The path to Tír na nÓg, a world that exists alongside ours, where no one ages and there is no sickness, death sorrow or want, is open once more. The greatest Celtic storytellers are setting out for the legendary Otherworld. Along the way, they'll meet mythical creatures, experience unforgettable adventures, and return home with stories to weave into an epic saga. In the end, only the greatest saga will be remembered.
Played over 5 rounds, every card you play is a chapter in your legend. Every round is divided in 3 phases. You begin with the Journey Phase, where your Storytellers depart on a great voyage to reach the realm of Tír na nÓg, adventuring through fog and mist to a land of youth and promise. Then comes the Saga phase, where your Storytellers, having tasted the Land of Eternal Youth, return home to sing songs and spin tales of their adventures, recording them in a great Saga. At the end of a round, the Cleanup phase, you discard a card from your hand, leaving you with as many cards as there are rounds left.
Tír na nÓg features a solo mode in which Balor, the evil-eyed chieftain of the Fomóire, has his own vision of his legacy. He has recruited his own Storytellers to retell the stories with himself as the hero! But you must preserve the truth of the Otherworld…
Journey into Celtic mythology, gather legendary encounters, and craft the saga that will be remembered forever.
https://boardgamearena.com/gamepanel?game=tirnanog
A heartfelt thank you to Isaac Shalev and Jason Slingerland, the game designers, as well as Grand Gamers Guild, the publisher, for allowing this Celtic tale to make it on the platform. And the bards will praise andrelmlins for the BGA adaptation.
This was your Wednesday release.
Some stories deserve to become legends. Take care and play fair…
蒂尔纳诺:一卡一童话
通往蒂尔纳诺的路,再次敞开——那是一个与我们共存的世界,在那里没有人衰老,没有疾病、死亡、悲伤或贫乏。最伟大的凯尔特传说讲述者们齐聚一堂,正启程前往传奇的异世界。旅途中,他们将邂逅神话生物,经历难忘的冒险,并带着故事返回家园,编织成一部史诗般的传奇。最终,唯有最伟大的史诗会被铭记。
进行五轮以上游戏,你打出的每一张牌都是你传奇故事中的一个篇章。每一轮分为三个阶段。首先进入旅程阶段,你的说书人将踏上远征之旅,穿越迷雾与薄霭,前往青春与希望之地——蒂尔纳诺格。接着是史诗阶段,说书人们在品尝了永恒青春之土后返回家园,吟唱冒险歌谣,讲述旅途见闻,并将这些故事记录成一部宏大的史诗。每轮结束时进入清理阶段,你需要从手牌中弃掉一张牌,使手中剩余的牌数等于剩余的轮数。
蒂尔纳诺包含一个单人模式,其中福莫伊尔部落邪恶眼眸的酋长巴洛尔拥有自己对遗产的独特见解。他招募了自己的讲述者,以他本人为主角重新演绎这些故事!但你必须守护异界的真实……
踏入凯尔特神话的世界,收集传奇故事,谱写一段永世流传的史诗。
https://boardgamearena.com/gamepanel?game=tirnanog
衷心感谢游戏设计师 Isaac Shalev 和 Jason Slingerland,以及发行商 Grand Gamers Guild,感谢他们让这个凯尔特故事得以登陆平台。吟游诗人也会赞扬 andrelmlins 对 BGA 的改编。
这是您周三发布的版本。
有些故事值得成为传奇。请谨慎对待,公平竞争……
Some games feel like puzzles, others like battles. Fugitive is different. This two-player card game, set in the world of the beloved cooperative game Burgle Bros, lives in the uncertainty of what your opponent might be doing.
In this deduction game, you can either be the Fugitive, moving from hideout to hideout and trying to make it out of town, or the relentless Marshal, determined to catch them before they escape.
As the Fugitive, you move in secret, laying down face-down cards that represent your escape route. Each new hideout must be reachable from the previous one, but within limits. Every card you play is a bluff, a trap you want the Marshal to fall for.
