We are shaking things up and bringing you way more games than usual. And it's not even the Winter of Games yet…
Starting this month, you can expect plenty of fresh releases making their way to your table. No promises, no set schedule, just plenty of new games to discover, whenever they’re ready to play!
As the weekend approaches, it is time to put the spreadsheets away, leave the stress of the week behind and bring out the meeples, cards and other dice to embrace the weekend!
Let’s talk about the gems that came out this week:
Harmonies - Pulse
Challenge your spatial planning skills in Harmonies with the Pulse expansion. These new animal cards introduce complex conditions, creating a more dynamic board with every game. The now famous tile placement game offers a deeply satisfying, meditative experience as you watch your unique, colorful ecosystem come to life on your personal board. Thanks to Johan Benvenuto, the game designer, Libellud, the publisher, and Mizutismask for the GBA port.
Collect! Sharp and Shimmer
This expansion to this brilliant card game brings competitive flair to the card-collecting base game by introducing aggressive new animal abilities that let you directly sabotage your opponents. It injects a hilarious, high-stakes edge into the core gameplay, forcing you to constantly adapt your strategy to outsmart others. A tip of the hat to Jérémy Ducret and Johannes Goupy, the game designers, CMON, the publisher, and Moof for the BGA version.
Faraway - Beyond the Veil
The third expansion of the tactical card game lets you explore a new region in Faraway, where you must play your cards with foresight, plot your path, and optimize your decisions to achieve the highest score. A shout-out to Johannes Goupy and Corentin Lebrat, the game designers, Catch Up Games, the publisher and Moof, who developed this version.
It is worth reminding you that Bohemians and Nemesis: Retaliation were also released this week, but we already talked about them.
Enjoy the weekend and see you next week. In the meantime, take care and play fair…
欢迎来到史上第一个下班后桌游聚会!
我们正在进行一些调整,为大家带来比以往更多的游戏。而现在甚至还不是冬季游戏季呢……
从本月开始,您将会迎来大量新游戏。没有固定的时间表,也没有具体的发布日期,只是有很多新游戏等着您去发现,随时都可以畅玩!
周末将至,是时候放下电子表格,抛开一周的压力,拿出棋子、卡片和其他骰子,拥抱周末了!
让我们来聊聊本周推出的佳作:
自然和弦 - 脉冲
在《自然和弦》的“脉冲”扩展包中挑战你的空间规划技巧。这些全新的动物卡牌引入了复杂的条件,让每一局游戏都呈现出更加动态的局面。这款如今已广受欢迎的板块放置游戏,将带给你一种深度满足、令人沉浸的体验,让你在自己的专属版图上,见证独一无二的多彩生态系统逐渐鲜活起来。感谢游戏设计师Johan Benvenuto、发行商Libellud以及负责GBA移植的Mizutismask。
这款精彩卡牌游戏的扩展包为基础的卡牌收集玩法增添了竞技元素,引入了全新的动物能力,让玩家可以直接干扰对手。它为核心玩法注入了紧张刺激、扣人心弦的元素,迫使玩家不断调整策略,才能智胜对手。特别感谢游戏设计师Jérémy Ducret和Johannes Goupy,发行商CMON,以及BGA版本的Moof。
遥远之地 - 面纱之外
这款战术卡牌游戏的第三个扩展包将带你探索《遥远之地》中的新区域,在那里,你必须高瞻远瞩地打出卡牌、规划路线并优化决策,以获得最高分数。特别感谢游戏设计师Johannes Goupy和Corentin Lebrat、发行商Catch Up Games,以及开发此版本的Moof。
值得一提的是,本周也发布了《波西米亚人》(Bohemians)和《复仇女神:反击》(Nemesis: Retaliation),但我们已经讨论过它们了。
祝你周末愉快,下周见。在此期间,请多保重,公平竞争……
No intel. No blueprints. Just a dropship, kind of a map, and a mission briefing that boils down to "kill the Queen and hope you're still human when it's over." Nemesis: Retaliation delivers on every word of that.
You play a squad of marines sent into a Facility crawling with alien horrors. Sounds cooperative, right? Well, it isn't… not really. Everyone's got a shared Mission Task, sure, but you're also secretly holding a Private Objective, and that hidden agenda might mean leaving a teammate behind, or worse, sabotaging the whole plan for a payday. This is a game where the person watching your back might also be quietly hoping you don't make it back to the shuttle.
Each turn, you get 2 Actions. You can move, shoot, search, patch a wound, whatever keeps you breathing. Move through unexplored corridors and you flip new rooms into existence, building the Facility as you go, never knowing what's behind the next door. Make noise, and something might hear you. Roll badly, and a creature crawls out of the dark and into your face.
