桌游竞技场小组 联络我们
We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
社区仲裁者
A penny farthing is an old fashioned bicycle. Apparently sales of penny farthings increased 200% during the pandemic!
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
游戏开发者
开发完成的游戏: 五子棋, 红心大战, 快艇骰子, Briscola, 总统, Pinochle, Indian Chief, 黄色矮人, 憋七, Durak, 玉攻棋, 风滚草, Bahama Taxi, Pyrga, 摘水果, Yaniv, Twin Palms, 排列, 18号码头, Minhwatu, 六百间, 冰雪连天, 炼狱猎犬, Hoola, Coupell, 生活, 拯救小恐龙, 妖怪七重奏, 弑君者, Regidice, 进击的螃蟹, 钓鱼趣, Tiến Lên, Art Thief, 二十一点, Tranquility: The Ascent, Seotda, Sasaki, 正中红心, 斗地主, Nylon-ppong, 林中狐, Spite and Malice, 大老二, 花见小路, 夏威夷花札, 31, Golf, Mia, 扑克骰子, Farkle, Knockout Whist, 黄瓜, German Whist, 军士长, Toepen, Mighty, 明牌十三张(菠萝扑克), Rummy, Nap, Two-Ten-Jack, Écarté, Schnapsen, Kings in the Corner, Euchre, 金拉米, 42, 多米诺骨牌, Cheez-Tricks, ECK, 英国十字戏, The Brambles, HUND, Qu4to, Dobro, Cradle to Grave, 韩国花图, Stonks, 福尔摩斯13, Crisps!, 林中狐:二重奏, Five Three Five, Bacon, Greasy Spoon, Dickory, Enemy Anemone, 斐波那契玉米片, Spring Cleaning, Lunar, 钓鱼, Pescado Novo, Claim, The Last, Onda, 游园人生, 凯纳斯特纸牌, 表情, Power Vacuum, 钻石, Blot, 深海迷途, 果丛, 寻山珍, 果园, lepidopter
A floating octopus adorabilis
开发完成的游戏: 化身博士:天人交战, 富饶之城2, 瘟疫危机, 血色狂怒, Betta, Roll'n Bump, 古惑骰, 传城事记, Vaalbara, 海图传奇, 口袋猫猫, 数字, Dobble Connect, 完美单词, 十二筹码戏, 德古拉 大战 范海辛, My City: Roll & Build, 遥远之地, 美丽新王国, 扬翻夺宝, 永恒之谷, Mojo, 夏至, 驼铃响叮当, 小小世界, Dicy Cards, 中世纪, Zenith, Capybara'n'Capybara, The Yellow House, Giraffe Raffe, 伞, 回声, Kado, 金字塔:被遗忘的宝藏, 转运熊猫, Garden Rush, 纸上世界, 小事一桩, 魔戒:命运同盟, 恐龙小吃, 天下鸣动, 小跳蚤, Moonshine, Gatsby, 卡特里娜万岁
开发完成的游戏: 阿尔罕布拉宫, 黑色七号, 地毯商人, 圣托里尼, 王国建造者, Yin Yang, 星际探险队, 语破天机, 欢迎来到, 砰!, 尼达维尔, 农场主, Simplicity, Number Drop, 星际探险队:深海任务, 二战回忆录, 强国争坝, 洞穴农夫, 劳哈:创世, 方舟动物园, 雅典卫城, 亘古真知, 火爆狂飙:全速前进, 未知行星, 奇境幻旅, 太空议会, Gold’n’Crash, 煤矿大亨, 镰刀战争, 欢迎来到月球, HUTAN: Life in the Rainforest
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
开发完成的游戏: 不速之礼, Blue Skies, 太阳之外, 印象艺廊, 国家公园:自然之旅, 盖亚计划, Arctic Scavengers, 跃迁引擎, 美丽新世界, 空间站:凤凰号, The Great Split, Streets, 村民, Caper: Europe, Astra, 狗运当骰, 曙光计划, Envelopes of Cash, 马拉开波, 迷你游侠, Strawberry Sunset, Harvest, 墨神的呼唤, 马拉开波海盗, 小小城镇, Monster Smash, 碧海战记
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