Each turn, as the Marshal, you draw information and make accusations: guesses about where the Fugitive might be hiding. When you are right, pieces of the route are revealed. But when you’re wrong… well, you’re not wrong, you’ve been misled.
Fugitive strips everything away until only doubt remains. Will you be on the run or in pursuit?
https://boardgamearena.com/gamepanel?game=fugitive
We want to take a moment to thank Tim Fowers, the game designer, and the good people of Fowers Games for letting us add this game to the platform. And let’s not forget BanBan for their BGA port.
This was your Monday release.
You’re allowed to use the “I didn’t kill my wife” card only once so take care and play fair...
Fugitive:来抓我呀!
有些游戏像解谜,有些像战斗。Fugitive则不同。这款双人卡牌游戏设定在备受喜爱的合作游戏《Burgle Bros》的世界中,其核心在于不确定你的对手可能在做什么。
在这个推理游戏中,你可以扮演逃犯,辗转于各个藏身之处,试图逃出这座城市;或者扮演无情的警长,决心在他们逃脱之前抓住他们。
作为逃犯,你秘密行动,打出代表逃亡路线的牌面朝下的卡牌。每个新的藏身处都必须与前一个藏身处相连,但又不能超出限制。你打出的每一张牌都是虚张声势,是你希望警长落入的陷阱。
每回合,作为警长,你都要收集信息并做出指控:猜测逃犯可能藏身何处。如果你猜对了,逃犯的藏身路线就会逐渐清晰。但如果你猜错了……嗯,其实你并没有错,只是被误导了。
《Fugitive》剥离一切,直至只剩下疑云。你会是逃犯,还是追捕者?
https://boardgamearena.com/gamepanel?game=fugitive
我们要借此机会感谢游戏设计师 Tim Fowers 和 Fowers Games 的各位,感谢他们允许我们将这款游戏添加到我们的平台。同时,也别忘了感谢 BanBan 提供的 BGA 移植版本。
这是你周一发布的版本。
你只能使用一次“我没杀我妻子”这张牌,所以小心使用,公平游戏……
In this chapter of the popular Azul series, you act as a garden designer commissioned by King Manuel the First to create the most extraordinary garden for his wife, Queen Maria of Aragon.
Over 4 rounds, you draft tiles and garden expansions to arrange patterns and colors in the garden. The 6 patterns are the heart of the game and will allow you to decorate your garden. You must take all hexagons of the same pattern or the same color. But space is limited! If you can’t fit your selection, you can’t take it.
Moreover, to place a tile, or an expansion, you must pay its value by discarding other hexagons from your storage. And the placement has some restrictions too: tiles must be placed adjacent to others sharing either the same color or same pattern, but never both.
Azul: Queen’s Garden differs from other titles of the series in that regard: everything you build has a price. This isn’t just a game of "take and place”; it is a game of calculated sacrifice. And more than that, you aren't just playing against others; you are competing with yourself to see how much beauty you can create from a handful of tiles.
You are conducting a silent symphony of colors. There is beauty in logic and a dream to build something that lasts. But will you manage to balance the King's demands with your own artistic vision?
https://boardgamearena.com/gamepanel?game=azulqueensgarden
Thank you to Michael Kiesling, the game designer, and to Next Move, the publisher, for letting us add their game to the platform. We tip our hats to the work of thoun for the BGA adaptation.
This was your Wednesday release.
Create a masterpiece worthy of a Queen. Take care and play fair…
花砖物语:花园宫殿 — 建造你的高庭花园
在广受欢迎的《花砖物语》系列这一作中,你将扮演一名园林设计师,受国王曼努埃尔一世委托,为他的妻子阿拉贡的玛丽亚王后打造一座非凡的花园。
游戏共进行四轮,玩家需要选取花砖和花园扩展,在花园中布置图案与色彩。六种图案是游戏的核心,它们将装点你的花园。你必须选取所有相同图案或相同颜色的六边形花砖。但空间有限!如果你的花园放不下所选的花砖,则无法拿取。
此外,放置板块或扩展板块时,您必须通过弃置库存中的其他六边形来支付其价值。而且,放置板块也有一些限制:板块必须与颜色相同或图案相同的板块相邻放置,但不能同时满足两种条件。
《花砖物语:花园宫殿》与系列其他作品的不同之处在于:你建造的一切都有代价。这不仅仅是一款“拿取放置”的游戏,更是一场精心计算的取舍。而且,你不仅是在与对手竞争,更是在与自己较量——看你能用有限的几块花砖创造出多美的景致。
你正在指挥一场无声的色彩交响曲。逻辑之中蕴含美感,梦想着建造永恒之物。但你能否在国王的要求与自己的艺术愿景之间找到平衡?