Combat is tense rather than tactical; bullets don't guarantee kills. Fire spreads. Oxygen runs out. And that little Larva bite you shrugged off? It might be quietly turning you into something else entirely, something you won't find out about until it's far too late.
Trust is the real currency in Nemesis: Retaliation, and it runs out fast. You'll share ammo with someone one turn and wonder if they're planning to leave you behind the next. Every promise made over comms could be true, or just enough to keep you moving toward someone else's goal. By the end, the scariest thing in the Facility might not be the Queen at all, it's realizing you never really know who is on your side.
Need some tips? Communicate and don’t die!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
We would like to thank Adam Kwapiński, the game creator, and Awaken Realms, the publisher, for this opportunity to let aliens infest our platform. And our thanks also go to Tisaac and KuWizard for surviving waves of horrors long enough to deliver this BGA port.
This was your Wednesday release.
In the end, there is one thing you must do above all: survive. Take care and play fair…
复仇女神号:反击 - 离她远点,你……
没有情报。没有蓝图。只有一艘空投艇、一张勉强能看的地图,以及一份任务简报,归根结底就是“杀死女王,并祈祷一切结束时您还是人类。”复仇女神号:反击完全兑现了这句话的每一个字。
你们扮演一支陆战小队,被派往爬满外星恐怖生物的研究设施。听起来像是合作游戏,对吧?嗯,并不是……至少不完全是。每个人都有一项共享任务目标,没错,但你同时还秘密持有一项私人目标,而这个隐藏议程可能意味着抛弃队友,或者更糟——为了赏金破坏整个计划。在这款游戏中,那个替你望风的人,可能也在暗暗希望你别活着回到穿梭机。
每回合,你获得 2个行动。你可以移动、射击、搜索、包扎伤口,做任何能让你活下去的事。穿过未探索的走廊时,你会翻出新房间,随着前进逐步构建设施,永远不知道下一扇门后有什么。发出噪音,可能会有东西听见你。掷骰结果糟糕,就会有生物从黑暗中爬出,扑到你脸上。
战斗紧张刺激,而非讲究战术;子弹并不能保证击杀。火势会蔓延。氧气会耗尽。而你轻描淡写地忽略的幼虫叮咬?它或许正在悄无声息地将你变成另一种截然不同的生物,直到为时已晚你才会发现。
在复仇女神号:反击中,信任才是真正的货币,而它很快就会耗尽。您可能这一轮还与某人分享弹药,下一轮就怀疑他们是否打算把您抛下。通讯中许下的每一个承诺都可能是真的,也可能只是为了推着您走向别人的目标。到最后,设施里最可怕的东西可能根本不是女王,而是您意识到您永远无法真正知道谁站在您这边。
需要一些建议吗?沟通交流,别送命!
https://boardgamearena.com/gamepanel?game=nemesisretaliation
我们要感谢游戏创作者 Adam Kwapiński 和发行商 Awaken Realms,感谢他们给予我们这次机会,让外星人入侵我们的平台。同时,我们还要感谢 Tisaac 和 KuWizard,感谢他们克服重重困难,最终完成了这款 BGA 移植版游戏。
这是您周三发布的版本。
到最后,有一件事高于一切,是您必须做的:活下去。保重,公平游戏……
Paris, at the turn of the twentieth century. You are an artist wandering the streets, striving to create masterpieces, embarking on romantic escapades, seeking inspiration and trying to keep misery at bay. Welcome to a Bohemian’s life!
As a struggling artist, your stomach may be empty, but your head is overflowing with ambition. You have rejected the monotony of mainstream society to chase the sublime. Your journey is defined by your routine, a fragile collection of habits that either push you toward greatness or trap you in cycles of misery. The game is played over three phases: the Wake Up Phase, where you plan your daily routine by playing Habit and Muse cards; the Day Phase, where you narrate your story, count your earned Inspiration, and spend it to acquire new cards or gain one of the coveted Achievement cards; and the Sleep Phase, where BGA does things nobody else wants to do…
You got it right: Bohemians is a card game. Each card you play is a hearbeat, a moment of inspiration captured on canvas, stage, or page, while every hardship you endure serves as a poignant reminder of the cost of your artistic freedom.
This is also a game about transformation, where inspiration is your currency, and if not spent immediately, it is stored in the Atelier, a sanctuary where you spend it to trigger powerful effects. Your goal is to become the most famous artist of your time by earning five Achievement cards. Each one represents the peak of your hard work and shows how you overcame your struggles.
