Congratulations to every winners of Season 4!
Yet another improvement for turn-based Arena
Following your feedback on the last season, we improved again the end of the Arena Turn-based.
Some reminder: At the end of a season, for turn based games that did not "finish in time", the player who consumed the most time will lose the game (all the opponents will be winners).
At the end of Season 3, we stopped all turn-based games in progress, and a lot of you were frustrated by this. For the end of Season 4, we did things differently:
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The rule remains the same: player who consumed the most time during the whole game (= player who is the most reponsible of the delay) is losing the game, and his/her Arena rank will be modified accordingly.
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However, the game itself can continue in training mode. It means that you can finish the game if you want to, or leave it without penalty if you don't want to.
Thanks to the players who suggested this solution that we found to be the best compromise.
Important reminder: recent games are not concerned by the end of this season
All games published (= out of Beta) less than 1 month before the end of a season are not concerned by the end of the season (no trophies, no relegation).
** ## Season 5 is NOW launched. **
The new Arena is going to be opened in few hours.
Some Arena configuration has been updated:
_ Takenoko: Switch to new edition (this is now the official version of the game)
_ Terra Mystica: Loon Lakes + landscape ON
_ RFTG: Alien artifact without orb (thanks for organizing a poll on RFTG forum about this)
_ Stone Age: 2 players (odd season)
_ 7 Wonders: 3 players (odd season)
_ Kalah: 5 stones (odd season)
_ Tokaido: No Crossroads (odd season)
_ French Tarot: 4 players (odd season)
_ Clans of Caledonia: Auction starting player order based on auction results (for this season and all further seasons)
_ Tash-kalar: Nethervoid and Eherweave extensions are ON (for this season and all further seasons)
_ Unconditional Surrender: France 1944
_ NXS: Random start position (for this season and all further seasons)
_ Dungeon Twister: Full Random Intelligent (as ask for you in the DT forum)
_ Potion explosion: 2 players (this is a test for this season)
_ Toc: see last post of this thread: https://boardgamearena.com/forum/viewto ... 22&t=20257
_ Letter Tycoon: Automatic challenges + 1 retry + 1 doubling ability maximum + 3 players (according to polls on Letter Tycoon forums)
_ Draftosaurus: Summer/Winter
We try to follow everything and to catch all your suggestions / polls: sorry if we miss something. If you create a poll in a game specific forum that clearly show that players prefer another Arena setting, please post it there.
** It's up to you to find the way of the elite!
**
May the odds be ever in your favor!
竞技场第5季:出发吧!
恭喜第4季的每位获奖者!
回合制竞技场的又一改进
根据您们对上个赛季的反馈,我们再次完善了回合制竞技场的结束机制。
提醒一下:在赛季结束时,对于没有“及时完成”的回合制游戏,消耗最多时间的玩家将输掉游戏(所有对手都是获胜者)。
在第3季结束时,我们中止了所有进行中的回合制游戏,很多人对此感到沮丧。
在第4季结束时,我们做了一些不同的事情:
- 规则保持不变:在整个游戏中花费最多时间的玩家(=即最该为比赛延迟负责的玩家)将输掉比赛,并且他/她的Arena排名也会相应地修改。
- 但是,游戏本身可以在训练模式下继续。 这意味着您可以根据需要完成游戏,如果不想继续的话也退出游戏而不被处罚。
重要提醒:本赛季末不再加入刚刚发布的游戏
在赛季结束前1个月内发布的所有游戏(完成贝塔测试的)都不会在赛季结束前加入竞技场(没有奖杯,也没有升降级)。
<span style="font-size:150%; line-height:116% “>第5季现已开始。
新的竞技场将在几个小时后开放。
一些游戏的竞技场配置已更新:
御竹园:切换到新版本(现在是游戏的正式版本)
神秘大地:Loon湖 +景观开启
RFTG:没有球体的外星人文物(感谢您在RFTG论坛上组织有关此的民意调查)
石器时代:2位玩家(单赛季)
7大奇迹:3个球员(单赛季)
卡拉:5颗石头(奇数季节)
东海道:没有十字路口(单季)
法式塔罗:4名玩家(单赛季)
喀里多尼亚氏族:根据拍卖结果(本赛季及以后的其他赛季)拍卖开始球员的顺序
Tash-kalar:Nethervoid和Eherweave扩展功能已启用(适用于本季节和所有其他季节)
无条件投降:法国1944年
NXS:随机开始位置(针对本赛季及以后的所有赛季)
Dungeon Twister:完全随机智能(在DT论坛中要求您)
巫术学院:2位玩家(本赛季的测试)
Toc:参见此主题的最新文章: https://boardgamearena.com/forum/viewtopic.php?f=222&t=20257。 22&t = 20257
_字母大亨(Letter Tycoon):自动挑战+ 1个重试+最多1个加倍能力+ 3个玩家(根据“字母大亨”论坛上的民意测验)
_德拉龙:夏季/冬季
我们会尽一切努力,并收集您的所有建议及投票,如果我们错过了一些事情,在此表示歉意。 如果您在游戏特定的论坛中创建了一项民意测验,以明确表明玩家喜欢其他竞技场设置,请在此处张贴。 现在轮到你来找寻通往精英之路了!
祝您好运!