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Nekonyancer

让我们来学习怎么玩 里斯本集市 !

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本教程的存在归功于:Nekonyancer
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Nekonyancer欢迎来到... [img]https://x.boardgamearena.net/data/tutorials/img6785ec71000b10.19709777.jpg[/img] 在游戏中, 玩家将通过在里斯本市集开设 *摊位* 和 *餐厅* 来吸引客户! [blue]*在游戏结束赚最后钱的人就是赢家!*[/blue]1archivecontrol_editmode_centercomment000
Nekonyancer在你的回合,你可以从四件事选择一件来执行: *- 开一个市场摊位.* *- 开一间餐厅。* *- 吸引客户.* *- 拿一个金币。*5archivecontrol_editmode_centercomment000
Nekonyancer首先, 让我们学习怎么开 *市场摊位.* 这是你的 [red]*库存区*[/red]. 如你所见, 你已经有了3个 [blue]*摊位: 鱼, 番茄, 和花.*[/blue] [tip] 在你回合开始时, 如果这里的3个摊位都是一样的, 你可以选择用3个随机摊位替换掉它们!6playername_1000marketplayer_1_28 7 marketplayer_1_35 7 marketplayer_1_2 7 playername_1 6
Nekonyancer当放置摊位时, 你可以选择市场里的 *任意公开区域* . 目前, 市场上有许多区域带有[blue]*灰色餐厅板块*[/blue] . 他们同样被视作 *公开区域* ! 让我们尝试看看! *1. 选择鱼摊位.* *2. 选择指定的市场区域.* *3. 选择最上方 "开设市场" .*8playername_1010restaurant_3_3 18 marketplayer_1_28 17
Nekonyancer*做得不错!* 当放置摊位时, 你必须数同一 *行* 以及同一 *列*摊位的数量. 这两个数字都要加上你将要放置的这个摊位. *二者中更高的数字将是这个摊位的成本!* 在此, 这一行只有一个摊位, 这一列只有一个摊位, 所以这个摊位将花费 *1 金币.*1market_3_362280301a701000
Nekonyancer放置市场后,我们需要检查[blue] *自己摊位的入口处(无论直排或横排)* [/blue]是否有客户。 不,还没有客户! 我们等等再来谈顾客。2market_3_362280301a701000custboard_0_3 7 custboard_6_3 7 custboard_3_0 7 custboard_3_6 7
Nekonyancer在我们放置鱼铺摊位的方块上有一块*灰色的餐厅瓷砖*。 这块瓷砖现在已经在我们的库存中。 请注意,它被翻转到[red] *有颜色的那面* [/red] 。 我们可以在之后的回合将其作为*开张的*餐厅放置!3restaurant_11_S_862280301a701000restaurant_11_S_8 6
Nekonyancer最后,在放置一个摊位后,我们需要给自己的库存补充一个新的摊位。 [tip]如果这里的所有摊位都*相同*,你可以选择用三个*新*摊位替换,然后再选一个放入自己的库存中。 *1. 选择花铺摊位。* *2. 选择顶端的“选择市场”。*4market_762280301a701010pickmarket 18 market_7 17
Nekonyancer*太好了!* 花铺摊位现在进到我们的[red] *库存中 [/red] *。 从袋子中抽出[blue] *另一个摊位* [/blue]来替换我们从供应处取出的摊位。1playername_1622803144190300market_15 7 playername_1 6
Nekonyancer接下来,让我们学习*餐厅。* 每个摊位类型都对应一种餐厅类型: *[blue] 鱼 -- 寿司* *[red] 番茄 -- 比萨* *[green] 花 -- 茶* *葡萄──葡萄酒* *肉 -- 汉堡*1archivecontrol_editmode_centercomment62280335c0e8d00restaurant_1_1 7 restaurant_2_4 7 restaurant_1_5 7 restaurant_3_1 7 restaurant_21_P_6 7 restaurant_5_1 7 restaurant_11_S_8 7 restaurant_4_4 7 restaurant_2_2 7 restaurant_4_2 7 restaurant_3_5 7