Gather your courage, perfect your craft, and leave your true legacy. Will you find fame, or will you be forgotten by history?
https://boardgamearena.com/gamepanel?game=bohemians
Thank you to Jasper de Lange, the game designer, and Portal Games for letting us add their game to our platform. And a huge thank you to jafabi, who painted a perfect picture on BGA.
This was your Monday release.
Step onto the picturesque streets of Paris and change the world with your art. Take care and play fair…
波西米亚人:缪斯萦绕的巴黎
二十世纪之交的巴黎。您是一位艺术家,漫步街头,努力创作杰作,展开浪漫冒险,寻求灵感,并竭力将苦难拒之门外。欢迎来到波西米亚人的生活!
作为一名苦苦挣扎的艺术家,你可能饥肠辘辘,但头脑中却满是雄心壮志。你拒绝主流社会的单调乏味,去追寻崇高。你的旅程由你的日常作息所定义,那是一套脆弱的习惯,要么推动你走向伟大,要么将你困在痛苦的循环中。游戏分三个阶段进行:唤醒阶段,你通过打出习惯卡和缪斯卡来规划日常作息;日间阶段,你讲述自己的故事,统计获得的灵感,并花费灵感来获取新卡或赢得一张令人垂涎的成就卡;以及睡眠阶段,在这个阶段,BGA 会做那些没人愿意做的事……
你说对了:《波西米亚人》是一款卡牌游戏。你打出的每张卡都是一次心跳,是定格在画布、舞台或纸页上的灵感瞬间;而你承受的每一次苦难,都沉痛地提醒你为艺术自由付出的代价。
这同样是一款关于蜕变的游戏,灵感就是你的货币;如果不立即花费,它就会储存在工作室中——那是一处圣地,你可以在那里花费灵感来触发强大效果。你的目标是通过获得五张成就卡,成为你那个时代最著名的艺术家。每一张成就卡都代表你辛勤努力的巅峰,并展现你如何克服重重困难。
鼓起你的勇气,精进你的技艺,留下你真正的传承。你会赢得名声,还是被历史遗忘?
https://boardgamearena.com/gamepanel?game=bohemians
感谢游戏设计师 Jasper de Lange 和 Portal Games 允许我们将他们的游戏加入我们的平台。还要衷心感谢 jafabi,他在 BGA 上绘制了一幅完美的画面。
这是给您的周一发布。
踏上巴黎如画的街道,用您的艺术改变世界。保重,公平游戏……
Winter is ending… somewhere… probably… It definitely is in Frosted Blooms, a 2026 Kennerspiel des Jahres recommended game.
The crisp Dutch air carries the lingering chill of winter, occasionally gracing the awakening fields with a delicate morning frost. Yet, beneath this fleeting shimmer, the first determined tulips push skyward, their bold colors promising a vibrant spring to come.
You are a gardener, and an ambitious one at that. You compete to cultivate the most amazing display of tulips. In this tile placement and building improvements game, you select patches of land and strategically place iconic windmills and barns, while assigning diligent workers to create a harmonious and valuable landscape.
Over 10 rounds, each turn you must take a tile, expand your garden, and play a card. Once you’re done with these, you can place improvements such as workers, barns and windmills, all of which, along with any objectives you accomplish throughout a game, will grant you extra points at the end.
The solo mode in Frosted Blooms gives you the opportunity to challenge the Master Gardener who knows the best secrets for growing the perfect garden and plays by his own special rules. You might learn a thing or two and become a Master Gardener yourself.
Go ahead and give the tutorial a go to learn the ropes of the game. Will your garden then blossom into the most celebrated masterpiece of the season? Only one way to find out…
https://boardgamearena.com/gamepanel?game=frostedblooms
We would like to thank Bruno Cathala and Ludovic Maublanc, the game designers, as well as all the gardeners at Synapses Games for planting the seed on the platform. And a tip of the straw hat to Ábel Tibor Tóth, the master gardener who grew the BGA version.
This was your Wednesday release.
Plan carefully, grow with style, and make your tulip garden the pride of the lands! Take care and play fair…
郁金香庄园:要么茁壮成长,要么宅内栽培!
