18号码头
在18号码头,你扮演维多利亚时期的码头建设者的角色,竞相打造这个国家最伟大的海滨码头。只需使用18张牌,你就可以起草和定位码头的各个部分,建造出你独特的结构,朝着大海,努力获得最多的胜利分数。
轮到玩家时,他们将从桌子中央抽出一张牌,并将其添加到自己的墩上。这将使他们的码头更大,但这取决于他们如何放置它,可以给他们或多或少的分数。
游戏结束时,没有牌可以抽了,玩家计算游戏中的得分(该回合最高的赞助人得分)和游戏结束时的得分(所有得分图标的总和),以确定谁是赢家。
通过满足码头游客和工人的需求,以及满足有权势的赞助人的需求,他们会在每轮比赛结束时支持一个码头,从而获得胜利积分。你还可以选择一个个人目标,在整个比赛过程中你都会努力实现这个目标。
经过几轮比赛,得分最高的玩家赢得比赛,并被加冕为他们这一代最伟大的码头建设者!
玩家人数: 2 - 3
游戏时长: 9 mn
复杂度: 2 / 5
在线上玩 18号码头 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 18号码头 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Pier 18 is a two or three player game. There are 18 cards in the game.
Start:
Each player takes 3 cards and chooses their Plan card (objective) and Foundation card (ie. start of their Pier).
First, each player decides which Plan they would like to keep from their 3 cards. If a player completes the objective on their Plan, they will score 4 points at the end of game. (note: on BGA this is the second card you will choose.)
Second, each player selects a different card to be the Foundation of their Pier and places it face up, sideways on the left side of the table in front of them. The Foundation attaches to the land on the left and extends out to the water on the right.
Third, each player selects their Plan card. This card also becomes the last card of their Pier at the end of the game. Place it face up on the right side of the table for reference.
Each player then discards their remaining card. These are shuffled back into the deck.
Play:
In a two player game there are 4 rounds after placing the Foundations. A three player game has 3 rounds.
The player with the earliest date (closest to January 1) on their Foundation card plays first in round 1. First player moves clockwise for each subsequent round.
Each round, draw a number of cards face up equal to the number of players plus one.
The first player chooses one card and adds it to their Pier. This card extends their Pier into the water and may overlap columns of the previous Pier card but cannot completely overlap it. Each choice will affect the scoring for each symbol on their Pier.
Play continues clockwise with each player choosing one of the remaining cards and placing it on their Pier in the same way.
The remaining card not selected becomes the Patron card for that round.
In the top left of each card is a symbol which represents the Patron for that card. Each player counts up the number of points currently scoring for that symbol on their Pier (see scoring). The person with the most points for that symbol then receives the Patron card and places it face down on the left side of their Pier. In the event of a tie, the person who played the card with the earliest date for that round will receive the Patron. Patrons are worth 1 point each at the end of the game.
Symbols are:
Star - (Gold) Flower Seller
Quill - (Blue) Poet
Heart - (Red) Lovers
Anchor - (Brown) Fisher
A new round starts by drawing new cards face up.
End of game:
When there are not enough cards remaining to draw for a full round, each player places their Plan card as the final extension of their Pier. Each player does this at the same time and the game ends.
Scoring:
- 1 point for every 2 Poets on their Pier.
- 2 points for each Lovers symbol with no other character within 2 spaces on the same side. (ie, 2 blank spaces on both sides of the Lovers.) The land and water ends of the Pier count as ‘blank’ spaces.
- 1 point per Fisher on the side of the Pier which contains the most Fishers. (Fishers on the other side do not count.)
- For each group of symbols next to each other, if there is at least 1 Flower Seller, then the group will score one point for each other symbol in the group. Multiple Flower Sellers in a group will not score multiple times.
- Completing your "Plan" card objective scores 4 points.
- 1 point per Patron.
Tie-Breaker: Most number of symbols on their Pier wins. If still tied, the Plan card with the earliest date (closest to January 1) wins.