Pyramis might look innocent at first glance: just a handful of colored blocks and a shared space… But give it a turn or two and you’ll realize it’s more about outmaneuvering everyone at the table than just stacking cards.
The premise is disarmingly simple: you build a pyramid, placing colored blocks layer by layer. Every block (aka card) you add reshapes the possibilities, not just for you, but for everyone else. That perfect spot you’re eyeing? It might also be the one your opponent has been quietly planning around for the past three turns.
Your objective is straightforward: score more points than anyone else! The way you get there is where things become interesting. You’ll want to create clusters of matching colors, sneak your cards into high-value positions, and keep a careful eye on how the structure evolves. The pyramid doesn’t just grow upward; it tightens, narrows, and forces harder decisions as the game goes on.
On your turn, pick a block, place it according to the rules, and watch the consequences unfold immediately. Sometimes it’s satisfying. Sometimes it’s… educational. The game has a way of rewarding clever setups while ruthlessly exposing wishful thinking. There’s no dice to blame, no deck to curse; just your decisions, laid bare in bright, stackable form.
By the time the final block is placed, the pyramid tells the whole story: ambition, miscalculation, and the occasional moment of brilliance. And chances are, you’ll already be thinking about how you’d build it differently next time.
https://boardgamearena.com/gamepanel?game=pyramis
We would like to thank Joan Dufour, the game designer, and everyone at Subverti for allowing us to add their game to the platform. And a tip of the hat to GhOwOst for the BGA port.
This was your Friday release.
It’s all about climbing, in style… So take care, and play fair!
Pyramis:通往未来的方块
Pyramis乍看之下似乎很简单:不过是一小堆彩色方块和一个共享区域……但玩上一两局后,你就会发现,这游戏与其说是堆叠卡片,不如说是在牌桌上智取所有对手。
游戏规则简单得令人惊讶:你需要搭建一座金字塔,一层层放置彩色方块。你添加的每一块方块(即卡片)都会改变局势,不仅影响你自己,也影响其他所有玩家。你正觊觎的那个绝佳位置?说不定正是对手过去三回合以来一直在暗中谋划的落脚点。
你的目标很简单:得分要比其他人更高!而实现这一目标的过程才真正充满趣味。你需要组成同色卡牌的簇群,将卡牌悄悄移至高分位置,并密切关注结构的变化。金字塔不仅向上生长;随着游戏的进行,它会逐渐收缩、变窄,迫使你做出更艰难的抉择。
轮到你时,挑选一块方块,按照规则放置,然后立即见证随之而来的后果。**有时令人畅快,有时则……颇具启发性。**这款游戏既会奖励巧妙的布局,也会无情地揭穿一厢情愿的幻想。无需归咎于骰子,也无需诅咒牌堆;唯有你的决策,以鲜明的、可堆叠的形式赤裸呈现。
当最后一块方块就位时,金字塔已将一切尽数展现:野心、失算,以及偶尔闪现的灵光。而此时,你多半已经在思考,下次该如何以不同的方式来建造它了。
https://boardgamearena.com/gamepanel?game=pyramis
我们要感谢游戏设计师Joan Dufour,以及Subverti的全体成员,感谢他们允许我们将这款游戏加入到我们的平台。同时,也要向负责BGA移植的GhOwOst致以敬意。
这是本周五的新游上线。
攀登才是重点,而且要风度翩翩……所以请注意安全,遵守规则!
Some games wait a few rounds before things get interesting, but DNUP gets right to it. From the very beginning, players are pulled into a fast-moving battle where every decision matters and every move can shake up the whole table.
Many games feel best with the “right” group size and lose their charm when the table is too small or too crowded. This is not the case here. With two players, it becomes a tight duel where every move feels direct and every decision puts pressure on your opponent. With three to five players, the game opens up into a lively battlefield of shifting opportunities, sudden reversals, and constant interaction.
That interaction is where the game truly comes alive. Every move counts for everyone; one smart play can shift the pace or disrupt a strategy, forcing everyone to rethink their next step. This eliminates downtime and keeps the momentum building from start to finish.
