We are happy today to release a great game for abstracts lovers! Blooms, a self-published game from Nick Bentley, is now available on Board Game Arena.
In Blooms, you'll try to capture the stones of your opponent. The first player to capture more than a certain amount (depending on the board size and/or desired duration of play) will claim the victory.
Blooms has a short, elegant and straightforward set of rules:
-
~ Each player owns two stone colors.
-
~ A "bloom" is a group of connected stones of the same color.
-
~ The first player sets a first stone anywhere on the board, then players alternate turns.
-
~ On a turn, the player must set a stone on a free space, then may place a stone of the other color he/she owns or pass.
-
~ At the end of a player turn, if an opponent's bloom is fenced (cannot extend in any direction) then it is captured.
That's all, you know the rules! Easy? Yes but... behind these deceptively simple rules you'll find a lot of depth. Everyone can learn the game and start to play really quickly, but each turns allows for a huge number of possible moves that will quite certainly get your brain to switch gears! The feeling of this game is a little like Go with colors. We advise you to try it first with the smallest board to get a grasp of it before moving on to a bigger challenge!
We would like to thank the designer Nick Bently (El Poopo) for proposing his game for an online version here on BGA, and the developer Adam Novotny (A-dam) who implemented it as his third game adaptation using BGA Studio.
If you love this game and its "Zen Garden" aesthetics, you might be interested in a boxed version. The designer is actually thinking of setting up a Kickstarter campaign to produce one, so if you want to show your interest and be notified when this happens, you can sign up here for news!
Enjoy!
花朵
我们今天很高兴为抽象游戏爱好者发布一个很棒的游戏!
由Nick Bentley自行出版的游戏 花朵 已在BGA上架。
现在就玩吧!
在花朵中, 你会尝试捕捉对手的棋子。
第一个捕捉超过一定数量棋子的玩家 (该数量取决于棋盘大小和所需的比赛时间) 将获得胜利。
花朵有一套简短、直接的规则:
- ~ 每个玩家都有两种棋子颜色。
- ~ "花朵" 是一组同色的相连棋子。
- ~ 第一个玩家在棋盘上任意地方摆放第一颗棋子, 然后玩家交替进行回合。
- ~ 在一个回合中, 玩家必须在一个空位上摆放一颗棋子, 然后可以放置一颗他拥有的其他颜色的棋子或选择结束回合。
- ~ 在玩家回合结束时, 如果对手的花朵被围起来(不能向任何方向延伸),那么它就会被捕捉到。
我们要感谢设计师Nick Bently(el poopo) 提供了BGA版本的游戏许可, 并感谢开发者Adam Novotny(A-dam), 这是他用BGA 工作室制作的第三个游戏.
如果你喜欢这个游戏和它的 "禅园" 美学, 你可能会对盒装版本感兴趣。 设计师实际上在考虑启动一个kickstarter 项目来制作盒装版本, 有意向者可以在这里注册以获取最新资讯! 好好享受吧!