 1
10:47 PM
Santis 移动了一位客人
Santis 掷出 2
04:25 PM
turkeysupreme 移动了一位客人
12:47 PM
turkeysupreme 掷出 5
12:46 PM
雨果向前移动 3 步
Ebis 掷出 HUGO
06:19 AM
Jer3my 移动了一位客人
03:44 AM
Jer3my 掷出 1
3/31/2025 03:43 AM
Santis 移动了一位客人
05:54 PM
Santis 掷出 2
05:53 PM
turkeysupreme 移动了一位客人
12:23 PM
turkeysupreme 掷出 5
3/30/2025 12:22 PM
Ebis 移动了一位客人
Ebis 获得 3 分数
Ebis 掷出 1
06:45 PM
Jer3my 移动了一位客人
Jer3my 掷出 5
05:11 PM
Santis 移动了一位客人
Santis 掷出 2
3/29/2025 02:32 PM
turkeysupreme 移动了一位客人
turkeysupreme 掷出 5
3/28/2025 12:41 PM
你知道吗?
如果有玩家挂机了,等他的时间用完后就可以请他离开游戏了。
1
2
3
4
5
6
7
8
9
10
11
12