The Trojan War is over. Time to go home and enjoy a well-deserved break. Simple enough, right?
Well, not if you're Odysseus, the trouble magnet. The journey home to Ithaca takes another ten years. Along the way, there's a Cyclops with a cheese issue, sirens with questionable intentions, a powerful sorceress, monsters who really need to discover personal space, and gods who apparently have nothing better to do than ruin his day.
In Odysseus, you'll help the legendary hero navigate the perils of his epic journey across the Mediterranean. Your mission? Develop your skills, overcome trials, collect Tales, and turn a very rough trip into a legendary adventure. Strength, Intelligence, Cunning, Luck. You'll need to master all four to give Odysseus a fighting chance.
On your turn, choose a Trial card and decide whether to embark on an adventure or take a well-earned rest. Adventures help you develop your skills and build your collection of trials, while resting gives you a chance to strengthen a skill of your choice and gain Athena's Favor.
At the end of the game, you only score the points from trials you've successfully overcome. So, do you build up your strengths, shore up your weaknesses, or take a gamble on the cards available? Every choice matters, and the best plan today might not survive tomorrow.
And don't underestimate Athena's Favor. A little help from the goddess of wisdom can be just what you need to turn a decent plan into a great one.
Ready to set sail? Make sure you do before you start helping Odysseus find his way home. Just don't expect Poseidon to make it easy. He's got a reputation to maintain.
https://boardgamearena.com/gamepanel?game=odysseus
We bow to Johannes Goupy and Matthieu Verdier, the game designers, as well as the Gigamic crew for letting us embark on this journey with them. And our thanks to tchobello, who made this trip a pleasure to navigate on BGA.
This was your Monday release.
Don’t get lured by the sweetness of sirens’ song. Take care and play fair…
奥德修斯:战争结束了,但旅程才刚刚开始
特洛伊战争结束了。是时候回家享受一下应得的假期了。就这么简单,对吧?
Well, not if you're Odysseus, the trouble magnet. The journey home to Ithaca takes another ten years. Along the way, there's a Cyclops with a cheese issue, sirens with questionable intentions, a powerful sorceress, monsters who really need to discover personal space, and gods who apparently have nothing better to do than ruin his day.
在《奥德修斯》中,你将帮助这位传奇英雄克服重重险阻,完成横渡地中海的史诗之旅。你的任务是?提升技能,克服重重考验,收集传说,将一段艰辛的旅程变成一段传奇冒险。力量、智慧、计谋、运气。你需要精通这四项技能,才能让奥德修斯拥有一线生机。
轮到你时,选择一张试炼卡,决定是踏上冒险之旅还是好好休息。冒险可以帮助你提升技能,收集试炼卡,而休息则可以让你有机会强化一项你选择的技能,并获得雅典娜的恩惠。
At the end of the game, you only score the points from trials you've successfully overcome. So, do you build up your strengths, shore up your weaknesses, or take a gamble on the cards available? Every choice matters, and the best plan today might not survive tomorrow.
千万别低估雅典娜的恩惠。智慧女神的一点帮助,就能让你把一个不错的计划变成一个伟大的计划。
准备好扬帆起航了吗? 【开始游戏前请务必做好准备】(https://boardgamearena.com/tutorial?game=odysseus) ,帮助奥德修斯找到回家的路。不过,别指望波塞冬会让他轻松过关。他可是要维护自己的名声的。
https://boardgamearena.com/gamepanel?game=odysseus
我们向游戏设计师 Johannes Goupy 和 Matthieu Verdier 以及 Gigamic 团队致以崇高的敬意,感谢他们让我们有机会与他们一同踏上这段旅程。同时,我们也感谢 tchobello,是他让 BGA 的导航体验如此愉快。
这是您周一发布的版本。
Don’t get lured by the sweetness of sirens’ song. Take care and play fair…
Can you believe it’s already our second edition of Board Game Afterwork?
Another week, another stack of new games on the table. The weekend is upon us, and it is time to play!
Test your luck and strategic timing in this fast-paced game where you compete to collect the most prosperous omens. Mixing push-your-luck tension and clever set collection, Good Fortune makes every round feel unpredictable. A tip of the hat to Jean-Louis Roubira, the game designers, Daïmon Play, the publisher, and Moof for the BGA version.
Bordeaux
In this pencil-and-paper game, you are a winemaker from Bordeaux striving to create the highest quality and most prestigious wines in France. As every good winemaker knows, time itself is an ingredient, and patience is as vital as ambition. We raise our glass to Ben Rosset, the game designer, to Road to Infamy Games, the publisher, and to tchobello who uncorked the BGA version.
