啤酒与面包
两个村庄致力于酿造啤酒和烘烤面包的双重传统,在友好的竞争中一决胜负。在共享田地和资源的情况下,你们每个人都必须努力协调自己的收获、生产和能力提升行动。在丰收年和干旱年之间,你们必须在啤酒和面包的生产之间取得有效的平衡,因为只有这样,你们才能取得胜利。
玩家人数: 2
游戏时长: 37 mn
复杂度: 2 / 5
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在线上玩 啤酒与面包 以及 1194 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Game Flow & Core Actions
1. Seeding Phase
Replenish fields (as indicated on the little signs in the field--green for Fruitful years, red for dry years):
| Resource | Color | Tokens Replenished (Fruitful Year) | Tokens Replenished (Dry year) |
|---|---|---|---|
| Wheat | Yellow | 7 | 5 |
| Barley | Brown | 8 | 4 |
| Rye | Orange | 6 | 4 |
| Hops | Green | 6 | 4 |
| Water | Blue | All | All |
2. Card Phase
Retrieve harvested cards from last round into your hand.
Draw until you have 5 cards.
Reveal 3 new exchange cards into shared spaces.
3. Action Phase
On your turn, play a card from your hand to make one of three actions:
- Harvest & Store: Collect the resources shown at the top of the card.
- Brew/Bake: Spend the resources shown in the middle of the card (on the chalkboard) to gain the commodity pictured (either beer or bread) by playing it to your brewery or bakery. Then flip the card face-down. It's now sold. (You must have an open space unless upgrades let you hold more.)
- Upgrade & Clean: Remove any facedown cards from the brewery and/or bakery, then slide the card under your side of the board. You gain a bonus on that card.
- In Dry years, you may swap a card in your hand with one in the Exchange card space and do any of the above actions. But you must play that card immediately.
4. Windmill Phase
The player with fewest resources gets the windmill (first player token). In a tie, the token goes to the person who did not hold it in the last round.
Advance the year marker. The game ends after year six.
Endgame & Scoring
Add up the numbers printed on the coins of all sold beer cards. Do the same for all sold bread cards.
Apply any bonuses granted by upgrades.
The lower of the two totals is the player's final score. The player with the highest of those scores wins.
In case of a tie, the player with the higher score of their other commodity wins. If this does not break the tie, player who does not have the windmill wins.
Upgrades
Upgrades are a key part in enhancing your ability to produce beer and bread. Multiple copies of the same upgrade stack (add up), if applicable.
"Collect" a resource means it must be taken from the field/river and put into storage. If all the resources of that type are gone from the field, you cannot collect any more. Any tokens that cannot be stored (due to capacity) must be offered to the other player.
Types of Upgrades:
- Increasing storage capacity.
- Improving resource collection (e.g., get from supply when fields are empty).
- Enhancing cleaning or production
- Flexible resource substitutions
- Scoring boosts
Quick Summary Table
| Phase | What Happens |
|---|---|
| Seeding | Fields are seeded with many (fruitful year) or few (dry year) resources. |
| Card |
|
| Action | Play cards to Harvest and Store, Produce and Sell, or Upgrade and Clean. On Fruitful years, hands are passed to the opponent after a play. On Dry years, you may swap a card with one in the exchange and play it. |
| Windmill | First player token goes to the player with the fewest resources. Year marker advances. |