开发完成的游戏: Balloon Pop!, Herooj, My First Castle Panic, 变脸维洛娜, 战士, 王后 & 国王 ...跳棋游戏, 诡计, 金字塔扑克, 里斯本集市, 欲罢不能极速版, BuyWord, 撒马尔罕, 我是大老板, 动物园大亨, 母亲之路:66号公路, 彩虹, 摩洛哥, 小小工厂, 寿司狗派对!, 锡匠的足迹, 逻辑对决, Dice Theme Park, The Gnomes of Zavandor, 纵横股海, Empire Plateau, 火车岛:全员出发
开发完成的游戏: 波多黎各, 多巴哥岛, 栗子叔叔的桌游, Diam's, 矮人矿坑, 缤纷彩球, 五子棋, 斋普尔, 花札(来来), 精灵国度, Djambi, 大漠商豪, 西洋跳棋, 国际象棋, 东海道, 秘密月亮, 法外之徒:最后的胜利者, 神秘大地, 米勒山谷狼人, 七变万画, 银杏城, 寿司狗!, 方鸟, Eminent Domain: Microcosm, 骰写特鲁瓦
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
开发完成的游戏: 御竹园, 西北航道, 马基亚维利, 地城旋风, 人类起源, 时空旅行者, 矩阵密室, 地主, 世界巡游:澳洲篇, Egocentric World, 世界巡游:欧洲, 希腊传奇, 师父, Worldwide Tennis, 战争之匣, Caïrn, 猎户座决斗, 灵犀连线, Le Roy des Ribauds, 啤酒与面包, 玩具大战, 嘿!我的鱼!, 晴日幽草, 骷髅王, Map Masters
The picture you see is no portrait of me —It's too real to be shown to someone I don't know.
开发完成的游戏: 怪兽工厂, 印象艺廊, 国家公园:自然之旅, 盖亚计划, Arctic Scavengers, 跃迁引擎, 美丽新世界, 空间站:凤凰号, The Great Split, Streets, 村民, Caper: Europe, Astra, 狗运当骰, 曙光计划, Envelopes of Cash, 马拉开波, 迷你游侠, Strawberry Sunset, Harvest, 墨神的呼唤, 马拉开波海盗, 小小城镇, Monster Smash, 碧海战记
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
开发完成的游戏: Lines of Action, 暹罗棋, Geek Out! Masters, 怪兽去哪儿, 石来运转, Rolling Pins, 杯子里的哈巴狗, Micro Dojo, Zefiria, 运动会, Block Arena, Vault A Solitaire Dice Game, 动物乐园, Xxung, Inverted Dice, Vault A Den of Thieves, 母鸡啊, GrumbleStone, Nacho Pile, Micro Midgard, Dance of Muses, 决心, Belladone Bluff, 书柜、植栽、我的猫:骰子版, Strategic Reserve
开发完成的游戏: 奥法之战, 璀璨宝石, Lost Explorers, 星物语, 灵栖之森, 七大奇迹:建筑师, 卡坦岛, 下一站:伦敦, Mech A Dream, 光合作用, 一色令, 下一站:东京, 石连一线, 重塑火星, 峡湾领主, 下一站:巴黎, 超级大奖, Slide, 织女鸟, 逃离绝命岛, 提戈梅公会, 空中花园, 卡坦岛:新能源
开发完成的游戏: Kabaleo, 以撒, 虫虫蜂房, 马德拉, 龙道, 明治维新, 俄罗斯铁路, Lewis & Clark, 战舰(纸笔版), 人类起源, 时空旅行者, 意大利贵族, 浩瀚领土, 多米诺王国, Eminent Domain: Microcosm, 地城宠物, 拼布艺术, 文明绘卷, 香料之路, 终极铁路, 重塑火星, 银河漫游
I enjoy playing boardgames and also develop them for BGA in my spare time
开发完成的游戏: Gopher, Dodo, Silo, Zola, 破冰船, Rive, Oust, Cephalopod, Redstone, Fractal, Hadron, 僵局, Herd, Diablo, Coins, Mod Ten, Churn, Blast Radius, Jokerball, Strategic Reserve, 420, Run Buster
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
开发完成的游戏: 降妖伏怪, 小岛, 阿尔马迪, Scriptoria, Maps of Misterra, 雨林, Sahwari, 海商传奇:文艺复兴, Gosu X, 猎头季, Flowers, 鼠城之夜, Odicey, Eternitium, Potions of Azerland, Leaders, 异端者:罗阿诺克的命运, Kikai - Bricolage Heads, 康考迪娅, 铁拳-桌面游戏
开发完成的游戏: 陵寝探宝, Quibbles, 流画溢彩, 萌犬公园, 天合小队, Forever Home, 爆炸猫, 奶酪, 王国制图师, Festival, 奥尔良, Tag Team, 地城建筑师, 姬路城, Apiary, Fliptoons, Reforest
