牌库冲突
Clash of Deck 是一款两人玩家消耗型游戏,有很多独特之处,其中最大的特色是:你可以买一本折叠成 8 页小册子,剪下卡片来构建你的游戏。
该游戏每月更新一次,玩家在两条不同的战线上召唤魔物在桥梁的两侧,攻击对手,先摧毁他们的堡垒,然后摧毁他们的要塞。要做到这一点,他们首先必须派遣魔物。
当玩家受到伤害时,他们将手中的堡垒/要塞卡从左向右移动。如果建筑物到达最右边的位置,它就会被摧毁。
由于一个玩家的手牌数是玩家在回合开始时获得的法力值,而被击败的魔物会回到你手牌最右边的位置,因此决策该打出哪个生物以及让哪个生物死亡是管理你在场上的局势以及你的总生命的关键。
玩家人数: 2
游戏时长: 13 mn
复杂度: 3 / 5
在线上玩 牌库冲突 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 牌库冲突 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Gameplay
- Place 2 bridges, one above the other, to form two lanes. Each player controls one side of the bridges.
- Each player receives a bastion/fort. Shuffle the remaining cards.
- The game starts with drafting: Draw 4 cards. The first player picks 1, then the second player picks 2; the first player receives the last card. Repeat with the second player becoming the first player until each player has 8 cards.
- Shuffle the 8 cards you drafted to form your hand, together with the bastion/fort in the leftmost space, bastion side up.
- Players alternate taking turns, beginning with the player who received the last card in the draft.
- Mana Regeneration: Gain mana equal to the number of cards in your hand, including the bastion. (Exception: the first player gains only 6 mana on the first turn.)
- Mana is spent to play cards during your turn.
- Unspent mana is lost at the end of the turn.
- Summoning: You may play as many cards as you want (and can afford), but only if the card is one of the 4 leftmost cards (excluding the bastion/fort) in your hand when it is played. (The leftmost cards change as cards are played.) When you are done, begin your assault.
- To play a creature, pay its cost, and choose a lane. It is placed at the end of your side of that lane (furthest from the bridge).
- To play an incantation, pay its cost, select a target card in play, and apply the incantation’s effects to that creature. Then place the card in the rightmost space in your hand.
- Assault: All your cards in play (except creatures that you played this turn) attack, first those in the upper lane, then those in the lower lane. Within a lane, cards further from the bridge attack before cards nearer the bridge.
- Apply the attacks one by one to the nearest card on the opposite side of the lane. If a card suffers damage equal to or exceeding its health in this turn, it is immediately destroyed and returned to the rightmost space of its owner's hand. (Excess damage is lost. Damage that does not destroy a card is also lost at the end of the turn: every card has its full health at the beginning of a turn.)
- If the opposite side of the lane is empty, apply the damage to the bastion/fort: move it right a number of spaces equal to the damage. (Again, excess damage is lost.)
- If your bastion is ever in the rightmost space of your hand, it is destroyed. Flip it to the fort side and move it to the leftmost space. If the fort is ever in the rightmost space of your hand, you lose immediately.
End of the Game
When a player's fort reaches the rightmost space, it is destroyed. That player loses and their opponent wins.
Special Abilities
- Aerial: Can only be attacked by cards with Aim.
- Aim: Can attack Aerial cards.
- Aquatic: Double its attack if it is closest to the bridge.
- Aura: Apply the effect to cards immediately to its right and left (but not to itself).
- Berserk: Attack again if it destroys a card. (It cannot attack the bastion/fort on the turn it enters play, even if it has Rage.)
- Catalyst: Gain 2 extra mana at the beginning of the turn.
- Focus: When played, insert it in the space directly behind a bridge.
- Indestructible: Immune to incantations.
- Perforation: Attack both the target and the card behind the target.
- Protection: Nullify the first source of (nonzero) damage applied to the card.
- Rage: Can attack cards (not the bastion/fort) on the turn it enters play.
- Splash: Attack both the target and the card in the other lane adjacent to the target.
- Sprint: When it attacks, move it until it is adjacent to the bridge. Until the end of the turn, its attack damage is increased by the number of spaces it moved.
- Wrecker: Can attack buildings (including the bastion/fort) but not creatures.