Congratulations to all of the winners of Season 6!
Better matchmaking experiment
During season 6, we did a 2 week experiment to try matching you with opponents from the same league (or not so far off).
There is no magic here: having better opponents always means waiting longer, so it created longer waiting delays.
The objective was successful in that the vast majority of the tables gathered people from the same league. We got some very interesting feedback from you during these weeks. It seems that the longer delay discouraged a lot of you, and that this experiment had to stop. Since then, the Arena has been just like it was before.
However, we are still not satisfied with the Arena matchmaking, and we plan to do another experiment during a future Arena season. Again, there is no magic: it will mean that you will be able to play less games, but with more appropriate opponents. However, contrary to this experiment and following your feedback, we will try to make sure the waiting time is predictable, so that the wait is less painful.
(to be continued...)
Arena Formats & Gurus
At the beginning of the latest season, we introduced a new way to handle the Arena formats (the settings for each Arena game).
Now Arena formats are decided by a group of experimented players for each games: the Gurus.
This is a great success and we would like to thank all Gurus for their participation, suggestions, and votes!
With over 333 games in the Arena, the Gurus chose:
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to keep the current arena format for 235 games.
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to set a new format for 82 games.
The 11 other games unfortunately have invalid winning suggestions.
Important: Arena suggestions must clearly write which game options must be set (ex: "Expansion X: Yes"), and they must be options that already exist. Otherwise we are forced to set the suggestion as "invalid" and the current format will be kept for the next Season. If a suggestion is not clear enough, we recommend all Gurus to downvote it so it is not selected.
If the format changes for your game, you should see it in your newsfeed soon.
Thanks to the Gurus, we wish that the new Arena settings will be appreciated by most of you!
Arena Reputation Limit
A lot of you suggested that we limit the Arena to players with a good reputation to avoid "quitters" n the Arena.
This is an excellent suggestion, as in the Arena you cannot choose your opponents.
Starting this season, Arena is reserved to players with a Karma higher than 60.
We hope that this will contribute to making the Arena more enjoyable for everyone.
Important Reminder: Recent Games Are Not Included in the End of This Season.
All games published (= out of Beta) less than 1 month before the end of a season are not included in the end of the season (no trophies, no relegations).
** Season 7 is NOW Launched. **
The new Arena is going to be opened in a few hours.
Some Explanation About: Relegations
At the end of each season, after winners have been awarded, you are relegated.
Some custom relegation rules may have been applied to a game for some reason (ex: we decided to reduce the number of leagues), but in general here is what happens:
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For games with 6 or 5 different leagues, all players are decreased by 3 leagues.
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For games with 4 different leagues, all players are decreased by 2 leagues.
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For games with 2 or 3 different leagues, all players are decreased by 1 league.
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For all games and all leagues, your number of Arena points is reset to 1, and your AES ("Arena Elo") is reset to 1500.
** It's up to you to find the way to the elite!
**
May the odds be ever in your favor!
第 7 赛季:新赛季和新功能!
热烈祝贺所有第 6 季的获胜者!
更好的匹配机制尝试
在第 6 赛季中,我们进行了为期 2 周的试验,尝试将您与来自同一级别的联赛(或相距不远)的对手匹配。
这里并没有什么窍门:拥有更好更合适的对手总是意味着需要等待更长的时间,因此它导致了需要等待更久。
这次改动是成功的,因为绝大多数桌子都匹配到了来自同一级别联盟的人。
在过去这几周内,我们从您那里得到了一些非常有趣的反馈。
似乎更长的等待时间让你们很多人气馁,所以这个试验不得不停止。
从那以后,竞技场就和以前一样了。
但是,我们仍然对竞技场匹配机制不太满意,我们计划在未来的竞技场赛季中再做一次试验。
再一次,没有窍门:这意味着您将只能够玩更少次数的游戏,但会有更合适的对手。
但是与此试验相反,我们根据您的反馈,将尝试确保等待时间是可预测的,从而减少等待时的痛苦。
(未完待续...)
竞技场模式和大师
在最新一季开始时,我们引入了一种处理竞技场模式(每个竞技场游戏的设置)的新方法。
现在,竞技场模式由一组试验过各种游戏的玩家决定:Gurus。
这是一次巨大的成功尝试,我们要感谢所有大师Gurus的参与、建议和投票!
在竞技场超过 333 个桌游中,大师Gurus们选择了:
- 为 235 个桌游保留当前的竞技场模式。
- 为 82 个桌游设置了新模式。
不幸的是,对其他 11 个桌游的获得胜利的方式的建议无效。
重要提示:竞技场建议必须清楚地写明必须设置哪些游戏选项(例如:“扩展 X:是”),并且它们必须是已经存在的选项。
否则我们被迫将建议的模式设置为“无效”,当前模式将在下个赛季保留。
如果一个意见不够明确,我们建议所有大师Gurus对其进行投票,以免被选中。
如果您的桌游竞技场模式发生变化,您应该很快就会在新闻源中看到它。
感谢大师Gurus们,我们希望新的竞技场设置会得到你们大多数人的赞赏!
竞技场声望限制
很多人建议我们将竞技场限制为声誉良好的玩家,以避免出现在竞技场中“退出”的玩家。
这是一个很好的意见,因为在竞技场中你不能选择你的对手。
从本赛季开始,信誉值高于 60 的玩家才能进入竞技场。
我们希望这将有助于让每个人都更加享受竞技场。
重要提示:最近开启的桌游局将不包括在本赛季的记录里。
所有在赛季结束前不到 1 个月内发布(= 出测试版)的桌游不包括在本赛季记录中(没有奖杯,没有降级)。
第 7 赛季现已推出。
新的竞技场将在几个小时内开放。
一些解释:降级
在每个赛季结束时,在获胜者被授予奖励后,您将被降级。
某些自定义降级规则可能出于某种原因将应用于游戏中(例如:我们决定减少联赛级别数量),但一般情况下会发生以下情况:
- 对于有 6 个或 5 个不同联赛级别的桌游,所有玩家将减少到只有 3 个联赛。
- 对于有 4 个不同联赛级别的桌游,所有玩家减少到只有 2 个联赛。
- 对于有 2 个或 3 个不同联赛级别的比赛,所有玩家都减少到只有 1 个联赛。
- 对于所有桌游和所有联赛级别,您的竞技场点数将会被重置为 1,您的 AES(“竞技场隐藏分”)将重置为 1500。
愿胜利常伴吾身!!!