Forest Shuffle - Smoky Mountains
Experience the wild beauty of the Appalachians in this stand-alone version of Forest Shuffle, as you build a thriving mountain ecosystem filled with new flora and fauna Create a forest according to your own vision: will you focus on densely planted tree lines or varied river landscapes? Thanks to Kosch, the game designer, Lookout Games, the publisher, and firgon for the BGA port.
Pixies' Expansion - Little Giants
It turns out there was more to learn about the forest’s little creatures. Meet the Little Giants, 14 new cards keeping watch at the edge of the Pixies’ world! Thanks to Johannes Goupy, the game designer, Bombyx, the publisher, and thoun for the BGA version.
Gaia Project’s Expansion - The Lost Fleet
Expand your galactic dominion with brand-new factions and advanced technologies that bring fresh strategic depth to your space-faring efforts. New planets and new sector tiles and a lot of new possibilities await you. We’re grateful to Jens Drögemüller and Helge Ostertag, the game designers, everyone at Feuerland Spiele, the publisher, and to Kayvon and Mogri for the BGA port.
We also released The Oracle of Delphi and Citadels Duel during the week. Check them out if you haven’t already.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
本周下班后玩桌游!
你相信吗?这已经是我们的“下班后桌游”第二期了!
又是一周,桌上又是一堆新游戏。周末就要到了,是时候玩游戏了!
在这款快节奏的游戏中,考验你的运气和策略时机把握能力,争夺最吉祥的预兆。游戏巧妙融合了刺激的冒险和精妙的套装收集机制,让《Good Fortune》的每一轮都充满变数。特别感谢游戏设计师 Jean-Louis Roubira、发行商 Daïmon Play 以及 BGA 版本制作方 Moof。
Bordeaux
在这款纸笔游戏中,你将扮演一位来自波尔多的酿酒师,致力于酿造法国品质最高、最负盛名的葡萄酒。正如每一位优秀的酿酒师所知,时间本身就是一种重要的成分,耐心与雄心壮志同样不可或缺。我们向游戏设计师Ben Rosset、发行商Road to Infamy Games以及BGA版本开发者tchobello致敬。
森森不息 - Smoky Mountains
在这款独立版本的《森林漫步》中,体验阿巴拉契亚山脉的原始之美,打造一个生机勃勃的山地生态系统,孕育全新的动植物。按照你的设想创造一片森林:你会专注于茂密的树林,还是变幻莫测的河流景观?感谢游戏设计师Kosch、发行商Lookout Games以及负责BGA移植的firgon。
四季仙灵 - Little Giants
原来关于森林里的小生物还有更多值得了解的地方。来认识一下“小巨人”吧!14张全新卡牌守护着小精灵世界的边缘!感谢游戏设计师Johannes Goupy、出版商Bombyx以及提供BGA版本的thoun。
盖亚计划扩展包 - 失落舰队
借助全新的派系和先进科技,拓展你的银河版图,为你的太空探索带来全新的战略深度。全新的星球、全新的星区板块以及众多全新的可能性正等待着你。我们衷心感谢游戏设计师 Jens Drögemüller 和 Helge Ostertag,感谢发行商 Feuerland Spiele 的全体成员,以及 Kayvon 和 Mogri 完成的 BGA 移植工作。
本周我们还发布了德尔斐神谕 和Citadels Duel。如果您还没玩过,不妨去看看。
周末愉快还有下周见!与此同时,保重并公平竞争……
In the early 2000s, Citadels gave you something you didn’t know you needed: the power to get into someone’s mind… sort of… For over 25 years, it has been about building a medieval city of your own and outthinking your opponents. Citadels Duel is a brand-new reimagining of the award-winning game of intrigue and deduction, designed exclusively for head-to-head play.
You compete for control of a living, breathing city. You’ll work to sway the council, build new districts, and utilize unique character powers to stay one step ahead of your opponent. Every ally you recruit is an advantage your opponent can’t use, but every character you leave behind becomes their greatest weapon. Anticipate their moves and act decisively.
Citadels Duel refines the core mechanics of the original game to create a tighter, faster-paced experience where every move matters. Never played Citadels before? Let us quickly run you through how to play the Duel version.
Each round consists of 3 phases. The draft phase where you choose your characters. The resolve phase, where each character card is called out in ascending order and its ability activated. The expansion phase marks the end of the round, during which the player with the most council seats gains 3 gold coins and builds a district. The other player can then gain 2 gold coins or build a district. Players may build a district only if they can afford to.
