奇境幻旅
Altered 是一款创新的 TCG 游戏,为竞技和休闲玩家提供了一种全新的、令人耳目一新的方式。这款游戏以丰富的传说和视觉设计(受宫崎骏作品和与《画物语》类似插图的影响)为背景,讲述了在神秘事件“汇流”深刻改变地球之后,探索一个全新的、被重塑的地球的故事。
在这个瞬息万变的世界里,你可以塑造自己的冒险经历,选择一个派别,带领自己的探险队。成为第一个发现《Altered》宇宙为你准备了什么的人!
这场革命的核心是大量经过专业定制的细节--全新的稀有度系统、不断深入发展的传说、创新的游戏机制和设计--以及随之而来的无数生活质量改进的实体体验,无论是对玩家、比赛组织者还是商店所有者都是如此。
该项目由天才游戏设计师 Régis Bonnessée(Libellud 工作室的创始人,该工作室曾出版过《画物语》、《诡秘庄园》、《锻骰物语》和《四季物语》等游戏)设计,由位于巴黎的法国工作室 Equinox 与 Asmodee 合作推出,并由 Asmodee 独家发行。
玩家人数: 2
游戏时长: 17 mn
复杂度: 3 / 5
在线上玩 奇境幻旅 以及 963 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 奇境幻旅 以及 963 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
Be the first to make your Hero and Companion meet on the same space
Setup
As part of setup, you need to choose 3 cards from your hand to turn into mana, these cards won't be available to play as normal and you will never get them back
Day
A Round (called a Day) is split into several phases
Morning
Noon
Afternoon
Dusk
Night
Morning
First Player changes
Exhausted Mana and cards are readied
Draw 2 new cards
Decide if you want to turn a card into Mana (This will never return to normal)
Noon
Any At Noon Effects can trigger now
Afternoon
Each player alternates playing a card as well as taking any Quick Actions before playing a card
You can take as many Quick Actions as you like and are able to
The two Quick Actions are Exhaust a card to trigger its effect, and Discard a Reserve card to trigger its effect
To play a card, you have to exhaust a number of Mana equal to its cost, this cost depends on whether you are playing it from your hand (top left) or reserve (lower left), but sometimes these costs will be the same
As well as cost, a cards function may change depending on where it is played from, a card with an arrow triggers its effect regardless, a card with a hand only triggers when played from hand, and a card with cards only triggers when played from the Reserve
If played from Reserve, place a Fleeting marker on it to show if an effect would send it to the Reserve again, it is instead discarded
If the card played is a Spell, it is immediately resolved, then sent to the reserve where you can carry out its effects again at a later point
As an alternative to playing a card, you may Pass, you can still take Quick Actions before doing so, and then you take no more part in the Afternoon
Dusk
Each expedition sees if it is allowed to progress
There are three region types (green, red, blue), check what type(s) are present in the expeditions current region (sometimes all will be present)
For the active regions, add up the values of the characters on the expedition for each region
If at least one region type is higher than your opponents, you can progress e.g. if you have 4 red, 3 blue and your opponent had 2 red, 6 blue, you can progress as you have one region type with a majority, red in this case
Each expedition only has the chance to progress one step, even if more were possible
If an expedition moves on to a facedown card, flip it faceup
Remember, you are comparing Hero with Hero and Companion with Companion, regardless of where they are situated
Night
All Expedition Characters go to the reserve (except if they have a Fleeting marker)
If you have 3+ Reserve cards, you must discard down to 2
If you have 3+ Landmarks, you must discard down to 2
Then start a new Day with Morning
Game End
The game ends as soon as one player has their Hero and Companion meet on the same spot, they win!
If this happens at the same time, then if a player moved both markers when they other only moved one, the player who moved both Hero and Companion in that final round wins!
If still tied, play an Arena Tiebreaker, which is on the reverse of the board
The Arena plays almost like a normal Day with all its phases
Any cards that cause movement, forwards or backwards, do nothing in the Arena
The player with the highest conglomerated score of all region types in BOTH expeditions, wins!