冬天要结束了……在某个地方……大概吧……在郁金香庄园里肯定如此——这是一款获得2026年德国年度专家游戏奖(Kennerspiel des Jahres)推荐的游戏。
在冬末春初的荷兰, 凛冽的空气中仍残留着寒意,晨霜覆盖着即将苏醒的圩田, 但第一批郁金香花苞已经倔强地昂起头颅, 以明丽的色彩预告春天的到来。
你是一位园丁,而且是一位雄心勃勃的园丁。你的目标是培育出最令人叹为观止的郁金香花海。在这款地块放置与建筑改良游戏中,你选择地块,巧妙地放置标志性的风车和谷仓,并指派勤劳的工人,共同打造和谐而富有价值的景观。
游戏共进行10轮,每回合你必须拿取一块板块、扩展你的花园并打出一张牌。完成这些操作后,你可以放置改良设施,例如工人、谷仓和风车。所有这些设施,以及你在游戏过程中完成的任何目标,都会在游戏结束时为你赢得额外分数。
郁金香庄园中的单人模式让你有机会挑战那位掌握打造完美花园最佳秘诀、并按照自己特殊规则行动的园艺大师。你也许能学到一两招,甚至自己也成为一位园艺大师。
不妨先试试这个教程,学习一下游戏规则。你的花园会不会最终绽放成本季最受赞誉的杰作呢?只有试过才知道……
https://boardgamearena.com/gamepanel?game=frostedblooms
我们要感谢游戏设计师 Bruno Cathala 和 Ludovic Maublanc,以及 Synapses Games 的所有“园丁”,感谢他们为平台播下这颗种子。也要向 Ábel Tibor Tóth 脱帽致意——这位培育出 BGA 版本的园艺大师。
这是本周三的发布内容。
精心规划,种出风采,让你的郁金香花园成为这片土地的骄傲!多保重,公平游戏……
The wardrobe is a mess. Why does no one tidy up anymore… All the clothes are mixed up, and it is time to organize all of this. A nice spring cleaning doesn’t do any harm, quite the opposite. Even if it isn’t Springtime where you live…
Welcome to Piles! Your objective is to arrange face-down cards sitting in front of you into sets of four matching pieces of clothing. Some articles are designed to look similar to trick you. Pay close attention when creating sets.
This game is a race. There are no turns. You all play simultaneously. Speed, memory, and reaction time are crucial to success. The game begins when the four center cards are flipped over. Once the center cards are flipped, you can instantly begin to play and look at your piles. Due to the fast-paced nature of the game, the center cards will become disorganized. Don’t worry, the center cards do not need to remain in a perfect row. They simply need to stay in the middle so all players have easy access, and guess what… we will take care of that.
Keep mixing and matching until all six piles in front of you are matching sets. And then you yell “PILES!” to claim victory. And then you realize that whoever heard you shout is wondering what’s going on. And then you have to explain that you were playing Piles! and that it is a great, simple, and catchy game and you want to play some more…
Piles! is a fast-paced set collecting card game. If you like organizing things, if you don’t like organizing things, and if you like shouting at your screen, you have some fun coming your way.
https://boardgamearena.com/gamepanel?game=piles
We would like to thank KC Schrimpl, the game designer, as well as everyone at Lost Boy Entertainment for letting us add their game to the platform. We’d also like to thank Jiiru, who was super organized and delivered the BGA port.
This was your Monday release.
Embrace your inner Marie Kondō and let’s get organized. Take care and play fair…
整理!它会给你带来快乐!
衣柜乱成一团。为什么没人收拾了……所有的衣服都混在一起,是时候整理一下了。来一次彻底的春季大扫除并没有什么坏处,恰恰相反。即使你那里现在还不是春天……
欢迎来到整理! 你的目标是将面前背面朝上的卡片排列成四件一套的相同衣物。有些衣物设计得很相似,旨在迷惑你。在组合衣物时,请务必仔细辨别。
这是一款竞速游戏,没有轮流,所有玩家同时进行。速度、记忆力和反应时间对胜利至关重要。游戏开始时,四张中央牌将被翻开。中央牌翻开后,您可以立即开始游戏并查看自己的牌堆。由于游戏节奏很快,中央牌可能会变得杂乱。别担心,中央牌不需要保持完美的排列。它们只需要放在中间,方便所有玩家取用即可,而且……我们会帮您解决这个问题。
继续混合搭配,直到你面前的六堆牌都变成匹配的组合。然后你大喊“Piles!”来宣告胜利。接着你会意识到,听到你喊叫的人正在疑惑发生了什么。然后你不得不解释说你在玩Piles!,这是一个非常棒、简单又有趣的牌局游戏,你还想再玩一次……
《Piles!》是一款快节奏的卡牌收集游戏。无论你喜欢整理东西,还是不喜欢整理东西,亦或是喜欢对着屏幕大喊大叫,这款游戏都能给你带来无穷乐趣。
https://boardgamearena.com/gamepanel?game=piles
我们要感谢游戏设计师 KC Schrimpl 以及 Lost Boy Entertainment 的所有成员,感谢他们允许我们将他们的游戏添加到我们的平台。我们还要感谢 Jiiru,他组织能力超强,交付了 BGA 移植版。
这是您的周一发布。
拥抱你内心的近藤麻理惠(整理专家),一起来整理吧。保重并公平竞争……
It's the year 820. Baghdad is buzzing with poets, scholars, and astronomers, all gathered under the House of Wisdom. And you? You're a wayfarer. A wanderer with a caravan and a handful of dice, ready to chase everything the world has to offer: the lands beyond the city walls, the rivers vanishing out of sight, and the stars scattered across the night sky. The Caliph is watching. He wants to know what's out there. And you're going to find out…
Wayfarers of the South Tigris is a strategy game mixing placement, collection, and engine building. You start with a couple of workers, a few dice, some coins and provisions in your pack. Every turn, you make a choice: you can roll out a die, sending it onto your board or onto a place you've already discovered, unlocking whatever that spot has to offer. You can send out a worker into the wider world on the shared map, to strike deals, gather resources, or push your journal forward. Or, when you're worn out, you can rest, catch your breath, and if you've truly spent yourself down to nothing, you're rewarded for it.