The experience is defined by constant shifts. No one stays in the lead for long, so you must always be ready to change your plan. You might feel comfortable one moment and find yourself scrambling to adapt the next. These unpredictable swings ensure everyone stays engaged and ready for the next surprise.
DNUP proves that you don’t need complicated rules to create big moments. Once you get acquainted with the tutorial, you’ll want to jump right in, and then immediately back in for another round, and another round, and another…
https://boardgamearena.com/gamepanel?game=dnup
Our thanks go to Kei Kajino, the game designer, and asmodee for allowing us to host the game on the platform. And we want to take this opportunity to thank tchobello for the BGA version.
This was your Wednesday release.
You can dnup everywhere, during vacations or after work. It's always dnup-time! Take care and have fun...
DNUP:一切,处处,尽在你的餐桌!
有些游戏要等几轮才能渐入佳境,但DNUP却开门见山。从一开始,玩家就被卷入一场快节奏的战斗,每一个决定都至关重要,每一步都可能改变整个游戏的走向。
很多游戏只在"合适"的人数下才能发挥最佳体验,人太少或太多就失去了魅力。但这里并非如此。2人游戏时,它变成一场紧凑的对决,每一步都直截了当,每个决定都给对手施加压力。3至5人游戏时,它则展开成一个充满变数、突然逆转和持续互动的活跃战场。
这种互动才是游戏真正精彩之处。每一步都至关重要;一个巧妙的举动就能改变游戏节奏或打乱对手的策略,迫使所有人重新思考下一步行动。这消除了等待时间,让游戏从始至终保持高昂的势头。
这种体验的特点在于不断的变化。没有人能长时间保持领先,所以你必须时刻准备调整计划。你可能前一秒还感觉一切顺利,下一秒就得手忙脚乱地调整策略。正是这些不可预测的起伏,确保每个人都能保持参与感,并随时准备迎接下一个惊喜。
**DNUP **证明,无需复杂的规则也能创造精彩瞬间。一旦你熟悉了教程,你就会迫不及待地投入游戏,然后立刻再来一轮,再一轮,再一轮……
https://boardgamearena.com/gamepanel?game=dnup
我们要感谢游戏设计师 Kei Kajino 和 asmodee 允许我们在平台上发布这款游戏。同时,我们也要借此机会感谢 tchobello 制作的 BGA 版本。
这是本周三的新游戏发布。
无论何时何地,假期或下班后,你都可以尽情享受 dnup 的乐趣。随时随地都是 dnup 时间!祝你一切顺利,玩得开心……
Climbing a tower sounds simple enough... until the tower starts fighting back. For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. The amulet shattered, and the only way to trap ghosts is by taking photos of them. Capture hidden ghosts, or mend the amulet to restore the protection spell and save the town from terror!
In Spooky Tower, players race to guide their pieces to the top, but getting there is never as easy as it looks. What starts as a straightforward climb quickly turns into a tense battle of timing, risk, and trying not to watch your plans crumble just when victory seems within reach.
Every turn asks the same question: do you push forward, or do you play it safe? Moving quickly can put you in the lead, but it can also leave you exposed when the tower throws an unexpected twist your way. Hang back for too long, and another player may rush past while you wait for the perfect moment.
Fortunes can change quickly: a player who seems unstoppable can suddenly lose their advantage, while someone trailing behind finds the perfect chance to climb back into the race. It keeps everyone engaged because no lead ever feels truly safe, and no player is ever really out of the running.
The spooky theme gives the game a playful atmosphere without ever slowing down the action. It’s competitive, unpredictable, and full of those moments where everyone around the table reacts at once, whether it’s cheering, groaning, or laughing at an unexpected reversal.
Spooky Tower turns a simple race to the top into a lively contest full of suspense and surprises. Have a look at the tutorial, and if you think you’ve got the nerve to keep climbing when the pressure rises, the tower is waiting.
https://boardgamearena.com/gamepanel?game=spookytower
We would like to thank Jonathan Favre-Godal and Corentin Lebrat, the game designers, as well as everyone at Repos Production, the publisher, for giving us the opportunity to add their game to our platform. A big shout out to tchobello and MathCT for their port to BGA.
This was your climbing Monday release.
What goes up does not always stay up, so take care and play fair...