https://boardgamearena.com/gamepanel?game=azulqueensgarden
感谢游戏设计师 Michael Kiesling 和发行商 Next Move 允许我们将他们的游戏添加到平台上。我们向 thoun 致敬,感谢他们为 BGA 改编所做的努力。
这是本周三的新游戏。
打造一件配得上王后的杰作。珍重,公平游戏……
Today, we are going solo, solo game that is! Or I should say solo games as we are releasing not one, but 2 games! Solar Sentinels and Tanglewoods Red are both part of the 20 Strong family sharing a common core system but offering a very different experience.
Solar Sentinels - The Last Hope for the Galaxy.
Earth is on the edge of extinction, and you are its last line of defense. The alien Horde is waiting, and only a "Solar Sentinel", that’s you, can stop the invasion.
Your mission seems simple, but the stakes are high!
You must face the danger and fight your enemies, willingly or not, as some enemies will force you into battle. Use your pool of dice to deal damage but beware: energy is scarce and if you run out of dice, or health, humanity fails with you. Defeat enemies until the Boss emerges. Kill it to win the war or die trying…
Are you ready to save Earth?
https://boardgamearena.com/gamepanel?game=solarsentinels
Tanglewoods Red – Mean Red Riding Hood
The ancient forest is dark and perilous! The path is twisting, and the Big Bad Wolf is waiting. You are on a desperate journey through the Tanglewoods to reach Grandma’s Cabin. Wait, that sounds oddly familiar…
You have 20 dice and a pocket full of gold. Use them to scout for the safety of day, or risk walking blindly into the deadly night as you move through the forest. When monsters block your way, pay them gold or strike. Whatever you decide, choose wisely: gold buys gear, but dice buy survival. But keep in mind that every wolf you defeat now is one less nightmare waiting for you at the end.
Will you be ready for the final showdown at Grandma’s house?
https://boardgamearena.com/gamepanel?game=tanglewoodsred
Our thanks go to Josh J. Carlson and Logan Giannini, the game designers, as well as the wicked people from Chip Theory Games for letting us add these games to BGA. And our gratitude goes to Kayvon and Mogri for the port to the platform.
This was your Monday release.
Two is better than one, especially when you’re playing solo. Take and play fair…
Solar Sentinels 与 Tanglewoods Red —— 两个世界,一位英雄!
今天,我们来单打独斗了——我是说单人游戏!准确地说应该是多款单人游戏,因为我们一次性发布了2款!Solar Sentinels 与 Tanglewoods Red 都属于 20强 系列,共享同一核心系统,但体验截然不同。
Solar Sentinels —— 银河系的最后希望。
地球濒临灭绝,而你是它最后的防线。外星大军正在伺机而动,只有"太阳哨兵"(也就是你)才能阻止这场入侵。
你的任务看似简单,但风险却很高!
你必须直面危险,与敌人战斗,无论你是否愿意,因为有些敌人会强迫你参战。使用你的骰子池造成伤害,但要小心:能量稀缺,如果你的骰子或生命值耗尽,人类也将随之灭亡。击败敌人,直到最终Boss出现。击败它以赢得战争,要么就战死沙场……
你准备好拯救地球了吗?
