海商传奇:文艺复兴
在这个游戏中,玩家扮演文艺复兴时期意大利港口城市Amalfi的商人。这座城镇在上个世纪是一个占主导地位的海运枢纽,但其重要性已经减弱。Amalfi的商人们渴望夺回他们之前的成功,复兴这个废弃的港口小镇,但他们只有6艘船。
玩家使用他们的船只交易资源并赚钱,并将其投资于改善基础设施,以帮助赚取更多的钱!
通过购买地图和航海投资,玩家可以更高效地赚更多钱。
通过造船,玩家能有更多工人来执行更多行动。
通过收集画作、书籍和历史建筑,他们获得赞誉。
通过任用心怀大略的著名历史人物,玩家行动会变得更强。
玩家努力复兴Amalfi的同时,也将成为这座历史悠久的港口城市中最成功的家族。
玩家人数: 1 - 4
游戏时长: 70 mn
复杂度: 3 / 5
在线上玩 海商传奇:文艺复兴 以及 968 款其他游戏。
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在线上玩 海商传奇:文艺复兴 以及 968 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
There are 4 rounds in which to gain the most points
Each round has an Action Phase, a Feed Phase, and a Decree Phase
Action Phase
Each player takes a single action in order until all have passed
If a player chooses to pass, this is a hard pass and they are out for the remainder of the phase. The first player to do this becomes the new first player next round.
There are 6 actions to choose from:
Navigation
Acquisition
Discovery
Invitation
Engagement
Construction
Choose a destination with no ship and place 1 of your ships from your bay onto the dock of the destination
Some destinations have a bread cost too which will provide a bonus, if you can't pay the bread cost you can't go there
Take all the destination benefits from left to right, if you can't fully take a benefit take as much as allowed
Private Destinations will be unlocked through the game, only the player who discovered these can access them
Most destinations allow you to send a ship from your bay to a particular resource hold (if the wild resource symbol is shown, the player chooses the hold)
Some destinations ask you to discard the rightmost Artwork or Character from the main display, then this is replaced
Some destinations allow you to take a character from the main display, this may cost or gain you some bread depending on what position it is taken from, then a new card is drawn for the main display
Some destinations allow you to build a lighthouse from your player board and place it anywhere where there's a vacant lighthouse symbol (including private destinations of opponents). If the place lighthouse reveals a symbol, you gain a benefit. If you have no more lighthouses to build, you may instead take a character or 2 VP.
If a destination holds a lighthouse, when it is visited the OWNER of the lighthouse either pays 2 bread to send a boat from their bay to the resource hold depicted on the destination OR they gain 1 bread. Lighthouses continue to activate for players after they have passed.
There are three evolving destinations, these will be randomly changed up each round, with the round number they will change on shown on the lower right
Acquisition
This allows you to buy artwork from the main display, the cost is shown in the top left and, if split, you can choose what amount of each resource to pay with
Depending where in the display you buy from, there may be additional costs or you may gain some bread
Score the VP shown in the top right of the bought artwork then gain any bonuses it offers before placing it in your personal area
There are three types of artwork
Books are red triangles, mainly cost red, mainly cost 4-8, mainly gain 4-10 VP
Paintings are blue circles, mainly cost blue, mainly cost 5-9, mainly gain 5-11 VP
Monuments are green squares, mainly cost green, mainly cost 6-10, mainly gain 6-13 VP
Discovery
This is how to gain private destinations
The cost is shown in the top left and, if split, you can choose what amount of each resource to pay with (purple is the most common resource used here)
Depending where in the display you buy from, there may be additional costs or you may gain some bread
Score the VP shown in the top right of the bought artwork before placing it in your personal area
Once gained, a private destination can be visited by its OWNER via the Navigation action
Invitation
This is the main way to play character cards previously gained through Navigation
The cost is shown in the top left and, if split, you can choose what amount of each resource to pay with
There are four types of characters
Immediate cost bread and happen once when played
Permanent cost a stated resource and activate whenever their conditions are met
End cost any resource and grant VP at end of game based on criteria
Engageable cost a stated resource or bread and can be used through the Engagement action
Engagement
Pick an engageable character you own and is unexhausted
Apply the effect
Turn the card to exhaust it
Each new round, all exhausted characters are straightened
In addition, some effects allow you to straighten exhausted characters early (these effects happen at the time they occur, i.e. you can't "gain a straighten", exhaust for use, then immediately straighten with a previous unused straighten)
Construction
This allows you to make new ships
The cost is round based at a cost of 5-4-4-3
You can construct as many ships as you want in the same action
Newly constructed ships go to your Port so cannot be used immediately
If constructing a ship reveals a benefit, take the benefit
Optional Actions
At any time, on your turn or an opponents, you may additionally either move ships from holds to bay or discard characters to gain extra bread, the extra bread is ready to be used immediately
Feed Phase
Check the rightmost space of your shipyard and pay the depicted quantity of bread
For ease of reference, you start with a feed of 2, and add 1 to this for each ship you build
For bread you lack, if any, lose 3 VP per failed feed, e.g. if you lack 2 bread then you lose 6 VP
Decree Phase
Earn VP based on the current round's criteria
New Round
As long as you didn't just finish round 4, the following applies:
Every player collects their ships from destinations and their port and puts them in their Bay
Update the evolving destinations
Discard the rightmost character and artwork
All players straighten any exhausted characters
Start a new round
Game End
The game ends at the end of round 4
End game characters score now
The player with the most VP wins