The game rolls on for as many turns as it takes, until the end-game is triggered. That's the moment every wayfarer eventually reaches: the far edge of the journal, five spaces waiting at the very end, each one big enough for only one traveler.
The instant someone claims their spot, the countdown starts. But nobody's cut off mid-story. Every player gets one last turn to finish what they started, one last die to roll, one last card to claim, before the journals close for good.
Pack your provisions, roll your dice, and see how far your story takes you. The map is waiting.
https://boardgamearena.com/gamepanel?game=wayfarers
A heartfelt thank you to Shem Phillips and S J Macdonald, the game designers, as well as Garphill Games, the publisher, for putting a map in our hands and letting us wander. And thank you to Victoria_La for building the road leading to BGA.
This was your Wednesday release.
You now have the map in your hands, so let’s wander. But remember: take care and play fair...
南河旅人:甜蜜的商队
公元820年,巴格达城内诗人、学者和天文学家云集,齐聚智慧宫。而你呢?你是一位旅人,带着商队和几枚骰子,准备追寻世间万物:城墙之外的广袤土地,消失在视线尽头的河流,以及点缀夜空的繁星。哈里发正在注视着你,他想知道外面究竟有什么。而你,即将揭晓答案……
南河旅人是一款融合了放置、收集和引擎构建的策略游戏。一开始,你的背包里有几个工人、一些骰子、一些硬币和补给品。每回合,你都会做出选择:你可以掷出骰子,将其发送到你的棋盘上或你已经发现的地方,解锁该地点提供的任何内容。您可以派遣工人到共享地图上更广阔的世界,达成交易、收集资源或推动您的日记向前发展。或者,当你疲惫不堪时,你可以休息,喘口气,如果你真的把自己耗尽了,你会因此得到回报。
游戏会持续进行,直到触发游戏结束条件。那是每位旅人最终都会到达的时刻:日记的最远端,尽头有五个空格,每个空格都只够一位旅人通过。
一旦有人占据了自己的位置,倒计时就开始了。但故事不会中途结束。每位玩家都有最后一回合来完成他们未完成的事情,掷出最后一次骰子,抽取最后一张牌,之后日志才会永久关闭。
收拾好行装,掷出骰子,看看你的故事会带你走到哪里。地图已为您准备就绪。
https://boardgamearena.com/gamepanel?game=wayfarers
衷心感谢游戏设计师 Shem Phillips 和 SJ Macdonald,以及发行商 Garphill Games,感谢他们为我们提供了这张地图,让我们得以自由探索。还要感谢 Victoria_La,感谢她为我们铺就了通往 BGA 的道路。
这是为您周三发布的版本。
现在你手里有了地图,让我们漫步吧。但请记住:小心并公平竞争......
A mad scientist named Dr Foo has built an unstable time machine, the Omniscience 2000, and is using it to hop between seven great Eras of history, spawning duplicates of himself and tearing open rifts in spacetime.
Those rifts are slowly shredding reality itself. If too many pile up on one Era, it turns into a Vortex, and if the universe accumulates too many Vortexes, everything is destroyed and the players lose together. Yes, the LOOP is a coop game! Standing in Dr Foo’s way is a ragtag squad of Time Agents, you and the other players, armed with a personal deck of quirky "Artifact”.
Each Agent's turn feels like a little adventure of its own. You hop from Era to Era, spending your Energy to move, then dip into you hand of cards to patch up rifts, take down Foo’s duplicates, or scrounge up more energy for later. With every turn that ticks by, Dr Foo grows bolder, spinning off more duplicates and hurling rifts into the timeline, forcing you and your team to stay one step ahead or watch the universe collapse.
