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Nekonyancer

让我们来学习怎么玩 赛马彩票 !

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本教程的存在归功于:Nekonyancer
0000
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed2590e094.13977622.jpg[/img] 你是一个赛马的新手! 每一轮,你将预测比赛的获胜者,然后使用卡片使预测成为现实! [green][tip] 本教程在电脑上观看最佳![/green]1archivecontrol_editmode_centercomment000
Nekonyancer[blue]每次赛事有 5 个步骤:[/blue] *1.* 选择赛事种类,发牌。 *2.* 预测。 *3.* 移动马匹。 *4.* 决定胜出马匹。 *5.* 得分!2archivecontrol_editmode_centercomment000
Nekonyancer*第一步:确定种族类型,发牌。*---正如你在顶部看到的,有四种可能的种族类型可供选择: *平坦:*基本比赛。 *障碍赛:*特色为[green]*篱笆。*[/green] *越野赛:*特色为[green]*篱笆*[/green]和一条[blue]*河流*[/blue] *线束:*具有线束空间。 (我们稍后看见。)3archivecontrol_editmode_centercomment000
Nekonyancer由 [red]*第一位玩家*[/red]决定我们将举行什么样的比赛! 看起来是我们的! *单击越野赛。 将河流放在[blue]指示的栏中。[/blue]*4premierjoueur11941354010style_2 16 case_8_1 2 case_8_2 2 case_8_3 2 case_8_4 2 case_8_5 2 case_8_6 2 case_8_7 2 premierjoueur11941354 1
Nekonyancer此[green]*篱笆*[/green]和[blue]*河流*[/blue]很简单。 [green]*篱笆*[/green]阻挡向后移动。 一旦马经过篱笆,它们就不能在篱笆后面移动。 马匹无法在[blue]*河流*[/blue]上完成移动2archivecontrol_editmode_centercomment649d10ba92b9400
Nekonyancer接下来,第一位玩家必须决定接下来的赛事中,每个玩家将被发*多少张牌*。 *单击顶部的7!*3archivecontrol_editmode_centercomment649d10ba92b9410button_7 16
Nekonyancer*第 2 步:预测!*--这是你的[red]*票。*[/red] 在票上,你可以预测*第1 、第2 名*和*第3 名*排名。 您只能对每匹特定的马预测*一次。*因此,您无法预测一匹马会同时获得第一、第二和第三名!1pari11941354649d10c297c6300pari11941354 6
Nekonyancer通常情况下,最好根据自己的发[blue]*牌*[/blue]进行预测。 嗯... 我们有很多牌能影响黄、黑、绿三色的马。 *点击绿色3,将其作为您的第一名预测获胜者*1card_26649d1119daeef10card_2 2 card_5 2 card_16 2 card_26 2 card_28 2 card_36 2 card_41 2 jeton_11941354_3 16
Nekonyancer*接下来,选择黄色作为我们的第二名预测*1jeton_11941354_6649d111d8816310jeton_11941354_6 16
Nekonyancer*接下来,选择黑色作为我们的第三名预测*1jeton_11941354_7649d11203640110jeton_11941354_7 16
Nekonyancer*最后,点击绿色复选标记锁定您的预测*1jeton_11941354_11649d1128be28810jeton_11941354_11 16
Nekonyancer[green] 太好了! 我对於这场比赛有好的预感。[/green] 顺便说一下,这些[blue]*两个空白按钮*[/blue]将允许您将预测槽留空。 有了这些,我们可以预测,比如说,蓝色将排名第一,红色将排名第三,而没有第二的预测。1jeton_11941354_8649d112eb453600jeton_11941354_8 2 jeton_11941354_9 2
Nekonyancer*第三步:打牌*---玩家现在将轮流从手中打牌。 有两种类型的卡: [blue]*•上面有两匹马的卡片。*[/blue] [red]*•有1匹马和一支箭的牌。*[/red] 让我们先来了解一下这两张马牌。1card_26649d116c5321f00card_2 1 card_5 2 card_16 2 card_26 1 card_28 2 card_36 2 card_41 1
Nekonyancer这些卡片允许您移动卡片上的一匹马*相邻于另一匹马*在卡片上。 相邻表示上面/下面/左面/右面。 [red]不是斜的![/red] 我们试试看! *点击这张牌。 点击橙色马匹。 然后继续下一步。*2card_5649d116c5321f00card_5 16
Nekonyancer橙色马匹的所有可能目的地现在都*高亮*显示。 *将橙色移动到黑色前面的空间*3case_6_4649d116c5321f10case_5_4 16
Nekonyancer[green]很好[/green] 现在我们的对手要打牌了。1cheval_1649d1be0e3d6d00
Nekonyancer*下一个转弯!*让我们来了解一下单马牌。 当您使用一个时,您只需在任何正交方向(上/下/左/右)将指定的马移动指定的空格数。1case_11_564a13eab3186c01
Nekonyancer我们试试看! *选择这张牌 将红色向上移动,进入紫色的空间*2card_2664a13eab3186c10card_26 16
Nekonyancer[red]我们又骑上了一匹马![/red]每当发生这种情况,你都可以把那匹马推到附近的空地上。 我说 *相近*而不是 *相邻*,是因为对角线空间在推动时是合法的!1cheval_264a14398327e500
Nekonyancer我知道你在想什么,但答案是不。 你不能引发连锁反应。 我们不能把紫色推到绿色马的空间里,然后再推绿色。 已推的马不能推。 [red]它们是马儿,不是多米诺骨牌![/red]2cheval_264a14398327e500
Nekonyancer*向后推紫色*3case_3_264a14398327e510case_3_2 16