Once the city’s 4x4 grid is fully built, the game ends. The winner is the player with the highest total points, based on the number of controlled districts, gold coins, and council seats.
Give the tutorial a go before you jump in, but know that In this duel for dominance, there are no alliances to hide behind, and no extra players to absorb the consequences of a misstep. Every action is personal, and every decision can tip the balance of power.
https://boardgamearena.com/gamepanel?game=citadelsduel
Thanks to Bruno Faidutti, Guillaume Montiage, and Manuel Rozoy, the game designers, as well as the Z-Man Games’ crew for letting us add this 2-player gem to our roster. And our gratitude goes to LeSteffen for the BGA port.
This was your Wednesday release.
Two players enter; one city stands. Take care and play fair…
荣耀之城对决:两名玩家。一座城市。无尽的较量。
在21世纪初,荣耀之城给了你一种你未曾意识到自己需要的东西:一种进入别人头脑的能力……差不多吧……25年多来,这款游戏一直围绕着建造属于自己的中世纪城市,并在智谋上胜过对手。荣耀之城对决是对这款屡获殊荣的阴谋与推理游戏的全新重塑,专为双人正面交锋设计。
你们争夺对一座鲜活、会呼吸的城市的控制权。你要设法影响议会、建造新的城区,并利用独特的角色能力,始终领先对手一步。你招募的每一位盟友,都是对手无法利用的优势;但你留下的每个角色,都会成为他们最强大的武器。预判对手的行动,果断出手。
荣耀之城对决优化了原版游戏的核心机制,带来更紧凑、节奏更快的体验,让每一步都至关重要。以前从未玩过荣耀之城?让我们快速带你了解对决版的玩法。
每轮包含3个阶段。选角阶段,你在此选择自己的角色。结算阶段,按升序依次叫出每张角色牌并激活其能力。扩张阶段标志着本轮结束;在此期间,拥有最多议会席位的玩家获得3枚金币并建造一个城区。另一名玩家随后可以获得2枚金币或建造一个城区。玩家只有在付得起费用时才能建造城区。
当城市的4x4网格全部建满后,游戏结束。总分最高的玩家获胜,总分依据控制的城区数量、金币数和议会席位数计算。
先试试教程再正式开玩,但要知道,在这场争夺主导权的对决中,没有可以躲藏的联盟,也没有额外玩家来替你承受失误的后果。每一个行动都直指个人,每一个决定都可能改变力量平衡。
https://boardgamearena.com/gamepanel?game=citadelsduel
感谢游戏设计师Bruno Faidutti、Guillaume Montiage和Manuel Rozoy,也感谢 Z-Man Games 团队让我们将这款双人佳作加入游戏阵容。还要感谢LeSteffen完成 BGA 移植。
这就是本周三的发布内容。
两名玩家入场;一座城市屹立。小心行事,公平对决……
Pack your bags, mortal: Zeus is in a good mood which almost never happens (and that’s why it took so long to get this game on BGA). He's offering you a free ticket to Olympus. The catch? You've got to pull off 12 demigod-tier tasks first: raise statues, build shrines, make offerings, and smash some monsters, while your only GPS is a slightly spacey priestess sitting in a temple. Welcome to The Oracle of Delphi, where the Odyssey is one deliciously vicious dice game.
Here's the twist: you don't roll your 3 Oracle Dice hoping for a miracle. You roll them to find out what you'll even be allowed to do next turn. Each color unlocks a different move, sail your ship, fight a monster, load a statue, and you've got to build your plan like a captain who refuses to admit he's lost. Rolled the wrong color? Recolor the die with Favor Tokens, beg the Gods camped at the top of your board, or eat the loss and wait for the next roll.
And while you're zigzagging between islands hunting down hidden tiles, a cranky Titan is lurking at the end of every turn, ready to hand out Injury Cards like stale candy to anyone without enough shield. It all flows, chains together, and rewards planning in a race with tension pulled tight as a bowstring.
Every die is a tiny promise, every turn a gamble, and every triumphant return to Zeus a victory earned in the sweat of your imaginary crew. So, ready to consult the Oracle and find out if the stars (or, well, the dice) are finally on your side?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
Thanks to Stefan Feld, the mastermind who decided mortals needed 12 impossible tasks and a moody priestess to survive them, and to Hall Games for letting us drag this Olympic fever dream onto the platform. And a shoutout to gzed for wrestling Zeus's oracle dice into digital form.