https://boardgamearena.com/gamepanel?game=solarsentinels
Tanglewoods Red —— 坏坏小红帽
古老的森林阴森黑暗,危机四伏!小路蜿蜒曲折,大灰狼正伺机而动。你正踏上穿越荆棘森林的艰险旅程,前往奶奶的小屋。等等,这听起来似曾相识……
你有20颗骰子和满满一口袋金币。用它们在白天侦察以策安全,或者冒险盲目地踏入危机四伏的夜晚,穿越森林。当怪物挡路时,你可以支付金币或直接攻击它们。无论你做出怎样的选择,都要谨慎:金币可以购买装备,而骰子则能保命。但请记住,你现在击败的每一匹狼,都意味着你最终少了一个噩梦。
你准备好在奶奶家进行最终决战了吗?
https://boardgamearena.com/gamepanel?game=tanglewoodsred
感谢游戏设计师 Josh J. Carlson 和 Logan Giannini,以及 Chip Theory Games 的各位好手,感谢他们允许我们将这些游戏添加到 BGA。我们还要感谢 Kayvon 和 Mogri 将游戏移植到本平台。
以上就是本周一的发布内容。
两个总比一个好,尤其是在玩单人游戏的时候。拿好游戏,公平畅玩……
Birds suddenly swarm a location for an unknown reason, turning a quiet town into a raging battlefield… Wait, wait!!! That’s a difference plot. In Perch, birds do not have a killer instinct. There still is a quiet, soaring tension in the air and one thing is for sure here, you do control the birds and where they go.
You are not just managing your own flock, though. You are a bird commander, and you manipulate everyone’s birds to claim the best location in the Homestead. And so does everyone else.
Every round, you recruit birds that might not be yours, bringing a nice mix of colors to your hand. From there, you place birds onto location tiles. Any bird in your hand will do. You can place your own in the best location and your opponents in a useless spot.
Once this is done, you can use “Special Ops” like activating a deadly creature you control, building a birdhouse or zapping a bird. That’s not “very nice” but you’ve got to do what you’ve got to do to win the game, right? Don’t worry though, zapped birds don’t die. They go to the Fountain or the Plaza to earn you points towards your coveted victory.
Perch is all about misdirection and sacrifice. How much are you willing to lose to make sure your opponents don't win?
https://boardgamearena.com/gamepanel?game=perch
A special thanks to Douglas Hettrick, the game designer, and Inside Up Games, the publisher, for helping us bring this feathered feud to our digital homestead. A special shout-out to bennygui for expertly building the digital nest for our players.
This was your Wednesday release.
As they say: if in doubt, just put a bird on it. Take care and play fair.
栖鸟泉:我感到需要,需要种子!
鸟儿突然因未知原因聚集在一处,将宁静的小镇化为激烈的战场……等等,等等!!!那是不同的剧情。在栖鸟泉中,鸟儿并没有杀手本能。空气中仍弥漫着一种静谧而不断升腾的紧张感,而有一点可以确定:你确实掌控着鸟群,决定它们飞向何方。
但你管理的不仅是自己的鸟群。你是一位鸟群指挥官,你指挥着所有人的鸟群,以夺取家园中的最佳位置。其他人也是如此。
每一轮,你招募鸟儿,它们未必属于你,为你的手牌带来缤纷的色彩组合。然后,你将鸟儿放置到地点板块上。手牌中的任何鸟儿都可以。你可以将自己的鸟儿放在最佳位置,把对手的鸟儿丢在无用的角落。
完成这些步骤后,你就可以使用“特殊行动”了,比如激活你控制的致命生物、建造鸟屋或者电击鸟类。这听起来不太“友好”,但为了赢得游戏,你必须这么做,对吧?不过别担心,被电击的鸟不会死。它们会飞到喷泉或广场,为你赢得积分,助你最终取得胜利。
栖鸟泉这款游戏的核心在于误导和牺牲。为了确保对手无法获胜,你愿意付出多少代价?
https://boardgamearena.com/gamepanel?game=perch
特别感谢游戏设计师 Douglas Hettrick 和发行商 Inside Up Games,感谢他们帮助我们将这场羽毛纷争带到我们的数字家园。还要特别感谢 bennygui,感谢他为我们的玩家精心搭建了数字巢穴。
这是你的周三发布。
俗话说:拿不准的时候,放只鸟儿上去就行。保重,公平游戏。
Double Seven is a family game, literally! At first glance, it looks like a peaceful game about matching animals. But once you start playing, you realize that it’s more about emotional investment and betrayal, like any good dysfunctional family.
