摩洛哥
在摩洛哥,玩家是手工艺人家庭,他们继承了摩洛哥马拉喀什世界著名的 Jemaa el-Fnaa 集市广场的古老传统。每天,他们都在努力争取市场上最好的摊位,并吸引顾客品尝他们的商品或被他们令人惊叹的奇观所吸引。
这将是一个格外忙碌的一天,因此这些家庭更加努力地争取他们需要的空间。古老的耍蛇人、卖水人、地毯商、魔术师和食品商的家庭努力争取最好的摊位。
在摩洛哥,玩家会派他们的工人去市场上抢摊。当来自同一家庭的足够多的工人来到一个摊位时,该家庭就会认领并清除所有相邻的果汁销售商。
摩洛哥分两个不同的阶段进行:侦察市场和分配工人。在第一阶段,玩家使用附近的屋顶侦察市场并确定最繁忙的摊位将在哪里。在第二阶段,玩家使用获得的信息将工人派往市场。
玩家人数: 2 - 5
游戏时长: 103 mn
复杂度: 3 / 5
在线上玩 摩洛哥 以及 968 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 摩洛哥 以及 968 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
Take turns sending people to stalls until there are 5 or fewer open stalls in the market
Market Dice
In 2 or 3 player games only, the first step of a round is to roll the dice once (3p) or twice (2p) and everyone gains a cube of the depicted resource (or player choice if wild)
Scout Stalls
In the next stage of the round, each player performs a scout action in turn order
Move the yellow scout marker to a new space
The active player gains the cubes on the two adjacent spaces, whilst everyone else gains a cube of the space the scout marker is actually on
Assign Workers
In this next stage, each player performs two non-consecutive actions
On your turn, pick a stall and place a person on a space in that stall by paying the row and column cube cost (with some variations based on the type of person)
An Assistant or Bodyguard work on the basic cost system described above
A Tourist require the basic cost system above + 1 cube of any type (even one not in the row/column)
Cousins are two Assistants which cost the basic cost system + 1 cube of any type (even one not in the row/column) to place the first, then the second is placed in an adjacent stall at no cost
Special Action
During the Assign workers step, you may spend as many gold coins as you wish, each spend allows you to swap the positions of two row OR column cubes, changing the costing of certain stalls (You can't swap a row for a column)
Closing a Stall
After placing a worker, check to see if all 4 spaces of a stall have now been filled
Bodyguards count as taking up 2 spaces for this purpose
The player who took up the most spaces gets 5VP + covers the stall with their market tile
If there's a tie for 1st, all tied players get 5VP but a neutral market tile goes on the stall
2nd place gets 2VP, 1 Gold, and 1 Bodyguard
Tied 2nd, all get 1VP, and then a choice of 1 Gold OR 1 Bodyguard
3rd gets 1VP + 1 Gold or 1 Bodyguard
After which, all players take the numbered juice token(s) closest to their corner of the stall before removing all persons from the stall with some exceptions below:
Bodyguards go back to the Guard Quarter's rather than a player's personal supply
Depending on the direction the Market Tile is facing, any Tourists move in that direction to an adjacent stall and swap them for a normal Assistant of theirs (Market Tiles must be directed to an open stall if possible, unless none are in any of the available directions)
Round End
After everyone has had 2 placements, the round ends
The first player is shifted
The Scout marker is moved to the central space so it's not blocking any options
Everyone discards down to 1 cube
Game End
The game ends when there are 5 or less open stalls at the end of a given round
Juice tokens award points equal to their value
Each Market Tile in your largest connected district scores 3VP each
Each Gold is 1VP
Tiebreakers is most Market Tiles on stalls