火车岛:全员出发
欢迎来到列车岛,你是一名列车长兼建造者。你将建造列车,装载各种货物来完成岛上的合约,同时还要将乘客送到目的地。
Isle of Trains: All Aboard 是一款以卡牌为主的引擎构筑游戏,卡牌有著多种用途:你可以将卡牌作为火车头,货车,客车或是建筑物,用来增强你的列车效能和能力。卡牌还可以用於支付新车厢和建筑物的建造费用,或者你可以将卡牌用作货物,并将其装载到可用的货车上。
你还会拥有一些乘客,他们希望被送到不同的目的地。当你建造客车和特定车厢时,你将从袋子中随机抽取这些乘客。然后你可以将乘客装载到任何可用的客车中。当乘客被送到目的地时,他们将给予你即时的强大奖励!
在游戏中,将货物和乘客装载到对手的列车是非常重要的,因为这将为你带来额外的奖励!但这也会帮助其他玩家更接近他们的目标,因为他们可以使用这些货物或乘客获得大量终局分数!
游戏在完成一定数量的合约,或是递送一定数量的乘客后结束。你藉由建造自己的列车、完成合约和递送乘客来获得大量分数,并取得胜利。
在 Isle of Trains: All Aboard 游戏中,你需要在下列几件事取得平衡:列车升级的需求、将货物或乘客装载到对手的列车来获得奖励、抢先将货物和乘客送到目的地。有效地建造你的引擎,成为列车岛上最伟大的列车长!
玩家人数: 2 - 4
游戏时长: 63 mn
复杂度: 2 / 5
在线上玩 火车岛:全员出发 以及 952 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 火车岛:全员出发 以及 952 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Note: Rules are a rough draft -- please also refer to rule book
The object of the game is to fulfil two of the six contracts.
In order to do this, you first fulfil the primary contract (two goods) and then complete one of the secondary contracts. Once your first contract is complete, you can choose your second contract.
How to play
On your turn, you can do two of the below actions, including the same action twice. At turn end, the market refreshes and that player can keep at most 5 cards in their hand.
The actions are:
Take
Build
Load
Deliver
Take
Take a card from the face up display, the deck, or a passenger from the bag.
If you wish to take a passenger, but the bag is empty, take 1 VP instead
Load
Loading allows you to add cargo to your cars or an opponent's cars, using cards in your hand or passengers. (Bonus load actions must be on your own car.)
Load a card or passenger onto a car that's not full yet and takes that resource (cargo or passenger)
The car's type and capacity is listed above the car
If you load a wild cargo, it becomes the cargo that car takes
If you load onto an opponent's car, you get the listed bonus (No bonus for loading your own cars)
Benefits from loading are always given in left to right in the order they are displayed, i.e. if you can't use the first benefit until you gained the second benefit, you can't go back and take the first benefit
You may load a second face down card with your load to get rid of it and count it as the cargo
Build
The sequence of this action depends on if you are extending your train, upgrading a previous car, or creating a building
After this sequence is complete, if applicable, the new feature may grant you additional Passengers, take these now
You can have multiple Caboose Cars
You can only ever have ONE engine
You can only have one active building (i.e. a new building would replace the old one)
You can have duplicates of car types
1) Play a new car
To play a car, discard its cost in other cards then place it in the rightmost empty space
Note: You may not play a car that would exceed your engine's weight limit
2) Upgrade an existing car (of the same type)
You can upgrade a car of the same type by paying the difference in other cards
You can skip levels when upgrading e.g. level 1 to 3
The old car is discarded
3) Play a building
To play a building, discard its cost in other cards
Deliver
Delivering allows you to perform deliveries to one location as below. Note taking contracts or filling a passenger delivery row moves the progress track one step toward game end.
Multiple delivery types can be made to the same location, i.e. pick ONE location and perform as many of the below options as you wish or are able to
1) Deliver to a Primary Contract
To perform this type, you must NOT have an Island Card
Deliver the required cargo shown on the left bronze banner on the map for that location
Advance the Progress train forward one space
Take the Island Card from the map and place it in your personal area
2) Deliver to a Secondary Contract
Once you have an Island Card in your personal supply, you can aim to complete ONE of the two Silver banners
Once fulfilled, slip it under your engine in such a way that it shows which of the two banners you completed
3) Deliver a Passenger to a Ticket Tile
If you have a passenger, you can deliver it to the matching color location
Place it on the leftmost unoccupied space and gain that reward
Once the final slot on a Ticket Tile is taken, advance the Progress Train one space
4) Deliver a Special Delivery
Discard any cargo and/or passengers to gain 2 cards each
Game end
Completing 4/5/6 progress in a 2/3/4 player game ends the game. (Running out of cards in the deck/discard also ends the game.)
Everyone gets one final turn (including the player who ended the game)
The player who took the action which caused the end of game via Progress takes the Train of Progress, if game ended by cards running out then no one gets the Train of Progress
To re-iterate, BOTH deck AND discard need to be exhausted for a card depletion end game
Players add up their points from trains, buildings, and contracts.
- Points from trains
- Points from buildings
- Points from contracts
- Point tokens during the game
- +1 point per loaded good remaining
- +1 point to a player ending the game (if by progress)
(Tiebreaker is longest train, then most train points)