开膛手杰克
在开膛手杰克中,两名玩家其中之一将扮演开膛手杰克,同时将是桌游中八位人物之一。这名玩家知道哪位人物是开膛手杰克,目标就是从街区中逃离,越快越好(或者在八个回合内避免被指控)。另一名玩家扮演一位独立的调查者(不代表桌游中的任何一个人物)并将要试图去猜测杰克的身份,但是他只能在游戏中做出一次指控!
每回合中,两位玩家移动角色,使用能力及把他们置于阴影或灯光下。当回合结束时,目击者将指出Mr. Jack近在眼前 — 即该角色处于灯光下或与其他角色相邻 — 或仍未可见 (独自藏于阴影中)。如此,侦探可以分辨出谁是无辜的。随着时间过去,侦探尽力排除疑犯,而Mr. Jack则尽力逃走。两位玩家都需要的是直觉,逻辑推理以及冷酷无情。
玩家人数: 2
游戏时长: 14 mn
复杂度: 3 / 5
在线上玩 开膛手杰克 以及 729 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
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在线上玩 开膛手杰克 以及 729 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费.

玩法简介
For tips on how to play Mr Jack, see Tips_mrjack
Setup
- All characters are placed suspect side up on the board, along with manholes, lit gaslights and police cordons.
- Mr Jack draws an alibi. That is his identity.
- The rest of the alibis are placed in a stack next to the board.
- Mr Jack starts visible.
Game play
- On odd rounds, the detective starts first. On even rounds, Mr Jack starts first.
- Draw 4 character cards from the deck and place them next to the board. On odd rounds, shuffle the deck first.
- The starting player chooses a character and activates their ability.
- Then the opposite player chooses two characters and activates their abilities one by one.
- Finally, the starting player activates the last ability.
- Then, Jack must declare whether he is visible.
- He is visible if he is next to a gaslight or another character.
- According to his answer, the detective clears some people.
- After that, some gaslights maybe shut off. Remove the lit token equal to the round number from the game.
- Some special tiles have different effects. Obstacles cannot be crossed by anyone except Stealthy.
- Police cordons block exits from available to escaping. Manholes can be used to travel to another manhole if not covered.
End of the Game
- Once per game, the detective can move another character onto Jack and confronts him.
- If the detective is right, they win. Otherwise, Jack wins.
- If Jack escapes when he is invisible, he wins.
- If eight rounds have passed and Jack is not caught, he wins.
Character Powers
- Sherlock Holmes: Move 1 to 3 spaces, then draw the first card from the alibi deck and look at it secretly.
- John Watson: Move 1 to 3 spaces then choose his final direction. All characters on the line (except Watson) are visible.
- John Smith: Move 1 to 3 spaces. Must move a lit gaslight before or after moving.
- Inspector Lestrade: Move 1 to 3 spaces. Must move a cordon before or after moving.
- Miss Stealthy: Move 1 to 4 spaces. May cross any hex while moving, but must stop on a street hex.
- Sergeant Goodley: Move 1 to 3 spaces. Must use 3 moves to move any characters towards him before or after moving.
- Sir William Gull: Move 1 to 3 spaces. May swap places with any other character instead.
- Jeremy Bert: Move 1 to 3 spaces. Must move a manhole cover before or after moving.