This was your Monday release.
Cast off. Delphi's waiting, and she hates being kept waiting. Take care and play fair…
德尔斐神谕:赫拉克勒斯会在第三回合愤然离场
收拾好你的行囊,凡人。宙斯难得心情大好(这也是为什么这款游戏在BGA上等了这么久才上线)。他为你提供了一张前往奥林匹斯山的免费门票。但条件是,你必须首先完成12项半神级任务:竖立雕像、建造神庙、献祭祭品,还要击败一些怪物,而你唯一的导航系统,就是一位坐在神庙里略显呆萌的女祭司。欢迎来到德尔斐神谕,一款趣味横生的骰子游戏。
转折点来了:你掷骰子不是为了期待奇迹,而是为了知道下一回合你甚至被允许做什么。每种颜色都解锁一个不同的行动,驾驶你的船、与怪物战斗、装载雕像,你必须像个拒绝承认失败的船长一样制定计划。掷错了颜色?用好感度代币给骰子重新上色,向盘踞在游戏板顶部的神明祈求,或者接受失败,等待下一次掷骰。
当你穿梭于岛屿之间,搜寻隐藏的板块时,一个暴躁的泰坦正潜伏在每个回合的尽头,随时准备像分发过期糖果一样,向任何护盾不足的玩家发放伤害卡。这一切环环相扣,紧密相连,奖励着那些在紧张如弓弦的比赛中精心策划的玩家。
每一次骰子掷出都是一个小小的承诺,每一次转折都是一场赌博,每一次胜利回归宙斯都是你想象中的船员们汗流浃背换来的胜利。那么,准备好向神谕寻求指引,看看星星(或者,嗯,骰子)是否最终站在你这边了吗?
https://boardgamearena.com/gamepanel?game=theoracleofdelphi
感谢Stefan Feld,这位策划大师认为凡人需要完成12项不可能的任务,并需一位喜怒无常的女祭司来帮助他们生存下来;同时感谢Hall Games,是他们让我们将这个奥运狂热梦想带到了这个平台上。还要向gzed致敬,他成功地将宙斯的圣谕骰子转化为数字形式。
这是您周一的更新。
出发吧。德尔斐在等着,她讨厌让人久等。保重,公平竞争……
We are shaking things up and bringing you way more games than usual. And it's not even the Winter of Games yet…
Starting this month, you can expect plenty of fresh releases making their way to your table. No promises, no set schedule, just plenty of new games to discover, whenever they’re ready to play!
As the weekend approaches, it is time to put the spreadsheets away, leave the stress of the week behind and bring out the meeples, cards and other dice to embrace the weekend!
Let’s talk about the gems that came out this week:
Harmonies - Pulse
Challenge your spatial planning skills in Harmonies with the Pulse expansion. These new animal cards introduce complex conditions, creating a more dynamic board with every game. The now famous tile placement game offers a deeply satisfying, meditative experience as you watch your unique, colorful ecosystem come to life on your personal board. Thanks to Johan Benvenuto, the game designer, Libellud, the publisher, and Mizutismask for the GBA port.
Collect! Sharp and Shimmer
This expansion to this brilliant card game brings competitive flair to the card-collecting base game by introducing aggressive new animal abilities that let you directly sabotage your opponents. It injects a hilarious, high-stakes edge into the core gameplay, forcing you to constantly adapt your strategy to outsmart others. A tip of the hat to Jérémy Ducret and Johannes Goupy, the game designers, CMON, the publisher, and Moof for the BGA version.
Faraway - Beyond the Veil
The third expansion of the tactical card game lets you explore a new region in Faraway, where you must play your cards with foresight, plot your path, and optimize your decisions to achieve the highest score. A shout-out to Johannes Goupy and Corentin Lebrat, the game designers, Catch Up Games, the publisher and Moof, who developed this version.
It is worth reminding you that Bohemians and Nemesis: Retaliation were also released this week, but we already talked about them.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
欢迎来到史上第一个下班后桌游聚会!
我们正在进行一些调整,为大家带来比以往更多的游戏。而现在甚至还不是冬季游戏季呢……
从本月开始,您将会迎来大量新游戏。没有固定的时间表,也没有具体的发布日期,只是有很多新游戏等着您去发现,随时都可以畅玩!
周末将至,是时候放下电子表格,抛开一周的压力,拿出棋子、卡片和其他骰子,拥抱周末了!
