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本教程的存在归功于:Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ecb17f1201.79699943.jpg[/img] 啊,公共汽车来了! 赶紧地,找个座位,别淋着雨了! [green][tip]本教程最好在电脑上观看![/green]1archivecontrol_editmode_centercomment000
Nekonyancer在*请上车:纽约&伦敦*中,你有12个回合来建造城镇里最好的公交线路。 要想得到分数,你需要将各类*乘客*带到他们想去的地方,同时也要完成*目标*并躲避*堵车!* [green]在12轮结束后拥有最多分数的玩家将获胜![/green]2archivecontrol_editmode_centercomment000
Nekonyancer在游戏的开始,我们需要决定我们的线路从哪里开始。 你有两各选择:[blue]交通信号灯1与交通信号灯4。[/blue]3archivecontrol_editmode_centercomment000intersection23 2 intersection65 2
Nekonyancer*点击这里或点击顶端的“车票1”以开始你的线路!*1intersection2362bd9dd6e7b1410placeDeparturePawn23_button 16 intersection23 16
Nekonyancer*回合1已经开始了!* 在每一轮中,[blue]*车票*[/blue]将从牌库中打出。 车票上的数字范围为1-12,每个数字均有且仅有*一张*车票。 [green]看起来第一张车票是8![/green] 你可能需要向下滚动查看下一个文字框。1ticket-162bd9de3ac3df00intersection41 14
Nekonyancer这是我们的积计分卡。 [blue]*卡片顶部*[/blue]显示我们必须添加到路线里的标记,由每个回合车票的数字决定。 这个[red]红色的勾[/red]代表这个回合的车票。 在此,你可以看到我们必须在我们的路线添加 2 个标记,其中第 2 个标记与第 1 个标记*垂直*!2player-table-11941354-top62bd9de3ac3df00player-table-11941354-top 2
Nekonyancer让我们出发吧! 每回合,你放置的*第 1 个*标记除了向后,可以往*任何方向前进。*[green]闪烁的绿色线段[/green]代表你可以走的方向而且不会受到惩罚!2departure-pawn-1194135462bdd71c18dad00
Nekonyancer*点击此处放置你的第1个标记!*3ghost-marker-13-2362bdd71c18dad10ghost-marker-13-23 16
Nekonyancer棒极了! 通过这个路口,我们搭载了1个乘客! 这个是*[red]学生。[/red]* 向下滚动到你的记分卡,我会解释它们是如何运作的!1intersection1362bdda755b54f00intersection13 1
Nekonyancer[blue]这里是我们记录学生的地方![/blue] 如你所见,我们接到的学生已经被*勾选*了!勾选标记是[red]红色[/red]的,代表它发生在这个回合! [green]游戏结束时,你获得的分数等於你勾选的学生数目*乘以*你经过的学校数目![/green]2students-block-1194135462bdda755b54f00students-block-11941354 2
Nekonyancer然而,只有六个学生可以被接走。 [blue]*最下面一列的 3 个学生*[/blue]只能透过*上班族*获得,我们稍后会了解!3students-block-1194135462bdda755b54f00player-table-11941354-internships-checkmark1 2 player-table-11941354-internships-checkmark2 2 player-table-11941354-internships-checkmark3 2
Nekonyancer*我们还有 1 个标记要放置!*请记住,车票规定我们的第 2 个标记必须跟第 1 个标记*垂直*。 这没有什么问题,因为我们也不能直线前进! *在这里放置 1 个标记!*4route12-1362bdda755b54f10ghost-marker-12-13 16
Nekonyancer我们放置了 2 个标记,但我们的回合还没有结束。 这是因为我们的标记[green]*结束在红绿灯!*[/green]当你这麽做时,你可以在任何方向再放置 1 个标记!1intersection1262bdda7be94c500intersection12 12
Nekonyancer*把你的额外的标记放在这里!*2route11-1262bdda7be94c510ghost-marker-11-12 16
