Cat Café
让你的猫咪咖啡馆成为尽可能最好的一角!引诱猫,从字面上画玩具给猫玩。尽可能以最有利的方式摆放玩具,吸引最多的猫,你就赢了!
猫咪咖啡馆是由Mandoo Games制作的韩国游戏《猫塔》的重新实现和略微修改的版本。猫咪咖啡馆是一个简单的骰写游戏,玩家每轮抽取一个骰子,然后使用最后一个未使用的骰子。然后,两个骰子被用于1)抽取特定类型猫玩具,以及2)将其放置在特定塔的水平上。
将每个玩具放在特定的位置很重要,因为这样以特殊的方式给玩家加分。把一个碗放在不同的和独特的其他玩具旁边,或者把一个垫子放在高处,这样猫就可以在高处睡觉和观看,或者甚至给猫一些纱线玩,会给你潜在的大量分数。
玩家人数: 2 - 4
游戏时长: 16 mn
复杂度: 1 / 5
在线上玩 Cat Café 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Cat Café 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Gameplay
Dice equal to the number of players +1 are rolled each turn. Each player takes one die, and the die not chosen is used by all players.
Players use one die's value to choose a spot on a cat tower column. The other die's value is used to place one of the six items. Footprints at the track to the right allow players to change die values. Multiple footprints can be used on a single die, but a 6 cannot be changed into a 1 nor a 1 into a 6.
When a column is completed for the first time in the game, the player will receive the larger number indicated at the top if they have a cat house symbol in that column. Otherwise that player and all other players will receive the smaller value when a column is completed.
You can pass your turn to circle three footprints on the track at the right.
End
The game ends when a player completes three columns and all players have had an equal number of turns.
Scoring and Item Effects
- 1 Cat house: After placing a cat house on your sheet, choose a cat that has not yet been scored. Immediately score 2 points for each item on your sheet matching the chosen cat's favourite item. If all your cats have already been chosen, you may not place more cat houses.
- 2 Ball of yarn: At the end of the game, players will count the number of balls of yarn in each column. Players with the most in each column will get 8 points. If a player doesn’t have the most but still has at least one ball of yarn they will score 3 points for that column. If players tie for the most balls of yarn in a column, they will each get 8 points.
- 3 Butterfly toy: Immediately circle two unmarked footprints. At the end of the game, players will score 3 points for each butterfly.
- 4 Food bowl: At the end of the game, players will score 1 point for each different item adjacent to a food bowl.
- 5 Cushion: At the end of the game, each cushion will score points equal to the floor number it is on. For example, a cushion at height 5 will score 5 points.
- 6 Mouse toy: At the end of the game, players will receive 2/6/12/20 points according to each group of mouse toys adjacent to one another. Multiple groups can be scored.