花砖物语
葡萄牙国王曼努埃尔一世在参观西班牙南部的阿尔罕布拉宫时,被摩尔人装饰瓷砖的惊人之美迷住了。经摩尔人介绍,上色瓷砖(最初时白色和蓝色瓷砖)被葡萄牙人完全接受。国王对阿尔罕布拉宫的内部美景感到敬畏,立即下令用类似的瓷砖装饰他在葡萄牙的宫殿。作为一名瓷砖铺设艺术家,你面临着装饰埃武拉皇宫墙壁的挑战。
在花砖物语中,玩家轮流从供应商处向玩家板绘制彩色瓷砖。在这一轮的晚些时候,玩家根据他们如何放置瓷砖来装饰宫殿来得分。对特定的模式和成套动作加分;浪费的补给会损害玩家的得分。游戏结束时得分最多的玩家获胜。
玩家人数: 2 - 4
游戏时长: 12 mn
复杂度: 1 / 5
在线上玩 花砖物语 以及 586 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费.

在线上玩 花砖物语 以及 586 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费.

玩法简介
Azul is a game about picking up sets of tiles to build a mosaic wall.
Setup
- Each player's board starts on its coloured side. Each player starts with 0 points.
- Place 5 factory displays for 2 players/7 for 3 players/9 for 4 players in a circle in the center of the playing area.
- Place 20 tiles of each colour (white, red, yellow, blue, black) into the bag. Then fill each display with 4 tiles.
Gameplay
- The starting player places the starting player marker in the center of the table and starts the first turn of the round.
- On your turn, pick all tiles of the same color from one of the groups in the "display" or the "center". If you pick from a group in the display, move the rest of the tiles in that group to the center. If you are the first to pick from the center this round, take the starting player marker and place it on your "floor line" (which will cost you one point during scoring a round).
- Then, add the tiles to a "pattern line" (first line 1 space, second 2 spaces and so on). A line can only hold one colour. When you complete a line it will move from the "pattern line" to the line on its right to the wall. You can only put one tile of each colour into each row of your wall, so you cannot put tiles into your pattern line if you have already completed that color in that row in your wall. If you picked up more tiles than can fit in your pattern line, the rest goes to your floor line (which will cost you points during scoring a round).
Scoring
After all tiles are taken, check your pattern lines from top to bottom. If a line is complete, move the rightmost tile to the corresponding place, score accordingly and discard the rest from that line. Else, those tiles stay in your pattern lines for the next round.
- Each new tile is immediately scored.
- If there are no adjacent tiles, score 1 point.
- If there are adjacent horizontal tiles score 1 point for each tile in the horizonal row linked to that tile, including the tile you just placed.
- If there are adjacent vertical tiles score 1 point for each tile in the vertical column linked to that tile, including the tile you just placed.
- If there are both adjacent horizontal and vertical tiles then perform both of the above two scoring steps. In this manner the tile you just placed gets scored twice
- Next, if you have any tiles in your floor line, lose points accordingly. Remove them (except the starting player tile) afterwards. Your score cannot be less than 0.
End of the Game
- If any player has a horizontal line of 5 tiles on their wall, the game ends after that round.
- Score 2 points for each horizontal line of 5 tiles.
- Score 7 points for each vertical line of 5 tiles.
- Score 10 points for each colour with 5 tiles on the wall.
- The player with the most points wins the game. If there is a tie, the player with more completed horizontal lines wins.
Variant option (gray board)
The main difference is that in the placing phase you can decide which column of each line to put your tile in. Note that you can't place the same color in the same column twice.