让我们来聊聊本周推出的佳作:
自然和弦 - 脉冲
在《自然和弦》的“脉冲”扩展包中挑战你的空间规划技巧。这些全新的动物卡牌引入了复杂的条件,让每一局游戏都呈现出更加动态的局面。这款如今已广受欢迎的板块放置游戏,将带给你一种深度满足、令人沉浸的体验,让你在自己的专属版图上,见证独一无二的多彩生态系统逐渐鲜活起来。感谢游戏设计师Johan Benvenuto、发行商Libellud以及负责GBA移植的Mizutismask。
这款精彩卡牌游戏的扩展包为基础的卡牌收集玩法增添了竞技元素,引入了全新的动物能力,让玩家可以直接干扰对手。它为核心玩法注入了紧张刺激、扣人心弦的元素,迫使玩家不断调整策略,才能智胜对手。特别感谢游戏设计师Jérémy Ducret和Johannes Goupy,发行商CMON,以及BGA版本的Moof。
遥远之地 - 面纱之外
这款战术卡牌游戏的第三个扩展包将带你探索《遥远之地》中的新区域,在那里,你必须高瞻远瞩地打出卡牌、规划路线并优化决策,以获得最高分数。特别感谢游戏设计师Johannes Goupy和Corentin Lebrat、发行商Catch Up Games,以及开发此版本的Moof。
值得一提的是,本周也发布了波西米亚人和复仇女神:反击,但我们已经讨论过它们了。
祝你周末愉快,下周见。在此期间,请多保重,公平竞争……
No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
复仇女神号:反击 - 离她远点,你……
没有情报。没有蓝图。只有一艘空投艇、一张勉强能看的地图,以及一份任务简报,归根结底就是“杀死女王,并祈祷一切结束时您还是人类。”复仇女神号:反击完全兑现了这句话的每一个字。
你们扮演一支陆战小队,被派往爬满外星恐怖生物的研究设施。听起来像是合作游戏,对吧?嗯,并不是……至少不完全是。每个人都有一项共享任务目标,没错,但你同时还秘密持有一项私人目标,而这个隐藏议程可能意味着抛弃队友,或者更糟——为了赏金破坏整个计划。在这款游戏中,那个替你望风的人,可能也在暗暗希望你别活着回到穿梭机。
每回合,你获得 2个行动。你可以移动、射击、搜索、包扎伤口,做任何能让你活下去的事。穿过未探索的走廊时,你会翻出新房间,随着前进逐步构建设施,永远不知道下一扇门后有什么。发出噪音,可能会有东西听见你。掷骰结果糟糕,就会有生物从黑暗中爬出,扑到你脸上。
战斗紧张刺激,而非讲究战术;子弹并不能保证击杀。火势会蔓延。氧气会耗尽。而你轻描淡写地忽略的幼虫叮咬?它或许正在悄无声息地将你变成另一种截然不同的生物,直到为时已晚你才会发现。
在复仇女神号:反击中,信任才是真正的货币,而它很快就会耗尽。您可能这一轮还与某人分享弹药,下一轮就怀疑他们是否打算把您抛下。通讯中许下的每一个承诺都可能是真的,也可能只是为了推着您走向别人的目标。到最后,设施里最可怕的东西可能根本不是女王,而是您意识到您永远无法真正知道谁站在您这边。
需要一些建议吗?沟通交流,别送命!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
我们要感谢游戏创作者 Adam Kwapiński 和发行商 Awaken Realms,感谢他们给予我们这次机会,让外星人入侵我们的平台。同时,我们还要感谢 Tisaac 和 KuWizard,感谢他们克服重重困难,最终完成了这款 BGA 移植版游戏。
这是您周三发布的版本。
到最后,有一件事高于一切,是您必须做的:活下去。保重,公平游戏……
Paris, at the turn of the twentieth century. You are an artist wandering the streets, striving to create masterpieces, embarking on romantic escapades, seeking inspiration and trying to keep misery at bay. Welcome to a Bohemian’s life!
As a struggling artist, your stomach may be empty, but your head is overflowing with ambition. You have rejected the monotony of mainstream society to chase the sublime. Your journey is defined by your routine, a fragile collection of habits that either push you toward greatness or trap you in cycles of misery. The game is played over three phases: the Wake Up Phase, where you plan your daily routine by playing Habit and Muse cards; the Day Phase, where you narrate your story, count your earned Inspiration, and spend it to acquire new cards or gain one of the coveted Achievement cards; and the Sleep Phase, where BGA does things nobody else wants to do…
You got it right: Bohemians is a card game. Each card you play is a hearbeat, a moment of inspiration captured on canvas, stage, or page, while every hardship you endure serves as a poignant reminder of the cost of your artistic freedom.