Spooky Tower:你要拍谁?
攀登高塔听起来很简单……直到高塔开始反击。一枚强大的护身符将幽灵囚禁在古老的钟楼里,历经几个世纪。护身符破碎,现在唯一能困住幽灵的方法就是给它们拍照。捕捉隐藏的幽灵,或者修复护身符以恢复其保护咒语,拯救小镇于恐怖之中!
在Spooky Tower中,玩家们争分夺秒地引导自己的配件登顶,但登顶之路绝非表面看起来那么简单。起初看似简单的攀登,很快便演变成一场关于时机把握、风险抉择的紧张较量,而当胜利似乎近在咫尺时,你更得努力不让自己眼睁睁看着计划化为泡影。
每一轮都面临同一个问题:是奋力向前,还是稳扎稳打?快速行动可以让你取得领先,但也可能让你在塔楼出现意想不到的变数时陷入困境。如果犹豫太久,其他玩家可能在你等待最佳时机的时候就超越你。
形势瞬息万变:看似势不可挡的选手可能突然失去优势,而落后的选手则可能找到绝佳机会重回正轨。正因如此,每个人都始终保持着高度的紧张感,因为领先优势永远无法真正稳固,也没有任何选手真正出局。
诡异的主题为游戏增添了一份轻松愉快的氛围,却丝毫不减慢游戏节奏。游戏充满竞争性,变幻莫测,总能让人情不自禁地做出反应,无论是欢呼、叹息,还是为意想不到的逆转而开怀大笑。
Spooky Tower将一场简单的登顶竞赛变成了一场充满悬念和惊喜的精彩对决。看看教程,如果你觉得自己有胆量在压力倍增时继续攀登,那么高塔正等着你。
https://boardgamearena.com/gamepanel?game=spookytower
我们要感谢游戏设计师 Jonathan Favre-Godal 和 Corentin Lebrat,以及发行商 Repos Production 的全体成员,感谢他们给予我们机会将这款游戏添加到我们的平台。还要特别感谢 tchobello 和 MathCT 将游戏移植到 BGA。
这是给你的周一攀登发布。
一飞冲天未必能长居高处,所以请谨慎行事,公平竞争...
Forget the Kardashians. The real drama started in 15th-century Florence where powerful families compete for prestige, influence, and the chance to leave their mark on history.
In Lorenzo il Magnifico, you’re the head of a noble family in the heart of the Renaissance. It’s a world of high stakes, high art, and even higher expectations. Think of it as the ultimate game of "Succession," but with better outfits and more frescoes.
The vibe? Pure strategy. Every round, the dice determine how much "main character energy" your family members have. You’ll then need to decide: are you building a real estate empire, networking with the Renaissance "who’s who," or expanding your zip code into new territories?
Every decision matters: space is limited, and your rivals are not here to make friends. Plus, you can't exactly "ghost" the Church. If you don't pay your respects to the Pope, you’ll face a 1400s version of cancel culture (aka: some very nasty penalties). Success isn't about one lucky move; it’s about building an engine so efficient it would make Leonardo da Vinci jealous.
Ready to prove your name belongs in the history books? If you’re unsure, give the tutorial a go. Then, gather your family, roll the dice, and show Florence who’s actually " il Magnifico."
https://boardgamearena.com/gamepanel?game=lorenzo
We would like to thank Flaminia Brasini, Virginio Gigli, and Simone Luciani, the game designers, along with Cranio Creations, the publisher, for bringing this game to players around the world. We would also like to thank sternenfahrer for developing it on BGA.
This was your Wednesday release.
The Renaissance rewards those who plan wisely, so stay sharp and play fair…
卓越的洛伦佐:周三,我们建立王朝!
别再关注卡戴珊家族了。真正的戏剧性故事始于15世纪的佛罗伦萨,当时强大的家族为了声望、影响力和在历史上留下印记的机会而展开竞争。
在伟大的洛伦佐中,你扮演文艺复兴核心地带一个贵族家族的领袖。这是一个高风险、高艺术,以及更高期望的世界。你可以将它想象成一局终极版的“继承之战”,只不过服装更华丽,壁画也更多。
游戏氛围?纯粹的策略游戏。每一轮,骰子都会决定你的家庭成员拥有多少“主角能量”。然后你需要决定:你是要打造一个房地产帝国,与文艺复兴时期的“名人”建立联系,还是将你的业务版图扩展到新的地区?
