时空乱序
时间是26世纪末,地球正在从灾难性的大爆炸中缓慢的复苏,这造成人类在几个世纪内大量灭绝,异常的天气也导致大部分地表也变得无法居住。幸存者们分成四种完全不同意识形态的族群,称之为派系,目的是根据自己理念来重建世界:和谐派,统战派,天演联盟,以及救赎派。四个派系的追随者们生活基本隔离,过著表面看似和平的日子。他们唯一的交集只在地球上最后一个大城市,被称为首都。
藉由替大灾难后出现的神秘时空裂缝补充能量,各个派系可以穿越时空回到过去的特定时间。这举动让他们的目标有更大幅度的进展,虽然过多的干预可能会导致时空的连续性发生断裂。但有件比这些更重要的问题:如果透过时空裂缝中所得到的讯息可信,那麽一场更可怕的灾难将会到来:一颗小行星携带著被称为是零号元素的神秘物质正朝著地球而来。更奇怪的是,科学家们表明这颗小行星的能量特徵与几世纪之前的爆炸相符...
时空乱序有著独特了两层式工人放置系统。遨游於首都或是冒险前往受灾地区来获得资源,玩家们不仅需要各式各样的专家们(工程师、科学家、行政人员和天才),还需要穿著机甲来保护与强化他们 — 而这两者都是供不应求。
玩家人数: 1 - 4
游戏时长: 70 mn
复杂度: 4 / 5
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在线上玩 时空乱序 以及 969 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Buildings: yellow: power plant, gray: factory, blue: life support, red: lab.
Relevance of the Setup Choices to Gameplay (Symmetry and Asymmetry)
Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power. Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.
Double-check your evacuation condition
Your path board will list your evacuation condition. After the asteroid impact, you may use a worker in an exosuit to complete your evacuation action once. If you do, then you receive the points listed on your path board in exchange for the tasks described there. Small symbols can be difficult to read, so double-check the written evacuation condition. Geniuses can not be used as other workers to fulfill an evacuation condition.
Small reminders to avoid scanning the rulebook
Warping in a worker requires that a water be spent; warped-in water can be used. To remove a warp tile showing a worker, shift focus to the correct era and then move an alert worker from your player board to the general supply.
Alert workers who are not placed remain alert for the next round.
Geniuses gain the bonus connected to the worker they are emulating. E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.
Power-plant actions are always referenced to the current era, not to the location of the focus token. Therefore the following is legal. Use a power plant to shift focus to N eras before the present, remove 1 warp tile, and move up the time-travel track. Then on a later turn in the same era, use a second power plant to shift focus to N eras before the present, remove a second warp tile, and move up the time-travel track again. The focus marker does not shift, but it still counts as time travel because power plants actions are always referenced to the current era, not to the location of the focus token.
End Game Scoring
Reminders about how scoring works at the end of the game.
- Untangle the Continuum - each player must fulfill every outstanding Warp tile; this does not count as time travel. Each warp tile unfulfilled scores -2 VP.
- Score Endgame Condition cards - 3VP for each condition they meet; in case of tie, all tied players get 3VP.
- points from Anomalies, Superprojects, Time Travel, Morale, VP tokens.
- Breakthroughs - Each breakthrough is worth 1VP; sets of three breakthroughs of different shapes is worth an additional 2VP/set.
Tiebreaker: Most water, then most total resources.
BGA Interface
When you build a superproject, click the single space on your player board that will become the leftmost of the two spaces taken up by the superproject.