Marram
快来这座沙丘玩耍,这里长著 Marram 草。重塑地景;收集花朵和硬币;踩踏蛇、蚯蚓和怪异生物;进行翻面大战。全部都在这款游戏之中!
Marram的“经典”版本是一个2-4名玩家的战略布局游戏,容易学习,但很难掌握。轮流放置2块显示蛇和蠕虫身体长度的瓷砖,以及一块块草地和沙子,将它们与已经放置的瓷砖相匹配。不需要铺瓷砖,你可以用铲子重塑景观,翻转已经铺好的瓷砖。放置长筒靴以获得对特性的控制,例如蛇、蠕虫、草和沙区,并在特性完成时获得分数。比你的对手得分多,你就赢了!学习如何玩15-25分钟的短游戏,并在更有战略性的长游戏(25-40分钟)中使用这些新技能
或者玩更复杂的“干草叉”游戏——两半场的比赛。在游戏的第一部分,捕获并清除蛇和蠕虫,并在剩下的部分争夺对广阔的草地和沙子的控制。你需要在长时间的游戏中进行深入和战略性的思考,这个过程大约需要一个小时。这场比赛耗时25到35分钟。
最后,一个稍微有点疯狂的变体“动物”扩展了“干草叉”,在那里你有机会打赌一只苍蝇和一只青蛙是否会被蛇吃掉,以赢得加分。
玩家人数: 2 - 4
游戏时长: 44 mn
复杂度: 2 / 5
在线上玩 Marram 以及 963 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Marram 以及 963 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
For tips on how to play marram, see Tips_marram
How to play
Marram Classic
- Each turn, a player must do the following twice:
- place a tile; or
- flip a tile.
Place a tile
- When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
- If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
- If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
- All welly boots from completed features are returned to their respective players.
Flip a tile
- A player may only flip a tile if they have at least one remaining shovel in their supply.
- Flipping a tile expends a shovel from the player's supply.
- The player selects a tile with a shovel symbol on it and turns it over in place.
- If there are any welly boots on the flipped tile itself, they are removed from the game.
- The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
- If more than one rotation is possible, the player may choose.
- The player may then optionally place a welly boot on a feature on the tile.
- Any features completed as a result of the flipping are scored, including those from welly boots just placed.
- Welly boots from completed features are returned to their owners.
Marram Pitchfork
- Same as classic, except with using pitchforks for claiming the creatures.
- A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
- Pitchforks will be returned to their owners for each completed creature.
Scoring
Marram Classic
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 5 points per bulge, plus 4 points for each flower. |
Marram Pitchfork
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 3 points per bulge, plus 3 points for each flower. |