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
开发完成的游戏: Rallyman: GT, 矩阵密室, 步行天下, 脉轮, 星际探险队, 超级梦幻大乱斗, 远足12, 牌库冲突, 文明时代, 时空乱序, 西国建筑师, 赛马彩票, Volto, DIG UP Adventure, 哈德良长城, 神话之战:诸神黄昏
开发完成的游戏: Hydroracers, Dice Hospital: ER – Emergency Roll, 劳哈:创世, OASIS New Hope, Colorado, 森森不息, 未知行星, Boreal, 特雷欧斯:寻药之旅, Gold’n’Crash, Flowers: A Mandala Game, Nirds, 大西部之路:埃尔帕索, 猫鼬爵士的洞穴, SUPER, 森森不息:达特穆尔
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
开发完成的游戏: 四季物语, 就爱甜点, 获得麦格芬, 嗒宝, Expeditions: Around the World, 纽约动物园, Nimalia, Festi’vibes, 自然和弦, 暗谍魅影, 超级商场 3000, 五巫斗法大赛, Cardia, Moolight: The Land of the Wolves, 乌邦果
开发完成的游戏: Unrest, 寻径背包客, 玛他他亥, 水果庄园, 地精山谷, 咖啡, Stalk Exchange, Bunny Boom, Dédale, 7连翻, Cafe, 高楼大厦, 疯王城堡, 自然
开发完成的游戏: Amazonas, Metz, Qango, Cookie Addict!, Bauer, Pacifica, Diced Veggies, Hamsters vs Hippos, Queen of Scots, Bunny Drops, Streetcar, 疯狂的柯基犬, 15 Jours en France, Jewel Box
Boardgamer for ages and enjoying playing and developing new games on BGA
开发完成的游戏: 海盗!, Quartz: The Dice Game, Choconnect, Àiyé, Panda Rei, 饼干战争, Misty, 怪兽夺墩战, Shock! Knights & Poisons, A.E.R.O., Kokeshi, Pisanki, Malabares, Asteria
开发完成的游戏: 地城骰, 13道线索, 神机妙算, 巫师的魔法书, Cannonades, Goblin Hood, 超限炼金, Classified Information, 大洋之下, 树木园, Up or Down?, 爱尔兰轨距, Skirmish: Battle for Draconia
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
开发完成的游戏: 中世纪建筑师, 锻骰物语, 古文明建筑师, 尼达维尔, 农场主, Number Drop, 星际探险队:深海任务, 二战回忆录, 强国争坝, 洞穴农夫, 方舟动物园, 奇境幻旅, 镰刀战争
Let's roll :)
开发完成的游戏: 动物将棋, Biomos, Undergrove, 神话之战:诸神黄昏, 魔咒之书, High Season, 来!去日本, 玩具大战, 共生, 嘿!我的鱼!, 晴日幽草, 骷髅王, 椰香骰趣
开发完成的游戏: 卡卡颂, 大五月花号, 九子回纹棋, Buttons, 山谷原人, Mammalath, Exploration: Warzone, Veletas, 巫术学院, 彩虹小镇, 文明绘卷, 回忆三重奏
开发完成的游戏: 无条件投降!二战欧战风云, Talon, 太空帝国:4X, The Great American Fox Hunt, Galactic Era, Age of Champagne, Quirky Quarks, 军需官:东线, Dice Mission, 阿勒泰:文明的曙光, Mystling Academy(Dragon Eclipse)
开发完成的游戏: 狼群:领地之战, Quattuor Reges, Seven Knights Bewitched, 魔物六角棋, Paikō, Savanna Ten, Kani Nari Ebi, 点点工坊, Matchstick Tycoon, Olenon, Amoriax
开发完成的游戏: Mate, Zookeepers, Batalla de Coronas, Persona Non Grata, 伊瑞德西亚宝石, 蚕食, Propuh, Orapa Mine, Digit Code, 流浪塔, 天蓝色
开发完成的游戏: 卡卡颂, 阿尔罕布拉宫, 失落的城市, 银河竞逐, 石器时代, 龙年, 地城旋风, 骇客戏法, 大力士棋, Donuts
Let's be serious: it's a game.