Nekonyancer[blue]我们到达了一所学校![/blue]这不只是一所普通的学校。 它有星星和名字! 这使它成为*观光景点!* 当你经过一个观光景点时,会检查景点对应的乘客类型,每个你*当时已经*勾选的该类型乘客会获得 1 分。 我们有一个学生,所以我们得到嗯,1分。 =/1intersection1162bdda87df51300player-table-92143487-top 2
Nekonyancer*棒极了! 这就是一个完整的回合!* 顺便一提,你有没有注意到你的对手没有使用与你相同的规则? 他们将 2 个标记[red]*放在同一个方向!*[/red]这是怎麽一回事? 好的,如果你向下滚动到[blue]*他们的记分卡,*[/blue],你会看到他们有不同的标记顺序! 事实上,每位玩家的车票数字都会有不同的标记顺序!2route51-6162bdda87df51300route41-51 1 route51-61 1 player-table-92143487-top 2
Nekonyancer*第 2 回合!*这次的车票是 3,对应到的数字可以让我们选择路线! 我们必须放置 2 个标记,其中第 2 个标记可以是直线或是转弯! *让我们在这里放置 1 个标记... *3route11-2162bdda87e0a4510route11-21 16
Nekonyancer我们刚搭载了 1 个[blue]*上班族!*[/blue] 向下滚动到你的记分卡,我会解释它们是如何运作的!1intersection2162bdda90ee97700intersection21 2
Nekonyancer[blue]这里是你记录上班族的地方![/blue] 上班族需要工作。 每当你经过办公大楼时,你目前搭载的上班族会从公车*下车*,然后你会为他们计分! 你还将得到一个新乘客! [green][tip] 这就是我前面提过的得到额外学生的方法![/green] !!! 上班族只能计分 3 次!!!!2businessmen-block-1194135462bdda90ee97700businessmen-block-11941354 2
Nekonyancer这是一个例子。 [img]https://x.boardgamearena.net/data/tutorials/img6785ecb1b5dc61.98628969.jpg[/img] 这位玩家让 2 个上班族下车得到 4 分! 他们还获得了 1 个我们还没有遇过的*观光客*。 他们勾选的下一个上班族将从*第2列*开始!3businessmen-block-1194135462bdda90ee97700businessmen-block-11941354 2
Nekonyancer请注意上班族方框右上角的星星! 有一个观光景点对上班族与哥伦比亚大学对学生的运作方式相同! 上班族的观光景点是[red]华尔街,[/red],它位於纽约的南方。 [green][tip]记住,观光景点对应的乘客类型,每个已经勾选的该类型乘客会获得 1 分![/green]4businessmen-block-1194135462bdda90ee97700intersection106 6 businessmen-block-11941354 2
Nekonyancer不要再讨论上班族了。 我们还有1个标记要放置。 *在这里放置 1 个标记!*5ghost-marker-21-3162bdda90ee97710ghost-marker-21-31 16
Nekonyancer[blue]*看起来你已经掌握到了诀窍!*[/blue] 接下来,我将解释*目标。*目标有 2 种:*个人目标*和*共同目标。*1route21-3162bdda9b3f99500
Nekonyancer[blue]*这是你的个人目标!*[/blue] 它在地图上用* 3个红绿灯*标示。 如果我们的公车路线经过每一个红绿灯,我们将获得 10 分! 我们几乎已经到达了第 1 个红绿灯,你可以注意到它有[red]*发光的红色!*[/red]2personal-objective-wrapper-1194135462bdda9b3f99500intersection41 11 personal-objective-wrapper-11941354 2
Nekonyancer这些是[blue]*共同目标!*[/blue] [img]https://x.boardgamearena.net/data/tutorials/img6785ecb19904a8.18573835.jpg[/img] 我可以解释他们,但是呃... 只要将滑鼠游标停在它们上面。 提示框将会代替我解释。3intersection3362bdda9b3f99500
Nekonyancer第三轮! *让我们到达那个发光的红绿灯!*1route31-4162bddad94302b10ghost-marker-31-41 16
Nekonyancer*棒极了!* 接下来,让我们放置 1 个标记 - 嘿,怎麽回事? 现在不是闪烁的绿色线段了! 他们中一个是*橙色*,其他的则是一个*明亮的*绿色阴影! [red]这些颜色意味着,如果你想,你*可以*去那儿,但你会为此遭受处罚![/red]1archivecontrol_editmode_centercomment62bddaf9e4e9300route43-44 14