You spend your turns carefully nurturing these animal families, watching them grow. You feel protective of them. But in this game, no family is ever truly "yours." The moment one of your opponent builds a family of the same size, they can swap theirs for yours.
Every turn, you grow your hand by picking two tiles, face-up or face-down. You then start or expand a family; foxes, squirrels, stags, it doesn’t matter, you love them all the same. Until you don’t. At any moment, y can trade them for another one of the same size, you must have your reasons for tossing them aside like that!
Your goal is to create a family of 7 and be granted one of the “7-token”, or better yet, get two such families and claim the coveted “77-token”.
There’s more to discover, but we’ll let the tutorial show you how to nurture and expand your animal family to the fullest. Build with love and trade them in a heartbeat to reach that lucky Double Seven first!
https://boardgamearena.com/gamepanel?game=doubleseven
Our thanks to Michael Schacht, the game designer, as well as the Tiki Editions crew for bringing their game to the platform. We also want to salute the hard work of nalka on the BGA port.
This was your Monday release.
They say you don’t choose family but here, you can trade them whenever you want. Take care and play fair…
双七:有人提到“家人”吗?
双七是一款名副其实的家庭游戏!乍看之下,它像是一款动物配对的悠闲游戏。但一旦你开始玩,就会发现它更关乎情感投入与背叛,就像一个典型的失调家庭。
你在每个回合精心培育这些动物家庭,看着它们成长。你会对它们产生保护欲。但在游戏中,没有哪个家庭是真正“属于你”的。当对手建立起一个同样大小的家庭时,他们就可以用自己的家庭换走你的家庭。
每个回合,你通过拾取两张牌(面朝上或面朝下)来扩充手牌。接着,你可以创建或扩大家庭;狐狸、松鼠、雄鹿,无所谓,你都同样爱着它们。直到你不再爱了。任何时候,你都可以用它们交换另一个同样大小的家庭,你一定有理由就这样把它们抛弃!
你的目标是创建一个包含7只动物的家庭,并获得一枚“7标记”;或者更进一步,创建两个这样的家庭,赢得梦寐以求的“77标记”。
还有更多精彩内容等你发现,不过让我们先来看看教程 ,它会教你如何精心培育并壮大你的动物家族。用心培育,并迅速交易,力争第一个赢得幸运的双七!
https://boardgamearena.com/gamepanel?game=doubleseven
感谢游戏设计师 Michael Schacht 以及 Tiki Editions 团队将他们的游戏带到这个平台。我们还要向 nalka 致敬,感谢他们为 BGA 移植所做的辛勤工作。
这就是你的周一新游戏发布。
人们常说家庭无法选择,但在这里,你可以随时交易它们。用心呵护,公平游戏……
The follow up to Bunny Kingdom has hopped onto BGA. Bunny Kingdom Town, an exclusively 2-player game, takes some of the original’s DNA but it is a completely new game.
Bunny Kingdom Town is more than just a game of tiles and grids. You’ll need to transform a humble settlement into a bunnyopolis, leave your mark as the greatest bunny family leader and earn the King’s favor. Start small, dream big, and build a world where every bunny can prosper.
Over 4 rounds, you’ll be planning and constructing new Buildings to develop the Neighborhoods under your control. Choose your construction plans carefully to boost your strategy but watch out: the ones you pass on could be just what your opponent needs!
Each new Building you construct will bring you resources or increase your influence. And don’t forget to satisfy the requests of your new townsfolk, which will remain secret until the end of the game and could completely change the outcome.
Bunny Kingdom Town is a game of connection, competition, and secret legacies, where every tile placed is a step toward immortality in bunny history.
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
Thank you to Richard Garfield, the game designer, and to everyone at IELLO for giving us a world where you can dream big, one tile at a time. And thank you to BaronFraser, the game developer, for bringing that dream to life on BGA.