Like in most coop games, there is one way to win and multiple ways to lose. Success means the team puts away four sabotaged pieces and therefore save spacetime, closing with a triumphant "K.U.D.O.S!" from headquarters and, well, some XP, but that’s a BGA exclusive... Failure means the Agency's wall of shame gains new names, and the universe quietly ceases to exist. NO PRESSURE… but… EVERYTHING DEPENDS ON YOU!
You’ll have a Designated Instructor accompanying you through the tutorial if you want to get acquainted with how to defeat Dr Foo and his terrible time machine. Otherwise, the first time portal is waiting for you.
https://boardgamearena.com/gamepanel?game=theloop
Our gratitude goes to Maxime Rambourg and Théo Rivière, the game designers, and everyone at Catch Up Games for allowing agents to save the universe on BGA. And thanks to Oberstille for building a machine (the good kind, not Dr Foo's) that runs so smoothly on the platform.
This was your Monday release.
We recommend you listen to the Foo Fighters while playing, as it couldn’t be more on brand. Whatever music you choose, take care and play fair…
穿越特攻:一切都取决于您!
一位名叫福博士的疯狂科学家制造了一台不稳定的时间机器——全知2000,并利用它在七个伟大的历史时代之间穿梭,制造出自身的复制体,并在时空中撕开裂痕。
这些裂痕正缓慢撕裂现实本身。若某个时代累积过多,便会形成漩涡;若宇宙积累了过多的漩涡,一切都将毁灭,玩家们也将一同落败。没错,穿越特工是一款合作游戏!阻挡福博士的是一支临时拼凑的时间探员小队——您与其他玩家,每人手持一套古怪的“神器”卡组。
每位探员的回合都像是一场独立的小冒险。您在时代之间穿梭,消耗能量移动,然后从手牌中挑选卡牌来修补裂痕、击倒福博士的复制体,或囤积能量以备后用。随着回合推进,福博士愈发胆大,不断制造更多复制体,并将裂痕投向时间线,迫使您与团队始终领先一步,否则只能眼睁睁看着宇宙崩塌。
与大多数合作游戏一样,胜利方式仅有一种,失败方式却多种多样。成功意味着团队成功拆除四处破坏部件,从而拯救时空,总部会送来一声胜利的“K.U.D.O.S!”,当然,还会附赠一些经验值,但那可是 BGA 专属……失败则意味着机构的耻辱墙将增添新的名字,宇宙也将悄然消亡。别有压力……但是……一切都取决于您!
如果您想了解如何击败福博士与他那可怕的时间机器,会有一位指派教官陪同您完成教程。否则,第一道时间传送门正等着您。
https://boardgamearena.com/gamepanel?game=theloop
我们向游戏设计师Maxime Rambourg与Théo Rivière及Catch Up Games的全体同仁致以谢意,感谢他们让探员们得以在 BGA 上拯救宇宙。同时感谢Oberstille打造了一台运转流畅的平台机器(好的那一种,非福博士那台)。
这是您周一的版本发布。
我们建议您在游戏时聆听 Foo Fighters 的音乐,这简直再契合不过。无论您选择何种音乐,请保重,公平竞技……
You know it for sure: you’re gonna hit 2,500 this round. You’re only 200 points away from victory. You pick your three dice and roll them. It feels like they’re rolling in slow motion. One star… two stars… The third die is still rolling… It’s in the hands of fate now, you’ll bust or you’ll Tally Up!
The goal of Tally Up! is simple: be the first person to hit 2,500 points. This is a high-stakes group gamble where you’re all building up a shared pot of points, but will you know when to walk away with your winnings before the whole thing crashes?
The game revolves around a player who chooses three dice to roll, each with its own level of risk and reward. Once those dice are cast, the numbers on them create a "running total" of points for everyone in the round. But watch out for stars: if two of them show up at any point, the round ends in a bust, the points vanish, and anyone who stayed in the game walks away with absolutely nothing for that round.
After every single roll, everyone has to decide: stay in to chase a higher score, or play it safe and go out to bank your share of the current total? If you go out, you safely add your share to your total score and sit back to watch the others. If you stay in, you're hoping for more points from the "Up Die", a special die that, when in play, can double your points, add extra rolls, but also penalize the group.
But there is more: a bit of chaotic luck involved with the "Tally Up!" bonus. If the initial roll lands on three stars, everyone needs to rush because the first person who clicks (or taps or whatever needs to be done on your device) on the "Tally Up!" button grabs a 200-point bonus, even if they had already decided to bow out of the round.