每个决定都至关重要:空间有限,你的对手可不是来和你交朋友的。而且,你也不能对教会“视而不见”。如果你不向教皇致敬,你将面临15世纪版的“取消文化”(也就是:一些非常严厉的惩罚)。成功并非靠一次侥幸,而是要打造一台高效运转的引擎,其效率之高,连达芬奇都会嫉妒。
准备好证明你的名字应该载入史册了吗?如果你还不确定,不妨试试教程。然后,召集你的家人,掷骰子,让佛罗伦萨见识一下谁才是真正的“伟大的君主”。
https://boardgamearena.com/gamepanel?game=lorenzo
我们要感谢游戏设计师 Flaminia Brasini、Virginio Gigli 和 Simone Luciani,以及发行商 Cranio Creations,感谢他们将这款游戏带给世界各地的玩家。我们还要感谢 sternenfahrer 在 BGA 平台上进行开发。
这是给你的周三发布。
文艺复兴时代奖赏深谋远虑之人,所以,保持敏锐,公平行事...
Cry Baby might sound like a game about whining (which wouldn’t be much fun), but behind the playful name lies a clever trick-taking challenge full of tough choices, risky predictions, and just the right amount of drama.
In this colorful card game, you compete over four rounds of seven tricks, trying to predict exactly how many tricks you can win. Guess correctly, and the rewards are sweet. Miss your mark, and well… sometimes being a crybaby has its advantages.
Every card in your hand can be flipped, changing both its value and color before the round begins. That means your strategy starts before the first card is even played. Will you prepare for strong tricks, aim low to control the flow, or set yourself up for flexibility later?
Then comes the twist: at the end of each trick, the player with the lowest card becomes the “Cry Baby,” gaining a bonus that can help turn the tide. You might flip one of your remaining cards to improve your hand or simply take bonus points and dry your tears.
Cry Baby takes familiar trick-taking mechanics and adds a layer of tactical unpredictability. Every decision matters, from how you orient your hand to when you choose to “cry”, and the result is surprising reversals and satisfying mind games. So don’t be fooled by the tears, crying can be a winning strategy.
https://boardgamearena.com/gamepanel?game=crybaby
We would like to thank Frédéric Vuagnat, the game designer, as well as BLAM!, the publisher, for bringing this inventive trick-taking game to players everywhere. We also want to thank Moof for developing it on BGA.
This is your Monday release.
Sometimes the smartest move is to know exactly when to cry. Take care and play fair…
Cry Baby:眼泪、诡计和战术转折
Cry Baby 听起来像是一款关于抱怨的游戏(那样就没什么意思了),但在这俏皮的名字背后,却隐藏着一个巧妙的技巧挑战,充满了艰难的选择、冒险的预测和恰到好处的戏剧性。
在这款色彩缤纷的纸牌游戏中,你将进行四轮比赛,每轮七墩,目标是准确预测你能赢得多少墩。猜对了,奖励丰厚。猜错了,嗯……有时候,爱哭鬼也有它的特长。
你手中的每张牌都可以在回合开始前翻开,改变其点数和颜色。这意味着你的策略在第一张牌打出之前就已经开始了。你会为强力牌型做好准备,还是会选择低点数来控制局面,又或是为后续的灵活调整留出空间?
接下来是关键环节:每轮结束后,牌面最小的玩家会变成“哭包”,获得一项可以扭转战局的奖励。你可以翻开剩余牌中的一张来改善牌面,或者干脆拿走奖励分数,然后擦干眼泪。
Cry baby在熟悉的抢墩机制基础上加入了战术上的不可预测性。每一个决定都很重要,从你如何摆放手牌,到你选择何时“哭泣”,结果都是令人惊喜的逆转和令人满意的心理游戏。所以别被眼泪所迷惑,哭泣可以成为赢家策略。
https://boardgamearena.com/gamepanel?game=crybaby
我们要感谢游戏设计师 Frédéric Vuagnat 和发行商 BLAM!,感谢他们将这款极富创意的吃墩游戏带给世界各地的玩家。我们还要感谢 Moof 在 BGA 平台上开发这款游戏。
这是你的周一发布新闻。
有时候,最明智的做法就是知道什么时候该哭。保重,公平竞争……
In a quiet castle full of secrets, suspicion, and the occasional dramatic betrayal, there’s one goal that matters above all else: get your love letter into the Princess’s hands. Simple? Not even close.
