天合小队
Sky Team 是一款专为两位玩家打造的合作游戏,你们在游戏中分别扮演机长和副机长,驾驶一架客机。游戏目标是作为一个团队共同努力,将你们的飞机降落在世界各地的不同机场。
为了让你的飞机安全着陆,你需要默默地将骰子分配到驾驶舱中的正确位置,以平衡飞机的姿态、控制其速度、展开襟翼、展开起落架、联系塔台以清理路径,并甚至喝一点咖啡来提高你的专注度,足以改变你的骰子的点数值。
如果飞机过度倾斜导致失速、飞越机场或与其他飞机相撞,你就会输掉游戏......输掉飞行员执照......甚至可能输掉生命。
玩家人数: 2
游戏时长: 17 mn
复杂度: 3 / 5
在线上玩 天合小队 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 天合小队 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
This is a co-operative game played over 7 rounds
Strategy Discussion
Except for mentioning dice values, players can use this phase to talk openly about strategy
After this phase, communication is not allowed
Dice Phase
Each player secretly rolls their 4 dice
Starting with the start player, take turns placing a die in empty spots
Spots may be blue, orange, or blue/orange, you can only place dice in spots which match your colour (blue pilot, orange co-pilot)
Furthermore, some spots only allow for certain value dice
The spaces with warning symbols on MUST be filled, but don't have to be filled first, so in essence 2 of your 4 dice are pre-determined and the other 2 are free to use however you wish
Spaces
Mandatory spaces (you must place one dice there each round)
- Axis: if both numbers match nothing happens, if they are different then turn the dial towards the player who played the highest value that many so 3 5 would move it right 2 spaces whilst 5 3 moves it left 2 spaces. If this movement causes the dial to reach either X, the players LOSE. The players also lose if this is not completely horizontal at game end.
- Engines: add together the two dice values and compare to the Aerodynamic strip (the blue orange semi-circle). If the value is below blue, nothing happens. If between blue and orange, immediately move 1 space on the airport track. If above Orange, immediately move 2 spaces on the airport track. If there is a plane on space 1 of the approach track when you advance the track, this causes a collision and you lose. If the approach track is advanced such that the airport disappears, you overshoot and lose.
Optional spaces
- Radio removes plane tokens from your path based on the value, so a 1 removes a plane in the current space whilst a 2 removes a plane in the next space
- Landing Gear allows the blue marker on the Aerodynamic Strip to advance 1 space, making it easier to stay within the parameters for Engines axis, also all Landing Gear MUST be activated to WIN. These can be activated in ANY order.
- Flaps work similar to Landing gear, except they advance the orange marker, and again all Flaps MUST be activated to WIN. These MUST be activated in order.
- Concentration adds a coffee token, to the maximum of 3. A coffee can be used by anyone to add or subtract 1, but values can't exceed 1 or 6 and neither do these end values loop i.e. 1-1 doesn't equal 6
- Brakes must be activated in order and at game's end your speed must be less than your brake value however activating brakes is NOT required
Reroll token
You start with one reroll token. At any time you can play the token and both players can reroll any number of dice in secret. Reroll tokens can be carried over from round to round and a maximum of three can be held at any one time (more tokens are available with the Mastery Special ability (special abilities are available on red scenarios)
Round End
At round's end, decrease the altitude by 1 to count the rounds left
After 7 rounds, you have landed:
- If you reach the airport before the 7th round, you must maintain speed and are in a holding pattern, a movement of even 1 at this point causes the plane to crash and you LOSE
- If you reach the ground (round 7) but haven't yet reached the airport, you have crash-landed and LOSE
During round 7, instead of comparing Engines to Aerodynamics, compare Engines to BRAKES instead (which is a lower than value, rather than within value)
Game End
As mentioned, the game ends at the end of round 7
The win conditions (and alternative lose conditions) are scattered above, but for convenience, the win conditions are:
- Clear all other airplanes off the Approach Track
- Flaps and Landing Gear are both fully activated
- Axis is completely horizontal
- Speed is less than Brakes
If the above is true, you win! If at any time things go wrong, you can LOSE earlier than round 7 end