So, will you play safe or get greedy?
https://boardgamearena.com/gamepanel?game=tallyup
We're staying in on this one: thanks to Eric Olsen, the game designer, and Messy Table Games, the publisher, for letting us use their game. And we're banking our thanks to BanBan, the game developer, for the BGA port.
This was your Wednesday release.
Happiness is only a roll away. Take care and play fair…
再加一把!你该留下还是该离开?
你确信无疑:这轮你肯定能拿到 2500 分。你离胜利只差 200 分了。你选了三个骰子,掷了出去。感觉它们像慢动作一样滚动着。一颗星……两颗星……第三个骰子还在滚动……现在一切都掌握在命运手中,你会爆牌还是会 全中!
《再加一把!》的目标很简单:成为第一个达到 2500 分的人。这是一场高风险的集体赌博,你们都在共同积累积分,但你能在整个游戏崩溃之前知道何时退出并带走你的奖金吗?
游戏的核心在于一名玩家选择掷三颗骰子,每颗骰子都有各自的风险和收益。骰子掷出后,上面的数字会组成本轮所有玩家的“累计分数”。但要注意星号:如果出现两颗星号,本轮即告失败,所有分数清零,所有留在游戏中的玩家本轮都将一无所获。
每次掷骰后,每个人都必须做出决定:留在场上争取更高分数,还是稳妥地退出,将你应得的当前累计分数计入总分?如果退出,你可以安全地将自己应得的分数加到总分中,然后坐观其他玩家。如果留在场上,则希望从“向上骰”中获得更多分数。“向上骰”是一种特殊的骰子,在游戏中可以使你的分数翻倍,增加额外掷骰次数,但也会给团队带来惩罚。
但还有更多惊喜:“再加一把!”奖励环节带有一定的随机性。如果初始掷骰结果为三颗星,所有人都要抓紧时间,因为第一个点击(或轻触,或在你的设备上进行任何必要的操作)“再加一把!”按钮的人将获得 200 分的奖励,即使他们原本已经决定退出本轮游戏。
所以,你会选择稳妥行事还是贪心冒险?
https://boardgamearena.com/gamepanel?game=tallyup
我们在此郑重感谢:游戏设计师 Eric Olsen 和发行商 Messy Table Games 允许我们使用他们的游戏。同时,我们也衷心感谢游戏开发者 BanBan 制作了 BGA 移植版。
这是你们周三发布的版本。
幸福只需一掷之遥。保重,公平游戏……
Your birthday is coming (yes, it is, maybe not in the coming days but it eventually will) and you’ve decided that this year, you’ll make the birthday cake. And what better place to do so than your own shop…
Got What It Bakes? is a strategic, yet cozy, roll-and-write game (even is solo mode), where you run an artisan bakery. Over the course of three rounds you will plan, draft and bake, building your bakery's reputation one recipe at a time.
Each round begins with planning: study the recipes on offer and decide which breads and pastries are worth chasing. Then comes the drafting, where dice become ingredients. Finally, you mix and bake, turning your carefully gathered resources into finished creations worthy of a display case.
But a bakery doesn't run on flour alone. Manage your Time and Money carefully: spend too fast and you'll be caught short on the recipes that matter most. Invest wisely in kitchen and tools upgrades, and your bakery will grow with every round.
Sometimes the oven isn't the only thing that needs heating up. Use a Refreshment at just the right moment, and you'll get the boost needed to push a difficult creation over the finish line. And when the pressure's on, you can always reach for the "Bake if You Dare!" action, a shortcut that trades safety for speed, and might cost your whole batch.
Play it safe or risk it all. Either way, by the end of three rounds, you'll know exactly what you're made of and what you bake.
https://boardgamearena.com/gamepanel?game=gotwhatitbakes
We would like to thank Marianna Béres and Anikó Sajgó, the game designers, and Myam Games, the publisher, for letting us borrow a slice of their oven. And thanks to Ábel Tibor Tóth (Doctor Neo Cortex) for cooking the BGA port to perfection.
This was your Monday release.
Licking the spoon does not cost anything. Take care and play fair…
你能烤出什么好吃的?BGA烘焙大赛!
