提戈梅公会
在提戈梅公会中,每个玩家都从他们个人地图板上的一个城市开始。
洗牌地形卡牌,然后一张一张地翻开这些牌中的大部分。根据显示的地形,每个玩家在他们的版图上放置连接到他们的起始城市或其他立方体的立方体。你想在你的版图上完成区域,穿越海洋到新的陆地,并在棋盘上建立新的城市。您可以探索倾覆的船只寻找宝藏 - 这为您提供了特殊的放置功能 - 并在地点之间创建链接连接以获得奖励积分。所有玩家都可以完成共同目标,先完成目标的玩家得分更高。
在一个回合结束时,所有方块都会从每个棋盘上被移除,只留下城市,所以如果你没有建立新的城市,就会被困在同一个地方。
提戈梅公会包含多张的四种不同地图,游戏的设计使您可以一个人同时操控多张地图进行游玩。
玩家人数: 1 - 4
游戏时长: 16 mn
复杂度: 2 / 5
在线上玩 提戈梅公会 以及 1287 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 提戈梅公会 以及 1287 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Goal
The goal of the game is to earn as many coins as possible. Players earn coins by placing explorers on cities, ruins, or discovery towers. Players can also create trade routes between cities, the capital, or other villages.
Gameplay
The game consists of 4 eras. In each era, players will take simultaneous turns after revealing explore cards until the exploration deck is exhausted.
At the end of each era:
- All explorers (cubes) are removed from the maps. Villages, trading posts, treasure tokens, and discovery towers are left on each player's maps.
- The next era's explore card is added to the exploration deck.
The game ends at the end of the 4th Era and the player with the most coins wins.
Spaces
There are 4 basic terrains to explore:
- Grassland
- Desert
- Mountain
- Sea
Each terrain space can be 1 of 5 different types:
Blank Spaces
Empty spaces where Villages may be placed.
Coin Spaces
Earn coins when explored.
Ruin Spaces
Special sea terrain; earn a Treasure Card when explored.
City Spaces
Connect 2 City Spaces to create a trade route.
Discovery Spaces
Special "wild" terrain; earn coins when explored.
Exploration cards
There are 5 basic exploration cards that will be available in every era:
- Explore one mountain space
- Explore up to two desert spaces (need not be adjacent)
- Explore up to two grassland spaces (need not be adjacent)
- Explore up to three sea spaces (must be adjacent and in a straight line)
- Explore up to two spaces of any terrain (must be adjacent; need not be the same type)
In addition, there is an era card for each era. The card(s) for the current and all previous eras will be shuffled into the exploration deck with the five basic cards.
The first time each era card is drawn, each player will draw two cards from the investigate deck and choose one to keep. They will use the associated special exploration action every time that era card is drawn, immediately and in future eras.
The fourth era card is special. Instead of drawing new investigation cards, each player will choose one of their existing investigation cards from eras I, II, or III to use. That action will be used immediately, as well as when its own card is drawn.
Placing explorers
Players may simultaneously place explorers based on the currently revealed explore card.
Players must place their explorers directly adjacent to the following:
- The capital space
- Previously placed explorers
- Player villages
Place explorers one at a time. All special actions (below) occur immediately upon placing the necessary explorer. If there are still explorers to be placed, they will continue to be placed after the action is completed.
Discovering villages
Discover new villages by fully exploring a region in a single era.
A region is a contiguous group of tiles of the same terrain.
When a region is fully explored for the first time, immediately replace an explorer on one of the blank tiles in that region with a village. Then, score coins equal to the current era.
Each region may only have one village.
Villages will not be removed at the start of each era, as opposed to explorers.
Creating trade routes
Connecting 2 city spaces creates a trading route. Cities can be connected with a chain of explorers, villages and/or your capital.
When creating a trade route, multiply the values of both cities and gain that amount of coins.
Then, cover up one of these cities with a trading post. This city can not be part of a trading route anymore.
Discovery spaces and towers
Discovery spaces are "wild" terrain, which means it can be explored with any type of exploration action.
When explored, gain coins based on how many other Discovery Spaces have been explored by the player (6/8/10/14).
Then, cover up the space with a Tower. This space can not be scored again.
