我是大老板
六张投资者牌被洗牌,一张面朝上发给每位玩家。任何未发给玩家的投资者卡都暂时搁置一旁。影响力牌组被洗牌,每个玩家发五张牌面朝下。投资者按字母顺序排在第一位的玩家先走。起始玩家右侧的玩家将美元标记放在游戏板上的任何空间。
游戏版图上的每一个格子代表一项潜在的生意。其上包括两项信息:达成生意所需的投资者人数以及回报投资者的分红数量。
轮到玩家时,玩家可以就美元标记所在的交易或掷六面骰子的交易展开谈判。如果玩家掷骰子,美元标记会绕著游戏板顺时针前进,将可用交易计算为空格。一旦美元标记静止,玩家可以尝试协商该交易或绘制三张影响力卡。如果通过抽牌,玩家的手牌超过 12,则玩家选择将哪些牌丢弃到极限。
如果玩家选择进行交易,玩家将与代表投资者的玩家协商如何分配所涉资金。金额是写在空间上的股息数量乘以写在交易板块上的股票价值。任何或所有玩家都可以使用他们的影响力卡来影响交易的结果:
无论投资者是否在场,氏族卡都可以代替投资者行事。
旅行卡让投资者无法参与谈判。有些是特定於特定投资者的;有些对任何投资者都很疯狂。
招聘卡只能以三张为一组打出。每组招聘卡能够挖角一名其他玩家的投资人为己所用。
将大老板卡交给主导谈判的玩家。
停止卡立即停止旅行、招募和 Boss 影响卡的效果
达成交易后,球员将从银行获得报酬。游戏板空间被Deal 瓷砖覆盖(有效地关闭了进一步游戏的空间),美元标记移动到下一个开放空间,并与下一位玩家继续游戏。
一旦进行了九次交易,则在每次后续交易后掷骰子以确定游戏是否结束(每次都增加赔率)。谁拥有最大的资金,谁就赢了!
玩家人数: 3 - 6
游戏时长: 42 mn
复杂度: 2 / 5
在线上玩 我是大老板 以及 846 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
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在线上玩 我是大老板 以及 846 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费.
玩法简介
I'm the Boss! is a board game by American designer Sid Sackson. It is a negotiation game in which a group of players compete and cooperate to put together profitable business deals. The goal is to make the most money. I'm the Boss is currently published by Gryphon Games, after the Face2Face Games edition. It was previously published as Kohle, Kies & Knete.
Components
- A game board with a circular track of sixteen spaces, each depicting share volume and investors of a potential deal.
- Fifteen tiles showing the share prices of deals, numbered 1 to 15 ("Deal" cards).
- A supply of light card stock play money.
- One dollar sign shaped marker.
- One die.
- Six cards representing investors.
- A custom deck of 98 cards ("Influence" cards).<ref>Template:Cite web</ref>
Rules
The money is sorted into denominations. Each player is randomly issued investor cards (usually one), with remainders placed face up near the board. The player with the first investor alphabetically will play first; the player to their right chooses which board space to place the dollar marker upon. The deck is shuffled and each player is dealt five cards. The tiles are sorted in order and placed on the board.
Players act in turn. On each game turn, the acting player may either leave the marker in place or roll the die and advance the marker. If they do the latter, they may either play the new space or draw three cards from the deck.
If a player does not draw cards, they may attempt to make a deal based on the current board position. Notations on the board dictate which investors must be involved to close the deal, as well as the number of shares that will pay out. The tile indicates the share price. Most spaces offer choices as to which investors to involve, while some do not.
In order for a deal to occur, players who control the required investors must agree to the terms proposed by the acting player. Terms may only specify which investors will be involved and how the total proceeds of the deal will be distributed: no other offer of consideration is legal play. Players need not control an investor involved in the deal in order to be included in its terms. In particular, the acting player may propose a deal where they draw proceeds merely for the service of allowing the deal to go through.
If an agreement is reached, the proceeds (share price × number of shares) are distributed as agreed. The current tile is placed over the current board space, indicating that the deal was done. Such spaces are skipped in future board movement. If the acting player cannot bring negotiations to a satisfactory conclusion, they may end their turn. No proceeds are generated and the current tile and board space remain as before.
At any time during negotiations, cards may be played. These can have a variety of effects under different circumstances, including:
- Bringing a temporary proxy for one of the investors (a "Clan card") into play for the duration of the deal.
- Rendering an investor (or proxy) ineligible for the current deal.
- Taking ownership of an investor from another player, or from the face-up pool.
- Taking over the role of the current player ("The Boss"), both in approving the terms of the deal and in subsequent passing of the turn order.
- Cancelling the effect of another card play.
The game ends after the conclusion of one of the last few deals on the tile stack. From the tenth tile onward, there is an increasing probability (marked on the reverse of the tile) for a die roll to immediately end the game. The game ends automatically after the fifteenth tile, if it is reached.
The player with the most money is the winner.