你的生日快到了(没错,也许不是最近几天,但总有一天会到),你决定今年自己做生日蛋糕。还有什么地方比自己的店更适合做蛋糕呢……
Got What It Bakes? 是一款策略、治愈的骰写类桌游(支持单人模式),你经营一间手工面包坊,在三轮游戏内规划原料、挑选配方、烘烤面点,依靠一道道独家食谱,逐步打响自家面包店的口碑。
每一轮都从计划开始:仔细研究所有提供的食谱,决定哪些面包和糕点值得尝试。接下来是选方环节,骰子就成了食材。最后,混合烘焙,将你精心收集的食材变成足以摆放在展示柜中的成品。
但面包店的运营不仅仅靠面粉。谨慎管理您的时间和金钱:花钱太快,您可能会在最重要的配方上捉襟见肘。明智地投资厨房和工具升级,您的面包店才能在每一轮经营中不断发展壮大。
有时候,需要加热的不仅仅是烤箱。在恰当的时机使用“能量提升”,就能获得所需的助力,助你完成一项难度颇高的创作。而当压力来临时,你还可以选择“胆敢烘焙!”的快捷方式,虽然速度快但安全性稍有不足,而且可能会让你的整批作品功亏一篑。
稳妥行事还是孤注一掷?无论如何,三轮过后,你就会彻底了解自己的实力和烘焙水平。
https://boardgamearena.com/gamepanel?game=gotwhatitbakes
我们要感谢游戏设计师 Marianna Béres 和 Anikó Sajgó 以及发行商 Myam Games 让我们借用他们的烤箱。并感谢 Ábel Tibor Tóth(Neo Cortex 博士)将 BGA 端口烹饪到完美。
这是您的周一新发布。
舔舔勺子不会有任何损失。保重并公平游戏……
We are starting the back-to-school month with a bang! Hegemony: Lead your Class to Victory made a massive splash upon release and received multiple awards, because of how it simulates real-world politics and macroeconomics.
In this asymmetric, card-driven political-economic simulation, you control a completely different socio-economic class of a modern nation, each with its own unique components, actions, and paths to victory.
There are four roles you can play: the Working Class, whose goal is to find jobs for the workers, increase its population and secure high wages; the Capitalist Class whose objective is pure profit; the Middle Class, which balances between higher wages and lower taxes; and the State, that must maintain social stability and legitimacy.
While you have your own separate goals, all the players are limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade, etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda.
Hegemony: Lead your Class to Victory is played over a five rounds. Each one consists of multiple phases: the Action Phase, the Production Phase, the Elections Phase and the Scoring Phase. At the end of the 5th round, there is an additional Endgame step and end-game scoring is applied.
Will you take the side of the workers and fight for social reforms, or will you stand with the corporations and the free market?
https://boardgamearena.com/gamepanel?game=hegemony
Our thanks go to Vangelis Bagiartakis and Varnavas Timotheou, the game designers, as well as Hegemonic Project Games ,the publisher, for letting you try to achieve hegemony on the platform. And a big thank you to both Thalack and scottwever for the BGA port of this heavy machinery.
This was your Wednesday release.
You’re the only person who can provide guidance in this raging war, so take care and play fair…
领国者:带领你的阶级走向胜利!
我们以轰轰烈烈之势开启返校月!领国者:带领你的阶级走向胜利 一经发布便引起巨大轰动,并斩获多项大奖,因为它模拟了现实世界的政治与宏观经济。
在这款非对称的、卡牌驱动的政治经济模拟游戏中,你将控制一个现代国家中完全不同的社会经济阶层,每个阶层都有其独特的组成部分、行动和通往胜利的道路。
你可以扮演四个角色:工人阶级,其目标是为工人寻找工作,增加人口,并确保高工资;资本家阶级,其目标是纯粹的利润;中产阶级,其目标是在高工资和低税收之间取得平衡;以及国家,其目标是维护社会稳定和正当性。
虽然你们各自拥有不同的目标,但所有玩家都受到一系列政策的限制,这些政策影响着他们的大部分行动,例如税收、劳动力市场、对外贸易等等。对这些政策进行投票并利用自身的影响力来改变它们至关重要。通过周密的计划、战略性的行动和政治手腕,你们将竭尽全力提升自身阶级的实力并实现你们的目标。
领国者:带领你的阶级走向胜利 共进行五轮。每轮包含多个阶段:行动阶段、生产阶段、选举阶段和计分阶段。第5轮结束时,还会有一个额外的终局步骤,并进行终局计分。
你会站在工人一边,争取社会改革,还是会站在企业和自由市场一边?
https://boardgamearena.com/gamepanel?game=hegemony
我们要感谢游戏设计师 Vangelis Bagiartakis 和 Varnavas Timotheou,以及发行商 Hegemonic Project Games,感谢他们让我们有机会在这个平台上尝试称霸。还要特别感谢 Thalack 和 scottwever 将这款重型机械移植到 BGA 平台。
这是你周三发布的版本。
在这场战火纷飞的战争中,只有你能提供指引,所以务必小心谨慎,公平行事…