Welcome to the new revisited version of Love Letter on BGA, the wonderfully sneaky card game where romance is risky, deduction is essential (unlike seduction), and your heartfelt message is constantly in danger of being intercepted, discarded, or, worst of all, thrown into the fire.
You don’t deliver your letter directly. That would be far too easy (and far too honest). Instead, you rely on a rotating cast of castle characters to carry your message. Each character has their own personality and ability: some help you gather information, some eliminate rivals, and some quietly ruin your plans while smiling politely.
Every card matters. Each decision reveals something. And every move sends signals to the other players whether you mean it or not. Some cards give you power and control, letting you knock others out of the round or peek at hidden information. Others are subtle, helping you stay under the radar while you quietly build your advantage.
Love Letter is not just about delivering a message. It’s about surviving the castle long enough to send it (and there is an easy way to learn that trick). And maybe, just maybe, winning the Princess’ heart along the way.
https://boardgamearena.com/gamepanel?game=loveletter
Thanks to Seiji Kanai, the game designer, and Z-Man Games, the publisher, for allowing us to have their game on BGA. And a huge thank you to Moof for putting so much heart into revisiting this now-classic title.
This was your Friday release.
Get ready to feel the love this weekend. Take care and play fair…
情书:递送你的心(精心折叠)
在一座充满秘密、猜忌和偶尔发生的戏剧性背叛的静谧城堡里,有一个目标凌驾于一切之上:将你的情书送到公主手中。简单吗?远非如此。
欢迎来到 BGA 上的全新重制版《情书》,这是一款精彩刺激的卡牌游戏,浪漫充满风险,推理至关重要(与诱惑不同),你饱含深情的讯息时刻面临着被拦截、丢弃,或者最糟糕的是,被扔进火里的危险。
你不会亲自递送信件。那样就太容易了(也太坦诚了)。相反,你需要依靠城堡里轮换出现的角色来传递你的信息。每个角色都有自己独特的个性和能力:有些帮你收集情报,有些帮你铲除对手,还有些会在礼貌微笑的同时悄悄破坏你的计划。
每张牌都至关重要。每一个决定都透露出某些信息。无论你有意还是无意,每一个行动都会向其他玩家传递信号。有些牌赋予你力量与掌控权,让你能将对手淘汰出本轮,或窥探隐藏的信息;有些牌则更为隐晦,助你在不引人注目的情况下悄然积累优势。
《情书》 不仅仅是为了传递一封信。更重要的是要在城堡里坚持足够长的时间,才能成功寄出这封信(而且有一个简单的方法可以学会这个诀窍)。也许,只是也许,在过程中还能赢得公主的芳心。
https://boardgamearena.com/gamepanel?game=loveletter
感谢游戏设计师 Seiji Kanai 和发行商 Z-Man Games 允许我们在 BGA 上推出他们的游戏。同时特别感谢 Moof 全心投入重制这款如今已成为经典的作品。
这是给你的周五发布。
这个周末,准备好感受这份爱吧。请多加保重,并遵守规则...
If you’ve ever dreamed of becoming a secret agent, Spyworld lets you step into that role, no gadgets or danger required.
In this fast-paced card game, you compete as undercover spies, trying to complete missions while keeping your plans hidden from everyone else. Each turn, you gather cards, build toward your objectives, and look for the perfect moment to strike. But while you’re planning your next move, your opponents are doing the same, and they might just sabotage your mission before you get the chance.
That’s what makes Spyworld so exciting. It’s not just about the cards you have, but about reading the other players. Should you move quickly and reveal your strategy, or stay quiet and wait for the perfect moment?
Every round feels different because no one knows exactly what the others are planning. One minute you feel in control, and the next your mission is falling apart because another player outmaneuvered you.
