The year is 1979, and the U.S. government has just deregulated the airline industry, opening it to competition in terms of fares, routes, and the airline companies themselves. You represent a new airline that's trying to set up business in the U.S., but you have an entire country open to you, so where will you set up shop and how can you profit more than the other newcomers to ensure that you survive?
In Blue Skies, the game board presents players with thirty airports in thirty cities. Each airport has four gates, with you using 2-4 gates depending on the number of players. To set up, draw airport demand cards from the deck to seed airports with passengers. Whenever you place passengers on the board, draw from a bag that initially contains 100 red cubes and 25 green cubes; for each airport, continue drawing until you draw a red cube, then redistribute passengers at the open gates of that airport as evenly as possible.
*(Note that at most the first five airports drawn will have an open gate, and even those will start with only one open gate run by a local airline. All of the other passengers are just bunched up at the gate waiting for you to serve them!)
Each player starts with three demand cards in hand, and they take turns choosing two gates with a purchase price of at most 6. Players adjust their income from 0, with their income being set to equal the number of passengers now waiting at their gates, then the game begins.
On a turn, each player in turn buys new gates at airports of their choice, spending at most 6 points and adding any unspent points to their score. You can buy out a local airline, set up gates in new cities, or purchase multiple gates in the same airport to try to dominate that area.
Each player in turn then plays a demand card from their hand, drawing passengers from the bag to place one or more passengers at that location. Then demand cards equal to the number of players are drawn, and more passengers are ahead to those airports. The game board lists the number of cards for each airport, so you somewhat know the odds of where passengers might arrive.
Players adjust their income to account for the opening of new gates, the redistribution of existing passengers, and the arrival of new passengers, then they add their income to their score. If a player now has at least 100 points or has placed their twentieth and final gate, the game ends immediately; otherwise, you add a local airline gate to each airport with passengers but no open gates, pass the first player marker, then start a new round.
At game's end, score the seven regions of the United States based on the player's dominance of those regions. Each airport has a scoring value, e.g., ORD is worth 4, and each gate you have in Chicago is worth 4 for determining dominance in both the Midwest region and the Central region. (ORD is one of four airports in two regions, with the others being JFK, LAX, and DFW.) If you have the most dominance in the Central region, you score 13 points, whereas second place is worth only 6 points. Whoever has the most points wins. (publisher description)
We don't have much more to say as the publisher description is of course the most relevant you can read about the game itself.
It's smart and short, and the theme is well represented in this very nice Influence/Hand management game from Joe Huber published by Rio Grande Games that you should absolutely try, first because it's easy, second because it's smart. And solid.
You can play the game right here, right now, on BGA.
https://boardgamearena.com/gamepanel?game=blueskies
Of course, nothing would have been possible without the help of people from Rio Grande, and we would like to thank them, as well as the developer, Mogri, who has brought here one of the most clever adaptation of a game on BGA. Kudos to him!
*And, now, ladies and gentlemen,
Please fasten your seatbelts.
There will be no meals during this short flight, so enjoy the view !*
蓝天:请告诉我们你为何必须要遮蔽良久?
那是1979年,美国
政府刚刚放松了对航空业的管制,在票价,航线和航空公司本身多个领域开放竞争。 您代表一家试图在美国开展业务的新航空公司,但坐拥整个国家的开放市场后,您将在哪里开设门店,又如何比其他新来者获取更多利润,以确保自身的生存?
在“蓝天”中,游戏面板向玩家展示了三十个城市中的三十个机场。
每个机场有四个登机口,根据玩家人数的多少,您可以使用2-4个登机口。
设置阶段,从桌面上抽取机场需求卡,并把乘客放在对应机场。
每当您在游戏板上放置乘客时,都要从一个最初包含100个红色方块和25个绿色方块的袋子中抽乘客。对于每个机场,都需连续抽取,直到抽到一个红色方块,然后在机场的登机口尽可能平均地重新分配乘客。
(请注意,抽出的头五个机场最多将会有一个开放式登机口,而那些机场将会带着由本地航司运营的仅有的一个开放式登机口开始游戏。
所有其他乘客都只是在门口聚集在一起,等着您为他们服务!)
每个玩家手中都有三张需求卡,然后轮流选择两个登机口(最高购买价为6)。
玩家从0开始调整自己的收入,将其设置为与当前登机口等待的乘客数相等,然后游戏开始。
在回合中,每个玩家依次在自己选择的机场购买新的登机口,最多消费6点,并将未使用的点数加进得分。
您可以购买当地航空公司,在新城市中设置登机口,或在同一机场中购买多个登机口以尝试控制该地区。
然后,每个玩家依次从手牌中打出一张需求卡,从袋子中抽取乘客,将一个或多个乘客放在对应位置。
然后,抽取与玩家人数相等的需求卡,并且更多的乘客将前往这些机场。
游戏板列出了每个机场的卡牌数量,因此您可以或多或少的了解到旅客可能到达的机率。
玩家调整收入以考虑新登机口的开通,现有乘客的重新分配以及新乘客的到来,然后将其收入添加到他们的分数中。
如果玩家当前得到至少100分或已经放置了最后的第二十个的登机口,则游戏立即结束;否则,您向每个有乘客但没有开放登机口的机场添加本地航线登机口,传递起始玩家标记,然后开始新一轮回合。
在游戏结束时,根据玩家在七个美国地区的统治力为其计分。
每个机场都有一个分值,例如,ORD的分值为4,在确定中西部地区和中部地区的支配地位时,您在芝加哥拥有的每个登机口都价值4分。
(ORD是分属两个地区的四个机场之一,其他三个分别是JFK,LAX和DFW。)如果您在中部地区占据了支配地位,则可得到13分,而第二名仅价值6分。
得分最高者获胜。
(摘自出版商说明)
我们没有什么可多说的了,因为出版商说明当然是您能读到的与游戏本身最相关的内容。
它短小精悍,且十分切合主题, 您应该尝试这个由Rio Grande Games发行的Joe Huber出色的影响力/手牌管理游戏,首先是因为它很容易,其次是因为它很精巧。
且内容扎实。
您现在就可以点击这里在BGA玩到此游戏。
https://boardgamearena.com/gamepanel?game=blueskies
当然,如果没有来自Rio Grande的人员的帮助,这一切都不会变为可能。我们要感谢他们,以及开发者Mogri ,他为BGA带来了最聪明的游戏改编作品之一。
为他点赞!
那么现在,女士们,先生们,
请系好安全带。
本次短暂的飞行中不提供餐饮,那就尽情欣赏美景吧!