开发完成的游戏: Vegetable Stock, boop., Roll to the Top: Journeys, On Tour, 沉船之谜, 河谷玻璃厂, 羊羊山劫, Twinkle Twinkle, Bebop, River Rats
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
开发完成的游戏: 步步为营, 图尔奈, 汽车之父, 索贝克, 时间大师, 量子战争, 卡拉拉的王宫, 席迪特战记, 马尼拉地铁惊魂
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
开发完成的游戏: 火星骰, 砰!, Simplicity, 独家暗语, 3000夺宝狂徒, 第51州, 欢迎来到月球, HUTAN: Life in the Rainforest, 帝国开拓者
Hi! I am a developer of Martian Dice, Just One, 51st State and others, co-developer of BANG!, Welcome To The Moon.If you'd like your game to be on BGA - message me here or send an email to kuwizard@gmail.com
开发完成的游戏: Strands, EKONOS, Ghost At Home, 冠军挑战者, Rift Valley Reserve, Lielow, 连线计划, Go Goa, Roll Into Town
开发完成的游戏: 城邦:霸权争夺, 犯罪聚焦: 肮脏交易, Rest In Peace, 深渊领主, 骷髅牌, 奥丁的盛宴, Botanicus, Karvi, Elongo
Rashly grab a demo for tabletop play (9)
开发完成的游戏: Stir Fry Eighteen, Ice Cold Ice Hockey, Solo, 鲁尔区:煤炭交易的故事, Skat, GORami, 山谷原人, Big Time Soccer
Stets auf der Suche nach frischem Löwenzahn...
开发完成的游戏: 西部掘金, 猫岛, 熊熊公园, 地球, GOLDblivion, 皇冠拉米牌, Draft & Write Records, 糕点大师
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth (and Abundance), GOLDblivion, Romi Rami, Draft & Write Records and Cake Master.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth (et Abundance), GOLDblivion, Romi Rami, Draft & Write Records et Cake Master.
开发完成的游戏: 数来运转, 世界巡游:澳洲篇, 薛定谔的猫, 世界巡游:欧洲, 世界巡游:美国, 会安港, 伊姆霍特普
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
开发完成的游戏: 印加宝藏, Takara Island, Veggie Garden, Dragon Keeper: The Dungeon, 火山岛, 圣托里尼
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
开发完成的游戏: 绵羊争牧场, 卓尔金历:玛雅日历, 历史巨轮, 寂静迷航, 历史巨轮:文明新篇章, 多米诺王国
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
开发完成的游戏: 大话骰, 开膛手杰克, 圣鸟之城, 千墨交通, Donuts, Massive-Verse: Fighting Card Game
Let me teach you this delightfully silly game
开发完成的游戏: 苹果杰克, Framework, Road to 300, Knister, Splitter, 骰笔成趣
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
开发完成的游戏: Saint Poker, Palace, Finity, 侦探扑克, Commander Chess, Auntie Mildred's list of random tasks
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Pax Pamir.
War Chest.
Super Fantasy Brawl.
