文明时代
在文明时代,您需要带领您的人民走向辉煌的未来。 分析你所面对的每个时代的特点,为你的王国发展做出最佳的选择,成为我们迷人历史上的几个著名文明。 历经帝国兴衰,你的独特文明终将诞生!
文明时代(Age of Civilization)是一款袖珍型文明游戏。 在一场比赛中,每位玩家最多带领三个历史文明,形成独特的能力组合。 玩家建造奇迹、研究技术、发展文化、征服荣耀,甚至剥削人民。 只有明智地管理工人和财富的玩家才能实现最伟大的文明。
玩家人数: 2 - 4
游戏时长: 18 mn
复杂度: 3 / 5
在线上玩 文明时代 以及 582 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费.

在线上玩 文明时代 以及 582 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费.

玩法简介
Overview
The game lasts 6 rounds where you will be building the greatest Civilization you can to earn the most points
Turn 1
First pick a civilization which has both an active (yellow) and passive (grey) ability along with the number of meeples it earns you on the side, any not picked gain 1 coin
Secondly, you can take actions or rest. If you Rest, you gain 2 coins and 1 worker, but may only have a max of 4 workers in your supply. If you take actions, you pick the spaces you wish to go to, which generally come in 4 types: white space which only requires a number of workers, white space which requires workers and money, red space which will require a worker sacrifice, red space which require a sacrifice and money. White spaces give you your workers back at the end, red spaces do not.
Finally, activate any turn end abilities, if you have them
Turn 2-6
The second and third steps are the same as turn 1, with a difference to step 1
You can either take a new civilization or not.
If you take a new civilization, you can either choose for it to be active (Rise) or passive (Annex). If it is active, your previous civilization loses its active ability but retains its passive one. If it is passive, your previous civilization retains everything, and the new one adds only its passive power.
If you make it active, it also gives you workers equal to its worker stats.
If you make it passive, it adds one worker to a maximum of 4.
Important: You can only have a maximum of 3 civilization cards. If you already own 3 you can only pass this step!
Round End
At end of a round, three things happen
Firstly, first player marker is shifted
Secondly, the action options will shift, gaining one and losing another
Thirdly, check the new card for top left symbols: If no symbol, nothing happens, if sword then a war will happen, if meeple then a plague will happen
War: The player(s) with the least shields lose 1 worker
Plague: Everyone loses 1 worker
Final Round
At the end of the 6th round, you also activate any end game bonuses you may have collected