This was your Wednesday release.
Never forget that one bunny's strategic expansion is another bunny's “hey, that’s my spot”. So, take care and play fair…
兔子王国小镇:空中24K胡萝卜魔法
《兔子王国》的续作已跳上 BGA。兔子王国小镇是一款纯两人游戏,它继承了前作的部分基因,但玩法完全焕然一新。
Bunny Kingdom Town不只是一款板块与网格游戏。你需要将一座简陋的定居点打造成兔子大都会,以最伟大的兔子家族领袖身份留下你的印记,赢得国王的青睐。从小处着手,怀抱远大梦想,建造一个每只兔子都能繁荣兴旺的世界。
在四轮游戏中,你将规划并建造新的建筑来发展你控制的街区。谨慎选择你的建筑方案以增强你的策略,但要小心:你放弃的方案可能正是你的对手所需要的!
别忘了满足新村民的请求
兔子王国小镇是一款关乎连接、竞争与秘藏传承的游戏,每放置一块板块,都是在兔兔历史上迈向不朽的一步。
https://boardgamearena.com/gamepanel?game=bunnykingdomtown
感谢游戏设计师 Richard Garfield,以及 IELLO 的每一位成员,是你们为我们创造了一个可以让你一步步实现梦想的世界。还要感谢游戏开发者 BaronFraser,是他让这个梦想在 BGA 平台上变成了现实。
这就是本周三上架的新游戏。
永远别忘了,一只兔子的战略扩张,就是另一只兔子的「喂,那是我的地盘」。所以,多留个心眼,公平游戏……
Do you remember the days when you were playing hide-and-seek? Have you ever wondered why you stopped? Was it simply because you grew up? Let us take you back to those simpler times… with a serious twist.
In Red Notice, you can either play as Angela Farbank, a master forger, or Jessah Hope, a determined FBI agent. It may share the DNA of a childhood game, but the stakes here are much higher.
Over successive rounds, you compete to reach your personal objective first. As Angela, you must travel the world and cash forged checks for a total value of $1,000,000 or more. And as Jessah, your job is to track down Angela, burn her false identities, and put her behind bars for good. As the Agent, your goal is to capture the Forger 3 times: the first two captures serve to burn her fake identities, and the final arrest secures your victory.
Every round, you place secret tokens to plan your move, such as flying to a new continent or setting up police radars and road barriers. Angela must bluff about her path to avoid traps, while Jessah uses logic and security tools to narrow down the search area. It is a game of hidden movement and deduction where you must outsmart your opponent by guessing their next move.
Red Notice is tense, funny, and puts a serious twist on a childhood favorite. Will you disappear with your “well-earned money” or will you be the one to close the case?
https://boardgamearena.com/gamepanel?game=rednotice
We would like to thank Gautier de Cottreau and Baptiste Laurent, the game designers, as well as the crew at Catch Up Games for letting us add their game to the platform. A tip of the hat to Moof for the BGA port.
This is your Monday release.
If you’re thinking of writing a book about a master forger, it probably won’t be an original story. Take care and play fair…
红色通缉令:安吉拉·法班克身在何处?
你还记得小时候玩捉迷藏的日子吗?你是否曾想过,为什么不再玩了?仅仅是因为长大了吗?让我们带你重温那些单纯的时光……不过这次会有个意想不到的转折。
在红色通缉令中,你可以选择扮演伪造大师安吉拉·法班克,或是意志坚定的联邦调查局探员杰莎·霍普。虽然它承袭了童年游戏的精髓,但这次的赌注却高得多。
在多轮游戏中,你们将竞相率先达成各自的目标。扮演安吉拉,你必须环游世界,兑现总价值至少100万美元的伪造支票。扮演杰莎,你的任务是追踪安吉拉,销毁她的虚假身份,并将她绳之以法。作为特工,你的目标是抓捕伪造者三次:前两次抓捕旨在销毁她的虚假身份,最后一次抓捕则确保你最终获胜。
每一轮,你都要放置秘密标记来规划你的行动,例如飞往新的大陆,或者设置警用雷达和路障。安吉拉必须虚张声势才能避开陷阱,而杰莎则要运用逻辑和安保工具来缩小搜索范围。这是一款考验隐蔽行动和推理能力的游戏,你必须通过猜测对手的下一步行动来智胜他们。
《Red Notice》气氛紧张、笑料十足,并对童年经典游戏进行了严肃的改编。你会带着那笔“辛苦赚来”的钱销声匿迹,还是会成为最终破案的那个人?