This is also a game about transformation, where inspiration is your currency, and if not spent immediately, it is stored in the Atelier, a sanctuary where you spend it to trigger powerful effects. Your goal is to become the most famous artist of your time by earning five Achievement cards. Each one represents the peak of your hard work and shows how you overcame your struggles.
Gather your courage, perfect your craft, and leave your true legacy. Will you find fame, or will you be forgotten by history?
https://boardgamearena.com/gamepanel?game=bohemians
Thank you to Jasper de Lange, the game designer, and Portal Games for letting us add their game to our platform. And a huge thank you to jafabi, who painted a perfect picture on BGA.
This was your Monday release.
Step onto the picturesque streets of Paris and change the world with your art. Take care and play fair…
波西米亚人:缪斯萦绕的巴黎
二十世纪之交的巴黎。您是一位艺术家,漫步街头,努力创作杰作,展开浪漫冒险,寻求灵感,并竭力将苦难拒之门外。欢迎来到波西米亚人的生活!
作为一名苦苦挣扎的艺术家,你可能饥肠辘辘,但头脑中却满是雄心壮志。你拒绝主流社会的单调乏味,去追寻崇高。你的旅程由你的日常作息所定义,那是一套脆弱的习惯,要么推动你走向伟大,要么将你困在痛苦的循环中。游戏分三个阶段进行:唤醒阶段,你通过打出习惯卡和缪斯卡来规划日常作息;日间阶段,你讲述自己的故事,统计获得的灵感,并花费灵感来获取新卡或赢得一张令人垂涎的成就卡;以及睡眠阶段,在这个阶段,BGA 会做那些没人愿意做的事……
你说对了:《波西米亚人》是一款卡牌游戏。你打出的每张卡都是一次心跳,是定格在画布、舞台或纸页上的灵感瞬间;而你承受的每一次苦难,都沉痛地提醒你为艺术自由付出的代价。
这同样是一款关于蜕变的游戏,灵感就是你的货币;如果不立即花费,它就会储存在工作室中——那是一处圣地,你可以在那里花费灵感来触发强大效果。你的目标是通过获得五张成就卡,成为你那个时代最著名的艺术家。每一张成就卡都代表你辛勤努力的巅峰,并展现你如何克服重重困难。
鼓起你的勇气,精进你的技艺,留下你真正的传承。你会赢得名声,还是被历史遗忘?
https://boardgamearena.com/gamepanel?game=bohemians
感谢游戏设计师 Jasper de Lange 和 Portal Games 允许我们将他们的游戏加入我们的平台。还要衷心感谢 jafabi,他在 BGA 上绘制了一幅完美的画面。
这是给您的周一发布。
踏上巴黎如画的街道,用您的艺术改变世界。保重,公平游戏……
Winter is ending… somewhere… probably… It definitely is in Frosted Blooms, a 2026 Kennerspiel des Jahres recommended game.
The crisp Dutch air carries the lingering chill of winter, occasionally gracing the awakening fields with a delicate morning frost. Yet, beneath this fleeting shimmer, the first determined tulips push skyward, their bold colors promising a vibrant spring to come.
You are a gardener, and an ambitious one at that. You compete to cultivate the most amazing display of tulips. In this tile placement and building improvements game, you select patches of land and strategically place iconic windmills and barns, while assigning diligent workers to create a harmonious and valuable landscape.
Over 10 rounds, each turn you must take a tile, expand your garden, and play a card. Once you’re done with these, you can place improvements such as workers, barns and windmills, all of which, along with any objectives you accomplish throughout a game, will grant you extra points at the end.
The solo mode in Frosted Blooms gives you the opportunity to challenge the Master Gardener who knows the best secrets for growing the perfect garden and plays by his own special rules. You might learn a thing or two and become a Master Gardener yourself.
Go ahead and give the tutorial a go to learn the ropes of the game. Will your garden then blossom into the most celebrated masterpiece of the season? Only one way to find out…
https://boardgamearena.com/gamepanel?game=frostedblooms
We would like to thank Bruno Cathala and Ludovic Maublanc, the game designers, as well as all the gardeners at Synapses Games for planting the seed on the platform. And a tip of the straw hat to Ábel Tibor Tóth, the master gardener who grew the BGA version.
This was your Wednesday release.
Plan carefully, grow with style, and make your tulip garden the pride of the lands! Take care and play fair…
郁金香庄园:要么茁壮成长,要么宅内栽培!