Nekonyancer一条橙色线意味着这条路线偏离了此轮车票设定的模式。 我们的第 2 个标记需要跟第 1 个标记*垂直*,放在这里会违反这个规定! [blue]向下滚动到你计分卡的下一个计分框格.[/blue]2ghost-marker-41-5162bddaf9e4e9300
Nekonyancer这是记录你有多少次违章罚单的地方。 每次你这麽做时,都必须勾选其中一个白色圆圈。 [red]!!! 每一个你都会得到负分,而且你最多只能做 5 次!!!![/red]3turn-zones-block-1194135462bddaf9e4e9300turn-zones-block-11941354 6
Nekonyancer因为这里已经有一个对手经过,所以这条线段是鲜绿色! 每当你的路线与对手重叠时,你就会受到*塞车惩罚!*这些惩罚可以叠加,所以如果你是*第 4 位*通过同一条街道的玩家,你将需要受到* 3 个*塞车惩罚! 向下滚动到下一个文字框!4ghost-marker-41-4262bddaf9e4e9300
Nekonyancer[red]*这里是你记录塞车惩罚的地方!*[/red]每当你受到 1 个塞车惩罚,就勾选 1 辆公车! 你可以看到,这些惩罚不像违反车票规定那麽严重,但还是需要尽量避免!5traffic-jam-block-1194135462bddaf9e4e9300traffic-jam-block-11941354 6
Nekonyancer*点击这里放置标记!* 当你这麽做,请注意城市地图的底部。 [red]塞车惩罚[/red]将会一闪而过!6route41-4262bddaf9e4e9310ghost-marker-41-42 16
Nekonyancer*把最后 1 个标记放置在这里!*1ghost-marker-42-5262bddb00ed9f610ghost-marker-42-52 16
Nekonyancer*第四轮!* 嘿,这条预计的路线是*鲜绿色*,这代表我们会因为过去那里而受到塞车惩罚。 但我们的对手还没有经过! 怎麽回事? 嗯,那条街道是*黑色的,*代表在市中心。 市中心的交通总是很糟糕,所以它也会给予塞车惩罚! 当然,这个惩罚会跟已经经过的对手*叠加*!1route52-5362bddb0f4f0ea00ghost-marker-52-53 12
Nekonyancer*我们走这条路去接老太太!*然后,向下滚动到你的记分卡,了解他们是如何运作的!2route52-6262bddb0f4f0ea10ghost-marker-52-62 16
Nekonyancer*[blue]老太太很简单。[/blue]*你搭载的每一个老太太都会给你分数。 我们的第 1 个老太太只会得到 1 分,但随著我们搭载的越多,它们会变得更有价值! 例如,我们勾选的[red]*第 4 个老太太*[/red]将得到 2 分! 顺便一提,老太太是唯一*没有*对应的观光景点的乘客。1player-table-11941354-main62bddb7f45bc200player-table-11941354-old-ladies-checkmark4 1 old-ladies-block-11941354 7
Nekonyancer嗯。。。 我们的车票要我们转弯,但如果能搭载到前面的学生将会很不错! 它将会使我们更接近完成共同目标! *在这里的黄色线段放置 1 个标记,* 并注意在城市地图底部一闪而过的惩罚!2route62-7262bddb7f45bc210ghost-marker-62-72 16
Nekonyancer棒极了! 我们的学生分数将会很高! *接下来,在这里放置 1 个标记。* 然后向下滚动到你的记分卡!2route72-7362bddb839612410ghost-marker-72-73 16
Nekonyancer[blue]*我们刚刚搭载了 1 个观光客!*[/blue] 观光客类似於上班族。 一旦你搭载了一些观光客,你可以把它们载到一个...... 好吧,这些建筑物没有在规则书里取名字。 让我们称它们为[blue]纪念碑[/blue]和[blue]博物馆。[/blue]它们有 2 种不同的蓝色,但实际上功用是相同的。1tourists-block-1194135462bddb9500d2200tourists-block-11941354 7
Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ecb1da6390.09387412.jpg[/img] 在这个例子中,一位玩家用公车载著 3 个观光客去 1 座纪念碑。 他们立即获得了9分。 他们搭载的下一个观光客将进入第 2 列! !!! 和上班族一样,观光客只能记分 3 次!!!!2tourists-block-1194135462bddb9500d2200
Nekonyancer另外,请注意,有 2 个*观光景点*供观光客使用:时代广场和古根汉。 [red]如果你 2 个都有经过,只会计算分数较高的![/red] 我要跳过下一个回合...3tourists-block-1194135462bddb9500d2200
