古惑骰
老板要退休了。作为他的副手之一,你需要接管这个家族。但在这场比赛中,你并不孤单……收集尽可能多的随从,以显示你是一个真正的领导者。不过,不要太渴望权力,因为这会让老板不高兴——他甚至可以用炸弹除掉你!为了取代他,你愿意走多远?
每一轮,一个警告牌显示一个特定的骰子组合或阈值。每个玩家选择任意数量的骰子并掷出。您的目标是获得最高的结果,而不触发组合指示的卡。设法做到这一点的玩家将赢得整个回合,并获得所有玩家掷出的骰子。在游戏结束时,掷骰子最多的玩家获胜。
玩家人数: 2 - 4
游戏时长: 17 mn
复杂度: 1 / 5
在线上玩 古惑骰 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 古惑骰 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
The game is played in 12 rounds. In each round players try to roll the highest total without triggering the active "warning" card.
Each player starts with a pool of 48 dice (or 36 dice in a four player game). These dice will be rolled as the game is played, the winner of each round taking all dice from that round. Whoever has the most dice in their pool at the end is the winner!
Rounds
On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted.
On your turn you must choose some number of your dice to roll (always at least 1 die). You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll. After that your dice roll is final.
The sum of the dice is your score. The dice have sides numbered 1 to 5, with a sixth side showing a gangster face. The gangster face is not a number and counts as 0 score points. It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.
Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and takes all the dice on the table into their pool.
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.
If you trigger the "warning" card, you lose the round. (If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round. If the card is yellow, your dice are checked after each roll or re-roll; if it triggers you instantly lose the round.)
If all players trigger the "warning" card, they all lose the round. All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.
Bonus dice
On the last three rounds, there are bonus dice put on the table at the start of the round:
Round 10 | 3 bonus dice |
---|---|
Round 11 | 6 bonus dice |
Round 12 | 9 bonus dice |
As always, the winner of each round takes all the dice on the table.
End of Game
If any player ever loses all dice, that player is eliminated.
The winner is the player with the most dice at the end of the 12th round. If there is a tie the players are joint winners.