冬天要结束了……在某个地方……大概吧……在郁金香庄园里肯定如此——这是一款获得2026年德国年度专家游戏奖(Kennerspiel des Jahres)推荐的游戏。
在冬末春初的荷兰, 凛冽的空气中仍残留着寒意,晨霜覆盖着即将苏醒的圩田, 但第一批郁金香花苞已经倔强地昂起头颅, 以明丽的色彩预告春天的到来。
你是一位园丁,而且是一位雄心勃勃的园丁。你的目标是培育出最令人叹为观止的郁金香花海。在这款地块放置与建筑改良游戏中,你选择地块,巧妙地放置标志性的风车和谷仓,并指派勤劳的工人,共同打造和谐而富有价值的景观。
游戏共进行10轮,每回合你必须拿取一块板块、扩展你的花园并打出一张牌。完成这些操作后,你可以放置改良设施,例如工人、谷仓和风车。所有这些设施,以及你在游戏过程中完成的任何目标,都会在游戏结束时为你赢得额外分数。
郁金香庄园中的单人模式让你有机会挑战那位掌握打造完美花园最佳秘诀、并按照自己特殊规则行动的园艺大师。你也许能学到一两招,甚至自己也成为一位园艺大师。
不妨先试试这个教程,学习一下游戏规则。你的花园会不会最终绽放成本季最受赞誉的杰作呢?只有试过才知道……
https://boardgamearena.com/gamepanel?game=frostedblooms
我们要感谢游戏设计师 Bruno Cathala 和 Ludovic Maublanc,以及 Synapses Games 的所有“园丁”,感谢他们为平台播下这颗种子。也要向 Ábel Tibor Tóth 脱帽致意——这位培育出 BGA 版本的园艺大师。
这是本周三的发布内容。
精心规划,种出风采,让你的郁金香花园成为这片土地的骄傲!多保重,公平游戏……
The wardrobe is a mess. Why does no one tidy up anymore… All the clothes are mixed up, and it is time to organize all of this. A nice spring cleaning doesn’t do any harm, quite the opposite. Even if it isn’t Springtime where you live…
Welcome to Piles! Your objective is to arrange face-down cards sitting in front of you into sets of four matching pieces of clothing. Some articles are designed to look similar to trick you. Pay close attention when creating sets.
This game is a race. There are no turns. You all play simultaneously. Speed, memory, and reaction time are crucial to success. The game begins when the four center cards are flipped over. Once the center cards are flipped, you can instantly begin to play and look at your piles. Due to the fast-paced nature of the game, the center cards will become disorganized. Don’t worry, the center cards do not need to remain in a perfect row. They simply need to stay in the middle so all players have easy access, and guess what… we will take care of that.
Keep mixing and matching until all six piles in front of you are matching sets. And then you yell “PILES!” to claim victory. And then you realize that whoever heard you shout is wondering what’s going on. And then you have to explain that you were playing Piles! and that it is a great, simple, and catchy game and you want to play some more…
Piles! is a fast-paced set collecting card game. If you like organizing things, if you don’t like organizing things, and if you like shouting at your screen, you have some fun coming your way.
https://boardgamearena.com/gamepanel?game=piles
We would like to thank KC Schrimpl, the game designer, as well as everyone at Lost Boy Entertainment for letting us add their game to the platform. We’d also like to thank Jiiru, who was super organized and delivered the BGA port.
This was your Monday release.
Embrace your inner Marie Kondō and let’s get organized. Take care and play fair…
整理!它会给你带来快乐!