https://boardgamearena.com/gamepanel?game=rednotice
我们要感谢游戏设计师 Gautier de Cottreau 和 Baptiste Laurent,以及 Catch Up Games 的全体工作人员,感谢他们允许我们将这款游戏添加到我们的平台。同时,也感谢 Moof 完成了 BGA 移植工作。
这是本周一的游戏发布。
如果你打算写一本关于伪造大师的书,那故事可能就没什么原创性可言了。保重,并注意公平竞争……
You think you've got the best hand. But so does everyone else. And someone is wrong.
All In: Predictions is a love letter to poker stripped of the chips and the bluffing. It has been rebuilt into something sharper, faster, and genuinely devious. You're a Foreteller. You don't just play cards. You shape your hand, you read the room, and you bet on who's going to win before anyone flips a card.
Here's how it works: every turn, you play a card from your hand, trigger its effect, steal from the display, peek at an opponent's cards, draw something better and then, that card joins a shared display everyone can see and potentially use. You're constantly improving your hand while watching everyone else do the same. Three rounds. Best hand wins Runes. But the real money? It's in the prediction pot. Before hands are revealed, everyone publicly calls who they think is winning. Read the table right and you split the gold.
Placing your prediction token is where All In: Predictions lives. It's a few seconds of pure psychological electricity. Did you catch the tell when they took that Ace? Did they want you to see it?
And then there's the nuclear option: go All In. Lock your hand, send cards to the display, become untouchable. It's a gamble wrapped in a statement. Sometimes it's genius. Sometimes it hands the round to someone else. Always, always memorable.
All In: Predictions is the kind of game that makes you feel like you're getting away with something, until you're not.
https://boardgamearena.com/gamepanel?game=allinpredictions
You knew our thanks were coming but we’ll do it anyway so thank you to Phil Walker-Harding, the game designer, as well as the Next Move Games crew for letting us add their game to the platform. And a big thank you to darhf and BoucleMed for the BGA port.
This was your Wednesday release.
May your predictions be true and your poker face unreadable. Take care and play fair.
孤注一掷:预言——洗牌,而非搅拌!
你觉得自己手握最强牌,但其他人也都这么认为。肯定有人错了。
孤注一掷:预言 是一封写给扑克的情书,去掉筹码和诈唬,重塑成更锐利、更快、更狡黠的游戏。你是一名预言者(Foreteller)。你不只是在打牌——你塑造手牌、读懂牌桌气氛、在任何人翻牌之前下注谁会赢。
游戏规则如下:每回合,你从手牌中打出一张牌,触发其效果,从展示区夺取一张牌,窥视对手的牌,抽取一张更好的牌,然后这张牌会加入到所有人都能看到并可能使用的公共展示区。你不断提升自己的牌型,同时也在观察其他玩家的牌型变化。游戏共进行三轮。牌型最佳的玩家赢得符文。但真正的赢家在预测奖池——在揭晓手牌前,每位玩家需公开下注自己认为谁会获胜。猜对牌桌上的牌型,你就能瓜分金币。
放置预测标记的那一刻,就是 孤注一掷:预言 的精髓所在——那几秒充满了纯粹的心理电流。你注意到他们拿那张A时露出的破绽了吗?还是说,他们就是想让你看到?