With its mix of strategy, bluffing, and suspense, the game captures the tension of a secret mission in a fun and light-hearted way. It is full of dramatic twists that keep everyone engaged.
Spyworld delivers exactly what its name promises: a world of secrets, strategy, and intrigue.
https://boardgamearena.com/gamepanel?game=spyworld
A special thank you goes to Frédéric Morard, the game designer, and to Don’t Panic Games, the publisher, for bringing the game to players around the world. We’d also like to thank Moof for making it possible to enjoy it on BGA.
This was your Wednesday release.
Just remember: the best spy is the one nobody sees coming. So take care and play fair…
间谍世界:虚张声势
如果你曾梦想成为一名秘密特工,间谍世界:虚张声势就能让你扮演这个角色,既不需要高科技装备,也无需以身犯险。
在这款快节奏卡牌游戏中,你将作为一名卧底特工参与竞争,既要努力完成任务,又要把自己的计划隐藏起来不被他人察觉。每回合,你都会收集卡牌、推进自己的目标,并伺机寻找最佳出手时机。然而,在你谋划下一步行动的同时,对手们也在做同样的事,他们很可能在你得手之前就破坏掉你的任务。
这正是间谍世界:虚张声势的精彩之处。游戏的关键不仅在于你手中的卡牌,更在于你是否能读懂其他玩家。你是该快速行动、暴露自己的策略,还是保持沉默、等待最佳时机?
每一轮的感觉都不一样,因为没人能确切知道其他玩家的计划。前一秒你还感觉一切尽在掌握,下一秒你的任务就可能因为被其他玩家智取而功亏一篑。
凭借策略、虚张声势与悬疑的融合,这款游戏以一种有趣而轻松的方式捕捉到了秘密任务中的紧张感。其中充满了戏剧性的转折,让每位玩家都全情投入。
间谍世界正如其名,展现了一个充满秘密、策略和阴谋的世界。
https://boardgamearena.com/gamepanel?game=spyworld
特别感谢游戏设计师Frédéric Morard以及发行商Don’t Panic Games,是他们将这款游戏带给全球玩家。我们还要感谢Moof,正是他的努力,才让我们能在BGA上畅玩这款游戏。
这是周三发布的版本。
请记住:最优秀的间谍就是那个让人猝不及防的。所以要小心行事,遵守规则……
If you think a game about collecting insects sounds silly, Pickomino is here to prove that "silly" can be seriously fun.
In this fast-paced dice game, placed on the Spiel des Jahres recommendation list upon its physical release, a long time ago, in a galaxy... STOP!!! You play as a meerkat and rolling for red fire beetles, stealing from your opponents, and celebrating every lucky break like it’s a championship win. It’s quick to learn, full of suspense, and somehow turns a few dice and some numbered tiles into a surprisingly intense showdown.
The goal is simple: roll the dice to collect the highest-value tiles. Each turn, you roll eight dice and set aside all dice showing a matching number or paw symbol. But once you choose a number, you can’t choose it again during that turn.
That’s where the pressure starts.
You can stop and claim a tile whenever your dice total matches one in the center, as long as you’ve rolled at least one paw. Push your luck too far and fail to make a legal move, and you bust, losing one of your own tiles in the process.
And if your roll matches the tile on top of another player’s stack? You steal it.
Pickomino proves that even a light-hearted game about meerkats and insects can spark fierce competition. It’s quick, clever, and packed with those “one more turn” moments that make game nights memorable. So prepare to fight for your insects, grab the dice and trust your luck.
https://boardgamearena.com/gamepanel?game=pickomino
We would like to thank Reiner Knizia, the game designer for letting us use this game on BGA. And we want to extend our thanks to n_e_s_s_u_n_o for the digital port.
This was your Monday release.