衣柜乱成一团。为什么没人收拾了……所有的衣服都混在一起,是时候整理一下了。来一次彻底的春季大扫除并没有什么坏处,恰恰相反。即使你那里现在还不是春天……
欢迎来到整理! 你的目标是将面前背面朝上的卡片排列成四件一套的相同衣物。有些衣物设计得很相似,旨在迷惑你。在组合衣物时,请务必仔细辨别。
这是一款竞速游戏,没有轮流,所有玩家同时进行。速度、记忆力和反应时间对胜利至关重要。游戏开始时,四张中央牌将被翻开。中央牌翻开后,您可以立即开始游戏并查看自己的牌堆。由于游戏节奏很快,中央牌可能会变得杂乱。别担心,中央牌不需要保持完美的排列。它们只需要放在中间,方便所有玩家取用即可,而且……我们会帮您解决这个问题。
继续混合搭配,直到你面前的六堆牌都变成匹配的组合。然后你大喊“Piles!”来宣告胜利。接着你会意识到,听到你喊叫的人正在疑惑发生了什么。然后你不得不解释说你在玩Piles!,这是一个非常棒、简单又有趣的牌局游戏,你还想再玩一次……
《Piles!》是一款快节奏的卡牌收集游戏。无论你喜欢整理东西,还是不喜欢整理东西,亦或是喜欢对着屏幕大喊大叫,这款游戏都能给你带来无穷乐趣。
https://boardgamearena.com/gamepanel?game=piles
我们要感谢游戏设计师 KC Schrimpl 以及 Lost Boy Entertainment 的所有成员,感谢他们允许我们将他们的游戏添加到我们的平台。我们还要感谢 Jiiru,他组织能力超强,交付了 BGA 移植版。
这是您的周一发布。
拥抱你内心的近藤麻理惠(整理专家),一起来整理吧。保重并公平竞争……
It's the year 820. Baghdad is buzzing with poets, scholars, and astronomers, all gathered under the House of Wisdom. And you? You're a wayfarer. A wanderer with a caravan and a handful of dice, ready to chase everything the world has to offer: the lands beyond the city walls, the rivers vanishing out of sight, and the stars scattered across the night sky. The Caliph is watching. He wants to know what's out there. And you're going to find out…
Wayfarers of the South Tigris is a strategy game mixing placement, collection, and engine building. You start with a couple of workers, a few dice, some coins and provisions in your pack. Every turn, you make a choice: you can roll out a die, sending it onto your board or onto a place you've already discovered, unlocking whatever that spot has to offer. You can send out a worker into the wider world on the shared map, to strike deals, gather resources, or push your journal forward. Or, when you're worn out, you can rest, catch your breath, and if you've truly spent yourself down to nothing, you're rewarded for it.
The game rolls on for as many turns as it takes, until the end-game is triggered. That's the moment every wayfarer eventually reaches: the far edge of the journal, five spaces waiting at the very end, each one big enough for only one traveler.
The instant someone claims their spot, the countdown starts. But nobody's cut off mid-story. Every player gets one last turn to finish what they started, one last die to roll, one last card to claim, before the journals close for good.
Pack your provisions, roll your dice, and see how far your story takes you. The map is waiting.
https://boardgamearena.com/gamepanel?game=wayfarers
A heartfelt thank you to Shem Phillips and S J Macdonald, the game designers, as well as Garphill Games, the publisher, for putting a map in our hands and letting us wander. And thank you to Victoria_La for building the road leading to BGA.
This was your Wednesday release.
You now have the map in your hands, so let’s wander. But remember: take care and play fair...
南河旅人:甜蜜的商队
公元820年,巴格达城内诗人、学者和天文学家云集,齐聚智慧宫。而你呢?你是一位旅人,带着商队和几枚骰子,准备追寻世间万物:城墙之外的广袤土地,消失在视线尽头的河流,以及点缀夜空的繁星。哈里发正在注视着你,他想知道外面究竟有什么。而你,即将揭晓答案……
南河旅人是一款融合了放置、收集和引擎构建的策略游戏。一开始,你的背包里有几个工人、一些骰子、一些硬币和补给品。每回合,你都会做出选择:你可以掷出骰子,将其发送到你的棋盘上或你已经发现的地方,解锁该地点提供的任何内容。您可以派遣工人到共享地图上更广阔的世界,达成交易、收集资源或推动您的日记向前发展。或者,当你疲惫不堪时,你可以休息,喘口气,如果你真的把自己耗尽了,你会因此得到回报。
游戏会持续进行,直到触发游戏结束条件。那是每位旅人最终都会到达的时刻:日记的最远端,尽头有五个空格,每个空格都只够一位旅人通过。
一旦有人占据了自己的位置,倒计时就开始了。但故事不会中途结束。每位玩家都有最后一回合来完成他们未完成的事情,掷出最后一次骰子,抽取最后一张牌,之后日志才会永久关闭。
收拾好行装,掷出骰子,看看你的故事会带你走到哪里。地图已为您准备就绪。
https://boardgamearena.com/gamepanel?game=wayfarers
衷心感谢游戏设计师 Shem Phillips 和 SJ Macdonald,以及发行商 Garphill Games,感谢他们为我们提供了这张地图,让我们得以自由探索。还要感谢 Victoria_La,感谢她为我们铺就了通往 BGA 的道路。
这是为您周三发布的版本。
现在你手里有了地图,让我们漫步吧。但请记住:小心并公平竞争......