Nekonyancer很好! 我们讨论了两种主要的运动类型。 让我们玩完这只手的剩余部分,这样你就可以感受到比赛的进展了! *使用此卡将黄色移动到橙色前面!*1case_10_664a14c845ded711card_16 16
Nekonyancer我们正要跳过篱笆和河。 这里有一个提醒: [green]*篱笆*[/green]阻挡向后移动。 无论出于何种原因,都不能在 [blue]*河流*[/blue] 上登陆。1case_8_464a14cbe54aeb00
Nekonyancer幸运的是,我们有一张可以让我们安全地过河! *打出这张牌! 移动黄色跨过河流!*2case_10_664a14cbe54aeb11card_2 16
Nekonyancer记住,我们希望绿色获得第一名! *打出这张牌! 移动绿色到黄色前面!*1case_12_764a14cdee0c9811card_36 16
Nekonyancer*现在把黑色移到黄色后面*1card_2864a14d051d5e210card_28 16
Nekonyancer*最后,让绿色移动到领先位置!*1card_4164a14df4dd2fe10card_41 16
Nekonyancer[green]好了,比赛结束了![/green] BGA现在将自动执行步骤4和5:*确定获胜者*和*得分。*1archivecontrol_editmode_centercomment64a14e14d8d7000
Nekonyancer请注意,红色和橙色目前[blue]*并列*[/blue]第四名。 当马匹并列时,BGA 将自动使用 *Photo Finish* 卡来确定哪一匹马领先于另一匹马。2cheval_164a14e14d8d7000cheval_1 2 cheval_5 2
Nekonyancer现在我来复习一下[green]得分[/green]的工作原理。 如果您的*1*名预测完全正确,您将获得*7*分。 同样,第二名得5分,第三名得4分。 这些被称为*获胜赌注*1jeton_11941354_664a14e31b02c100
Nekonyancer如果您对第 1 名/第 2 名/第 3 名的预测有误,但该马仍出现在前 3 名中,这称为[blue]*显示投注,*[/blue],其价值为*3 分。* 例如,我们的对手预测布莱克将获得第二名。 布莱克最终排名第三。 因此,这是一场表演赌局,他们得了 [red]*3 分。* [/red]2jeton_11941354_664a14e31b02c100pari_11941354_4 2 pari_11941354_5 2 pari_11941354_6 2 jeton_92143487_7 1
Nekonyancer如果您投注的其中一匹马甚至没有进入前三名,这被称为[red]*不出场。*[/red] 每个 "不出场 "投注将被罚[red]1分![/red] 对手的 [blue]*蓝色*[/blue] 下注没有成功,因此他们输掉了一分。3jeton_11941354_664a14e31b02c100pari_11941354_7 1 pari_11941354_8 1 pari_11941354_9 1 pari_11941354_10 1 jeton_92143487_4 2
Nekonyancer最后,还有*Trifecta奖金* 如果您的3次下注*完全正确,*您将获得额外的*5*分! 如果您的3注*中*或*显示,*您将获得额外的*2*分!4pari1194135464a14e31b02c100
Nekonyancer[blue]在这场比赛中,我们得分...[/blue] 第一名得7分。 第二名得5分。 第三名得4分。 Trifecta得5分。 *总计21分* [red]我们的对手得分:[/red] 表演得3分。 无演出-1分。 *总计2分*5pari1194135464a14e31b02c100
Nekonyancer[red]接下来我们开始第二场比赛![/red] 这次我们的对手将选择牌的样式和数量!1archivecontrol_editmode_centercomment64a14e34f2b5000
Nekonyancer他们选择了一场*“驾驭比赛”* 你看到那些有[blue]*蹄印*[/blue]的空格了吗? 任何在这些空格中结束比赛的马匹都将被[red]*自动取消资格!*[/red] 这意味着它们将 不出场!1archivecontrol_editmode_centercomment64a14e427e08900case_8_1 2 case_12_1 2 case_10_2 2 case_14_2 2 case_9_3 2 case_13_3 2 case_11_4 2 case_15_4 2 case_9_5 2 case_13_5 2 case_10_6 2 case_14_6 2 case_8_7 2 case_12_7 2
Nekonyancer好了,我想你已经看够了! [green]最后一场比赛后,谁得分最多谁就赢![/green] 比赛场次取决于玩家人数以及您在大厅中选择的是*短*局还是*长*局。 *玩家*.. *种族* 2............. 4 或 6 3............. 3 或 6 4............. 4 或 8 5............. 5. 6............. 6.2archivecontrol_editmode_centercomment64a14e427e08900
Nekonyancer[blue]*感谢您参与本教程的Ticket Gagnant!*[/blue] 如果您对本教程有任何疑问或意见,请随时发送给*Nekonyancer*讯息! 非常感谢*Mistergos*将这款游戏带到BGA! 玩得开心! :D3archivecontrol_editmode_centercomment64a14e427e08900
Nekonyancer

…现在你已经准备好迎接首场游戏了!


现在就玩 赛马彩票!

加入BGA,在线玩1 189款桌游,和朋友们以及10 703 000位来自全世界的玩家一起游戏 :)



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赛马彩票 规则:互动式教程
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Ticket Gagnant

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『ティケ ギャニョン』の遊び方・魅力をご紹介!
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Designer: Jean-Christophe Bouvier, Celestine Bouvier

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Developed by: Mistergos

Release 230626-1554

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