Red fire beetles are spicy so take care and play fair…
Pickomino:小昆虫,大戏剧
如果你觉得收集昆虫的游戏听起来很傻,Pickomino 将会证明“傻”也可以很有趣。
这款节奏明快的骰子游戏,实体版发行后便荣登年度游戏奖推荐榜单。很久以前,在一个星系……等等!!!你扮演一只猫鼬,掷骰子寻找红色火甲虫,偷窃对手的资源,并将每一次幸运的转机都庆祝得如同赢得冠军一般。游戏规则简单易懂,悬念迭起,巧妙地将几颗骰子和一些数字板块变成了一场扣人心弦的对决。
游戏目标很简单:掷骰子收集点数最高的方块。每回合,你掷八颗骰子,并将所有点数或爪印图案相同的骰子放在一边。但是,一旦你选定了一个数字,该回合就不能再次选择它。
压力就从这里开始。
只要你掷出至少一个爪子,并且你的骰子点数总和与中心区域的数字1相等,你就可以停下来并拿走一块板块。但如果你过于冒险,未能做出合法的移动,就会爆牌,并失去一块自己的板块。
如果你的掷骰结果与另一位玩家牌堆顶部的牌匹配呢?你就偷走它。
Pickomino证明,即使是轻松愉快的以狐獴和昆虫为主题的游戏,也能激起激烈的竞争。它节奏明快、玩法巧妙,而且充满了让人忍不住想“再来一局”的精彩瞬间,让游戏之夜令人难忘。所以,准备好为你的昆虫而战吧!拿起骰子,相信你的运气!
https://boardgamearena.com/gamepanel?game=pickomino
我们要感谢游戏设计师 Reiner Knizia 允许我们在 BGA 上使用这款游戏。同时,我们也要感谢 n_e_s_s_u_n_o 制作了数字版游戏。
这是您周一发布的版本。
红火甲虫很辣,所以请小心,并遵守规则……
Sicily, the 80s. The sun is high in the sky and you soak in the Mediterranean life. You sit a café terrace, savoring an espresso, watching the world go by. Life seems calm, almost idyllic. But appearances can be deceiving. Beneath this sunlit façade, the Cosa Nostra, in what is known as “The Great Mafia War,” is tearing through Sicily, leaving no family, town, or street untouched.
In La Famiglia: The Great Mafia War, you face off one another to take control of Sicily. Six distinct families are at your disposal, each offering different advantages, from ruthless enforcers to clever schemers.
The game rounds are divided into two phases. In the planning phase, you develop your abilities and bring fighters as well as secret orders to the board. In the combat phase, these orders are revealed and executed. Whoever best combines and coordinates its abilities will dominate as many regions as possible and, ultimately, Sicily.
Winner of the 2024 As d’Or Expert Game, La Famiglia is an intense area-control experience that offers a simple but innovative combat system where strategic planning is key to domination. Whether you’re a seasoned strategist or a newcomer (we have a tutorial for you), get a taste of mafia life where every move matters, and betrayal is always just around the corner.
https://boardgamearena.com/gamepanel?game=lafamiglia
Our gratitude goes to Maximilian Maria Thiel, the game designer, and the Boardgame Atelier family.** And we’d like to extend our thanks to LeSteffen and Tishanu for the BGA port.
This was your Wednesday "heavy" release!
No rings were kissed during the making of this article. Take care and play fair… or else.
La Famiglia:伟大的黑手党战争
八十年代的西西里岛。阳光灿烂,你沉浸在地中海的悠闲时光中。你坐在咖啡馆的露台上,品尝着浓缩咖啡,看着熙熙攘攘的人群。生活看似平静,近乎田园诗般美好。然而,表象往往具有欺骗性。在这阳光明媚的表象之下,被称为“黑手党大战”的科萨·诺斯特拉黑手党正在西西里岛肆虐,几乎每个家庭、城镇、街道都未能幸免。
在La Famiglia: The Great Mafia War里,你将面对另外的对手来试图控制西西里岛。共有6个独特的家族供你使用,从无情的执法者到聪明的阴谋家,每一个家族都将为你提供不同的特长。
游戏回合分为两个阶段。在规划阶段,玩家发展自身能力,并将战士和秘密指令部署到面板上。在战斗阶段,这些指令将被揭示并执行。能够最有效地组合和协调自身能力的玩家将尽可能多地占领区域,并最终征服西西里岛。
荣获2024年As d'Or专家级游戏大奖 ,《La Famiglia》是一款紧张刺激的区域控制游戏,它拥有简单却极具创新性的战斗系统,战略规划是制胜的关键。无论您是经验丰富的策略家还是新手(我们为您准备了教程) ,都能体验到黑手党式的残酷生活,每一步都至关重要,背叛随时可能发生。
https://boardgamearena.com/gamepanel?game=lafamiglia
我们衷心感谢游戏设计师 Maximilian Maria Thiel 和 Boardgame Atelier 团队。** 我们还要感谢 LeSteffen 和 Tishanu 移植了 BGA 版本。
这是你周三发布的“重磅”内容!
