龙年
龙年是由斯特凡·费尔德设计并由Alea出版的游戏。
玩家将扮演公元1000年前后的中国统治者。游戏分十二轮进行,每轮代表一年中的一个月,而这一年的情况似乎越来越糟。疾病、干旱和蒙古人的攻击可能会夺走生命,但要确保你有足够的钱来向皇帝进贡。
游戏的玩法比看上去要简单。每个玩家都有一套 "人物 "牌。每一轮,你选择一个行动(其中大部分都需要用到你的工人的能力)来帮助你为未来几个月做准备。然后你打出一张人物卡,招募这个人并把他放到你的一个宫殿里。每个人都有不同的技能和能力来帮助你度过这一年。(农夫帮助你获得大米以度过干旱的月份,税务官筹集资金,等等)在每一轮结束时,该月的事件被触发,这可能会使你失去一些工人,一些钱,或给你分数。
谨慎的计划是在“龙年”中幸存的关键,但是仅仅幸存下来可能还不足以让你赢得游戏。
玩家人数: 2 - 5
游戏时长: 20 mn
复杂度: 3 / 5
在线上玩 龙年 以及 960 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 龙年 以及 960 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Round Order
The game consists of exactly 12 rounds, symbolising the 12 months in the Year of the Dragon. The player order for the round is determined by the marker positions of the Persons track. Each round consists of the following 4 phases, in order:
1st Phase: Choose an Action
- If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.
- You may also choose no action and fill your personal money supply to 3 yuan.
2nd Phase: Choose a New Person
- If you do not have available space in any palaces, you must discard a different person before placing your new person.
- You need a card with the given role of the person you want to take or the wild card
- Gain positions on the Persons track a number of spaces equal to the value of the new person you selected.
3rd Phase: Event
- After the event resolves, any palaces which are unoccupied lose 1 floor.
4th Phase: Scoring
1 point for each:
- Palace
- Court lady
- Privilege (small)
2 points for large privilege
Events
Peace
- Nothing happens
Imperial Tribute
- Each player pays 4 yuan
- For each yuan a player is short, release 1 person
Drought
- Each player must turn in 1 rice tile for each inhabited palace
- From each unsupplied palace, release 1 person
Mongol Invasion
- Each player scores points equal to the helmets on their warriors
- All the players with the fewest must each release a single person
Dragon Festival
- Players get 6, or 3, victory points for the most, or the second most, fireworks
- Scoring players then turn in half of their tiles to the supply
Epidemic
- Each player must release 3 persons, 1 fewer per mortar on their healers
Actions
Taxes
Take 1 yuan from the supply for each coin symbol (on the action card and the player’s tax collectors)
Build
Take 1 palace floor from the supply for each hammer (on the action card and the player’s craftsmen), then build the new floors; no palace higher than 3 floors
Harvest
Take 1 rice tile from the supply for each rice sack (on the action card and the player’s farmers)
Fireworks Display
Take 1 fireworks tile from the supply for each rocket (on the action card and the player’s pyrotechnists)
Military Parade
Move 1 space on the person track for each helmet (on the card and the player’s warriors)
Research
Move 1 space on the scoring track for each book (on the action card and the player’s scholars)
Privilege
Pay 2, or 6 (or 7 depending on new or old edition rules), yuan to the supply and take a small, or large, privilege tile from the supply accordingly
(No action)
Take up to 3 yuan from the supply to bring your total yuan to 3
End-of-game Scoring
Person
- 2 points each
Monk
- [number of Buddhas] x [number of floors] points
Rice and Fireworks
- Each player sells back to the supply all of their rice and fireworks tiles for 2 yuan each.
- Afterwards, each player earns 1 victory point for every 3 yuan they possess.