Nekonyancer来开一间餐厅吧! *1. 从我们的库存中选择寿司餐厅。* *2. 选择我们[blue]鱼铺摊位[/blue]左侧的空位。* *3. 选择顶端的餐厅开张!*2market_3_362280335c0e8d10openrestaurant 19 restaurant_11_S_8 17 market_3_3 7
Nekonyancer*做得不错!* 开餐厅总是免费的,而且总会获得 *1* 个硬币。 由於这家餐厅对应到我们的摊位(寿司──鱼),*我们摊位的能力增加了!*我们等等会学到更多有关能力的事。1cell_2_36228033fa180d00
Nekonyancer我们从餐厅得到的硬币就藏在这里。 其他人看不到我们有多少。 这可以在选项中进行更改,但游戏设计师建议你维持著金币藏匿的状况游玩!2player_board_119413546228033fa180d00player_name_11941354 8
Nekonyancer顺便问一下,看到这里的餐厅了吗? 这是一个*酒吧*,它可以增加它旁边的*任何*类型的市场摊位的能力。3restaurant_1_16228033fa180d00restaurant_1_1 6
Nekonyancer游戏结束时你库存中的任何餐厅都将*个别扣 1 分*,因此请试著打出所有你挑选的餐厅!4playername_16228033fa180d00playername_1 6
Nekonyancer我们的对手与我们行动相似。 他们放置了一家披萨餐厅,增加了番茄摊的能力。1restaurantplayed_4_56228034ca019200restaurantplayed_4_5 6 market_5_5 6
Nekonyancer好了,是时候来学学顾客了! 顾客可以被放置在[red] *可用的市场入口* [/red] ,但前提是: 1. 要放置顾客的玩家必须在该直或横排中拥有一个*符合*顾客需求之一的摊位。 2. 顾客卡正面的人头数量必须*小於或等於*直或横排中的摊位数。2customer_1_3_76228034ca019200custboard_0_3 6 custboard_0_4 6 custboard_0_5 6 custboard_6_1 6 custboard_6_2 6 custboard_6_3 6 custboard_6_4 6 custboard_6_5 6 custboard_1_0 6 custboard_1_6 6 custboard_2_0 6 custboard_2_6 6 custboard_3_0 6 custboard_3_6 6 custboard_4_0 6 custboard_4_6 6 custboard_5_0 6 custboard_5_6 6 customer_1_3_7 7
Nekonyancer因此,我们不能使用[blue] *这些牌* [/blue] ,因为它们正面的人头数量太多。 我们不能使用[red] *这张卡* [/red]因为它需要鲜花和葡萄。 它必须对应到我们的一个摊位,而我们现在唯一有的摊位就是鱼铺。3customer_2_1_166228034ca019200customer_1_2_1 6 customer_2_3_14 7 customer_2_1_16 7 customer_2_2_18 7
Nekonyancer让我们尝试看看! *1. 选择这位顾客。* *2. 选择指示的入口。* *3. 选择顶端的“吸引客人”。*4customer_1_3_76228034ca019210attractcustomer 19 custboard_0_3 18 customer_1_3_7 17
Nekonyancer做得不错! 你从安置客户中获得的硬币数量等于: [red] *你的匹配摊位的力量* [/red] *时间* [blue]*顾客卡牌上的人头数量*[blue].1player_board_119413546228035bc752500restaurantplayed_2_3 6 market_3_3 6 customerboard_1_0_3_7 7
Nekonyancer默认情况下,每个摊位的功率为*1*,但我们的[red]鱼摊[/red]被相邻的[red]寿司餐厅[/red]增加到*2*。 我们放置卡片上的[blue]正面[/blue]数量为 *1*。 [red] *2* 力量[/red] x [blue] *1* 正面[/blue] = [green] *2* 金币[/green] !2player_board_119413546228035bc752500restaurantplayed_2_3 6 market_3_3 6 customerboard_1_0_3_7 7 overall_player_board_11941354 8