本文撰写过程中,没有任何戒指被亲吻。请注意安全,公平竞争……否则后果自负。
Congratulations to all participants and winners from Season 24!
What exactly is "the Arena?"
The Arena is the competitive mode on BGA. If you master a game and want to play it competitively, this is THE mode to use, so you can challenge the best players and get the most experience points.
The Arena is organized in seasons of 3 months each. Achievements are awarded to the best players at the end of each season.
To play in the Arena: select "Play" and then choose "Arena" instead of "Simple game."
Arena format and Gurus
In the previous seasons the gurus chose the game formats for the Arena: player number, options used, ...
We are very happy to see that this way of doing things contributed to making the Arena more popular: thank you to all gurus for their smart suggestions and their votes!
Rules updates
No Arena rules are changing this season. It does not mean we are 100% satisfied with how the Arena is running, but you seem to appreciate the current rules, so we want to keep them as they are for now. Find out more here.
Season 25 is NOW Launched.
The new Arena is now open for its new season.
Some Explanation About: Relegations
At the end of each season, after winners have been awarded, you are relegated.
League relegation is determined by the number of Arena leagues available for each game:
- For games with 6 leagues: Elite players are demoted to Gold, Diamond players to Silver, and everyone else to Bronze.
- For games with 5 or 4 leagues: Elite players are demoted to Silver, and everyone else to Bronze.
- For games with 3 or 2 leagues: Everyone is demoted to Bronze.
Note that some games might not follow these relegation rules, as we might have decided to adjust the number of leagues in between seasons.
It's up to you to find the way to the elite!
May the odds be ever in your favor!
You can find all changes to the Arena Game Formats here!
竞技场第25赛季:春季大扫除即将开启,欢迎来到新赛季!
祝贺第24赛季的所有参赛者和获奖者!
“竞技场”究竟是什么?
竞技场是BGA上的竞技模式。如果你精通某款游戏并想参与竞技,那么竞技场模式是你的不二之选,你可以挑战最优秀的玩家并获得最多的经验值。
竞技场比赛以赛季为单位进行,每个赛季持续3个月。每个赛季结束时,成绩最好的玩家将获得奖励。
要在竞技场中玩游戏:选择“玩游戏”,然后选择“竞技场”而不是“简单游戏”。
竞技场赛制和大师
在前几个赛季中,大师们 为竞技场选择了游戏赛制:玩家人数、使用的选项……
我们非常高兴地看到,这种做法有助于提升竞技场的受欢迎程度:感谢所有大师提出的宝贵建议和投下的宝贵一票!
规则更新
本赛季竞技场规则不会进行任何调整。这并非意味着我们对竞技场的运营状况完全满意,但鉴于大家似乎认可现行规则,因此我们决定暂时维持现状。了解更多详情请点击此处。
第25季现已上线。
新赛季的竞技场现已开放。
关于降级制度的说明
每个赛季结束时,在冠军产生后,你们就会降级。
位阶降级取决于每个游戏可用的竞技场位阶数量:
- 对于有6个位阶的游戏:精英玩家降级到黄金位阶,钻石玩家降级到白银位阶,其他所有玩家降级到青铜位阶。
- 对于有5个或4个位阶的游戏:精英玩家降级到白银位阶,其他所有玩家降级到青铜位阶。
- 对于有3个或2个位阶的游戏:所有玩家都会降级到青铜位阶。
请注意,部分比赛可能不遵循这些降级规则,因为我们可能会在赛季间调整位阶数量。
能否跻身精英之列,全凭你自己去开拓!
愿好运永远与你同在!
您可以在这里找到竞技场游戏赛制的所有更改!