然后是终极选项:All In(全押)。锁定你的手牌,把牌送入展示区,变得不可触碰。这是一场包裹在宣言中的豪赌。有时是神来之笔,有时是把这轮拱手让人。但永远、永远不会被忘记。
孤注一掷:预言 就是那种让你感觉自己正在得逞——直到你发现并没有——的游戏。
https://boardgamearena.com/gamepanel?game=allinpredictions
你们知道我们肯定会表达感谢,但我们还是要再次感谢游戏设计师 Phil Walker-Harding 以及 Next Move Games 团队,感谢他们允许我们将他们的游戏添加到平台上。还要特别感谢 darhf 和 BoucleMed 提供的 BGA 移植版本。
这是你周三发布的版本。
愿你的预言成真,你的扑克脸无人能读。小心行事,公平竞技。
You're the Tigers. You've got a perfect domino, the numbers line up, the spot is right there and the Snakes just covered it. On their last turn. While smiling at you, you can feel it from behind your screen.
Welcome to Kumata.
This is a game about clans, Monkeys, Snakes, Toucans and Tigers, battling for dominance across a vibrant jungle grid. Each turn, you pick one of your dominoes and place it on the board, covering matching values and slowly building a layered, chaotic, gorgeous landscape of tiles that climbs higher and higher as the game goes on.
It sounds simple but it's not. Or it is… and that's exactly the trap.
Every domino you play has to match the values it covers. Every domino your rivals play might bury the points you were counting on. You can stack pieces on top of each other, turning the board into a three-dimensional puzzle where height actually matters. Plant your totem on a high-stacked domino and it scores bonus points but use it too early and you've wasted your one big move.
Timing is at the heartbeat of Kumata: knowing when to strike, when to block, when to climb. The board shifts every single turn, and the plan you had two moves ago is already gone.
You're not just thinking, you're building something. The jungle rises off the table. And when the game ends and you count up what's still visible, there's a rush of either triumph or disbelief that hits differently than any scoreboard ever should.
Four clans. One jungle throne. There is only one way to find out if you have what it takes!
https://boardgamearena.com/gamepanel?game=kumata
Our thanks go to Claude Leroy, the game designer, as well as Cosmoludo, the publisher, for letting us add their game to our platform. And kudos to Moof for the BGA port!
This is your Monday release.
The last move is not always the one you planned so, take care and play fair.
Kumata:那就是个丛林!
你是老虎。原本手握绝佳的多米诺牌,点数严丝合缝,落点就在眼前,可偏偏被蛇在上一回合抢先封堵。隔着屏幕都能感觉到,他此刻正得意地冲着你笑。
欢迎来到Kumata。
这是一款以猴子、蛇、巨嘴鸟和老虎等部落为主题的游戏,它们在生机勃勃的丛林地图上争夺霸权。每回合,你选择一张多米诺骨牌并将其放置在地图上,覆盖相同数值的板块,随着对局推进,层层叠叠的牌面交错堆叠,构筑出一片纷乱又绚丽、不断向上延展的独特景致。
听起来很简单,但其实不然。或者说,它确实很简单……而这恰恰是陷阱所在。
你放的每个多米诺都必须跟它盖住的区域点数相同。对手放的每个多米诺都可能把你指望的点数盖掉。你可以把多米诺叠起来,进而把整个版图变为一个三维谜题。把你的图腾放在叠的很高的多米诺 上你就会得到奖励分,但是放的太早你就会损失一个得很多分的机会。
Kumata这款游戏的核心在于把控时机:判断何时出击、何时封堵、何时叠牌。棋盘局面每回合都会变化,上两步想好的策略转眼就不再适用。
你不只是在思考布局,更是在构筑丛林。整片丛林在桌上层层隆起。对局结束后,清点场上留存的牌面,胜利的喜悦或是落败的错愕会扑面而来,这种感受远非单纯的分数高低所能比拟。
四大氏族,一座丛林王座。只有一种方法可以检验你是否具备夺冠的实力!
https://boardgamearena.com/gamepanel?game=kumata
感谢游戏设计师Claude Leroy、发行商Cosmoludo授权我们将这款游戏上架至本平台。同时也感谢Moof完成本次BGA平台的移植工作!
这是您的周一发布。
最后一步并不总是你所期望的那样,所以多保重,公平游戏