Nekonyancer用你的摊位把顾客的卡片放在一排/一列上,并不是赚钱的唯一方法。 *你也可以反过来做!*你可以把一个摊位放在一排*已经*有一张客户卡的地方。 如果符号匹配,摊位就会立即给你钱! [tip] 所获得的钱可以立即支付此摊位的费用. *这代表即使你没钱你也可以放下摊位!*3customerboard_1_0_3_76228035bc752500
Nekonyancer顺便说一句,餐厅现在*不*属于任何玩家。 他们会提升相邻摊位的数值, *不论摊位是不是属于你!* 让我们利用我们的对手放置的比萨饼店的优势! *1. 选择你库存中的番茄摊位.* *2. 选择邻近披萨餐厅的位置。* *3. 选择 上方的"开放集市" .*1marketplayer_1_356228037f95b4310openmarket 19 restaurant_3_5 18 marketplayer_1_35 17
Nekonyancer这个摊位花了我们 *2 个硬币*,因为包括它在内,所处的行有 2 个摊位,列有 2 个摊位。 请记住,展台的成本是哪个数字高,就用哪个数字。1market_3_56228038a2c61600
Nekonyancer我们可以把我们的西红柿摊位放在最右边一列,在对手的西红柿摊位上方的某个地方。 如果我们有,我们将*立即获得一枚硬币*,因为该列中有[blue] *客户卡* [/blue] 。 但是,我们不会从[red] *比萨餐厅* [/red]中受益。 我认为从长远来看,这将对我们有更大的帮助!1restaurant_1_162280397dad5201restaurantplayed_4_5 6 market_5_5 15 customerboard_1_6_5_4 7
Nekonyancer我们需要更多的钱。 让我们把[red] *这张客户卡* [/red]放在某个地方! 嗯,我们可以把它放在[blue] *第三列* [/blue]上。 这将触发我们*两个*的摊位,给我们 (2 x 1) + (2 x 1) 个硬币! 然而,我们对这个空间有很大的计划。1customer_1_1_10622803aab7dcc00custboard_6_3 7 customer_1_1_10 6
Nekonyancer*让我们把它放在这里。*你知道该怎麽做,对吧?2custboard_3_6622803aab7dcc10custboard_3_6 7 customer_1_1_10 7
Nekonyancer*继续在这里打开另一个番茄摊位。* 它将花费三个硬币,因为它是这一列的第三个摊位。1restaurant_3_16228040fe0ad510restaurant_3_1 7 marketplayer_1_30 7
Nekonyancer现在这个栏目有*三个*的摊位,所以我们可以在这里放一张*三个*头的客户卡! 但哪个呢? *在这里放置正确的顾客卡片.* 1custboard_6_36228044ae468d10custboard_6_3 7 customer_3_1_21 7 customer_3_2_26 7 customer_3_3_30 7
Nekonyancer非常好! 我们触发了所有三个摊位,赚取 *(1 x 3) + (2 x 3) + (2 x 3)* 硬币! 那是一个巨大的发薪日!1customerboard_3_6_3_30622804552900f00
Nekonyancer游戏将继续进行,直到有人触发了游戏的结束,这时: *- 市场上只剩下四个可用空间。*(关闭餐厅的空间被认为是可用的。) 或 *- 场上只剩下四个顾客通道.*2archivecontrol_editmode_centercomment622804552900f00
Nekonyancer一旦结局被触发,*所有其他*玩家得到额外的一轮。 *你的金钱是你结束时的分数,每个物品栏里剩余的餐馆使你扣1分.* [blue]谁拥有最多钱就是赢家!![/blue]3archivecontrol_editmode_centercomment622804552900f00
Nekonyancer

…现在你已经准备好迎接首场游戏了!


现在就玩 里斯本集市!

加入BGA,在线玩1 189款桌游,和朋友们以及10 703 000位来自全世界的玩家一起游戏 :)



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Mercado de Lisboa

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Designer: Vital Lacerda, Julián Pombo

Artist: Pedro Soto

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Release 220224-0817


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