开发完成的游戏: 狼和羊, Flip Freighters, 煤矿大亨, 斯蒂格梅里亚, 金之川, 神话之灵
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 6 games are released
* Maintainer of Gangsta!
开发完成的游戏: 航队阵, 龙龙公园, 阿纳克遗迹, Bug, Sneferu: Builders of the Pyramids
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
开发完成的游戏: 龙年, 铁道诡计, For-Ex, 美女与野兽, Perikles
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
开发完成的游戏: Iwari, Tuned, 火山棋, 达尔文的旅程, 圈套棋
We don't stop playing because we grow old; we grow old because we stop playing.
开发完成的游戏: 帕米尔和平:第二版, 文艺复兴:和平, 刺刀与战斧, A Gest of Robin Hood
Freelance software developer. Feel free to contact me about bringing your game to BGA!
开发完成的游戏: Tapas, Forks: 2nd Edition, 盆景大师, Fled
Sometimes I write games for BGA in my spare time.
开发完成的游戏: 爆珠发明, FIKA, 五大部落
When we hit our lowest point, we are open to the greatest change---
Journey before destination
开发完成的游戏: 创世发明, 法国塔罗, Tock
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
开发完成的游戏: 维京怒火, Ninjan, Yaxha
Designer of P for Pizza and Don't Flock Up. Developer of Odin, Ninjan and Yaxha on BGA.https://boardgamegeek.com/boardgamedesigner/127952/doruk-kicikoglu
开发完成的游戏: 和塔棋, Oxono, Kamon
Hello! Je fais des portages de jeux de société sur BGA. Si vous voulez que votre jeu soit disponible sur BGA, n'hésitez pas à me contacter ! :D
开发完成的游戏: 大怪兽, Pook, 太空议会
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
开发完成的游戏: 星际探险队, Tic-Tac Match
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
开发完成的游戏: Tea Time, Soluna
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
开发完成的游戏: Ponte Del Diavolo, Steam Works
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
开发完成的游戏: cucco, 八八
Japanese boardgame player.I like to play games very much, but I'm not a good player.
开发完成的游戏: 银河竞逐
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
开发完成的游戏: 创世发明
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 326 () ->241220
I was 1st for sometime in all time elo for Liverpool rummy
highest wingspan score 111 on 241220, bonus card points 24
ranks not tied to elo/date, just when I notice
开发完成的游戏: 骨米诺
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.I also have a YouTube channel where I share my love of board games: https://YouTube.com/@BirdsOnBoard112
开发完成的游戏: 反射
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509If you like it, why not buying me a coffee ? https://en.tipeee.com/board-game-arena-chrome-extension
开发完成的游戏: 沉船之谜
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
开发完成的游戏: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
开发完成的游戏: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
开发完成的游戏: 斯瓦希里播棋
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
开发完成的游戏: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
开发完成的游戏: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
开发完成的游戏: 匈牙利塔罗
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
开发完成的游戏: 斩合:对决
Master of CS (ASU). Game Software Engineer. AGS Money Charge Ying Da, Boo Bucks (Unity+HLSL). ETBIM Construction Safety (VR+Interactions). BGA: Kiri-ai
开发完成的游戏: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
开发完成的游戏: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
开发完成的游戏: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
开发完成的游戏: 钱币世纪
Freelance game developerGames developed on BGA :
Coin Age (beta)
Coney (alpha)
Current BGA speed record holder in Heat: Pedal to the Metal on Japan track (13:44)
https://boardgamearena.com/table?table=670702867
开发完成的游戏: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
开发完成的游戏: Reflections in the Looking Glass
I love board games in real life and online! I am the president of the Colorado Game Designers Guild and I have one game here on BGA: Reflections in the Looking Glass. I'm also usually ranked in about 5 games on BGA at any given time. Let have some fun!
开发完成的游戏: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
开发完成的游戏: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
开发完成的游戏: 站壕
World Trench is the official partner with Rui Alípio Monteiro.It is managed by Joana Moreira and Miguel Maduro-Dias (founders of beOMNI Expression), and they implement and maintain Rui's board game ideas.
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