Nekonyancer第6轮! *在这里放置 1 个标记!*1route82-8362bddbd2dfc5310ghost-marker-82-83 16
Nekonyancer哇,一条黑色路线! 那是新的! 黑色线段代表它将通往你已经经过的十字路口,这不是一条有效率的公车路线! 如果你沿著一条黑色的线段走到你已经经过的十字路口,*你将立刻输掉游戏。* 所以,嗯,请不要去那里。1route72-8262bddbda6b9d500
Nekonyancer*相反,我们去这里!*2route81-8262bddbda6b9d510ghost-marker-81-82 16
Nekonyancer我们在红绿灯结束,所以我们可以额外放置 1 个标记! *将它放在这里!*1ghost-marker-81-9162bddbdf0f13f10ghost-marker-81-91 16
Nekonyancer[blue]我们刚刚到达了一个博物馆![/blue]如果你向下滚动到你的记分卡,你会看到我们公车上的观光客被计算分数! 不过我们只有 1 个观光客,所以我们获得了 2 分。 :(1intersection9162bddbe9927ef00player-table-11941354-tourists-subtotal1 2
Nekonyancer第7轮! *我们在这里放置 1 个标记!*它会将我们带到办公大楼,这样我们就可以让我们所有的上班族下车! 向下滚动到下一个文字框。1route91-10162bddc511560e10route91-101 16
Nekonyancer*棒极了!* 我们有 3 个上班族,获得了 6 分! 我们还获得了 1 个学生,已经在 *[blue]这里[/blue]* 打勾。1businessmen-block-1194135462bddc76d591100player-table-11941354-internships-checkmark1 2
Nekonyancer好了,以上就是所有规则! [green] 12 个回合后,得分最高的玩家就是胜利者![/green] 如果任何东西你需要更多详细的讯息,试著将滑鼠游标停在它的上面! 提示框非常有用! 哦,如果你对*伦敦*感到好奇,你需要* 4-5 位玩家*一起游戏!这是一张更大的地图,但游戏机制与纽约相同。2archivecontrol_editmode_centercomment62bddc76d591100
Nekonyancer感谢你参与[blue]*请上车:纽约&伦敦篇*[/blue]的教学! 如果你对本教学有任何疑问或意见,请随时发送讯息给 *Nekonyancer* ! 非常感谢 *thoun* 将这款游戏带到 BGA! 玩的愉快! :D3archivecontrol_editmode_centercomment62bddc76d591100
Nekonyancer

…现在你已经准备好迎接首场游戏了!


现在就玩 请上车:纽约&伦敦!

加入BGA,在线玩1 189款桌游,和朋友们以及10 703 000位来自全世界的玩家一起游戏 :)



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请上车:纽约&伦敦 规则:互动式教程
请上车:纽约&伦敦 规则:互动式教程
请上车:纽约&伦敦 规则:互动式教程
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Get on Board: New York & London

How to play?
Competition
Tournament
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Credits

Complete rules:

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BGG Rules download
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(fr)
iello

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Game mode
Normal mode
Game speed
Turn-based • 1 move per day (+86400 per turn (maximum 259200))
Scoring
Hidden

publisher

Designer: Saashi

Artist: Monsieur Z

Developed by: thoun

Release 220629-1952


Ambient music for Get on Board: New York & London

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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