#60936: "Allow multiple simultaneous trade offers"
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| # | Status | Votes | Game | Type | Title | Last update |
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细节描述
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• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• 请说明你当时想做什么,你做了什么,然后发生了什么
• 您正使用哪一款浏览器呢?
Google Chrome v99
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• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • 您正使用哪一款浏览器呢?
Google Chrome v99
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• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • 您正使用哪一款浏览器呢?
Google Chrome v99
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• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • 您正使用哪一款浏览器呢?
Google Chrome v99
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• 哪个规则没有被BGA的设计小组写进游戏里?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 您正使用哪一款浏览器呢?
Google Chrome v99
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• 你当时是想做哪个游戏行动?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• 你在想做什么的时候,触发了这个游戏选项?
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• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v99
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• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. -
• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 您正使用哪一款浏览器呢?
Google Chrome v99
-
• 请描述一下显示画面上面的问题。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • 您正使用哪一款浏览器呢?
Google Chrome v99
-
• 请以英文复制/粘贴显示文字而非你的语言。 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时?
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • 您正使用哪一款浏览器呢?
Google Chrome v99
-
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement. • 您正使用哪一款浏览器呢?
Google Chrome v99
案件历史
NA (for Resources not available)
Refuse should be one time without confirmation window.
Refuse all offers.
Or a text based proposal, where you can say what you have and they can propose the matching trade, but that runs into language issues.
right now the trading phase is sometimes quite annoying.
especially if your opponents say they don't want to trade anymore, but you still have some other options to offer
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Btw, buttons to refuse trade per resources or players would be welcome (to our perfect island) too.
Anyway, I'll probably post a 12th "suggestion about trade" to sum all this mess up ^^
It would be very time saving if we could setup a custom list of trades for turn based games.
Example: 1 brick for a 1 wood. If everyone declines it automatically starts a trade with 2 brick for 1 wood and if everyone declines it automatttically starts my offer with 1 brick and 1 sheep for 1 wood.
An option to auto pass if still everyone declines after that would be the cherry on top of the cake.
I also read this at first as effective "three way trades", which would also be neat.
Auto-reject trades when I don't have the material, this would save a lot of time
This would be in addition to 'alert me when X Y Z' is asked for or offered.
par exemple "construction de route" + "prendre 2 ressources"
ou utiliser 2 chevaliers au même tour.
Est-ce normal?
This is in error.
The first comment, from 22 0406 at 19:14 should have been:
A player that wishes to trade should be able to post multiple offers with the same or different resources so that more trades can be considered by other players without having to post, review, and resolve each trade individually and over many player actions.
This was my original comment in favor of multiple trading offers.
The comment at 19:15 is correct and is my original comment in favor of simultaneous trading.
This should stand, unchanged.
On a related note, its been over a year since Cat an was promoted from beta to live play, why are this and other similar comments are still awaiting analysis by the developers?
Have the developers abandoned the game?
Who are the thousands of people playing this game and do they have an experience similar to a game irl?
I couldn't get past the long waits between offers and the many days that it may take to run through a handful of proposals.
Are all these players much more patient?
Are they playing 8+ turns a day?
I know that this bug doesn't break the game rules, but it seems to be a significant improvement in the playing experience that is valued by scores of players and therefore worth spending time on.
I understand that the developers are volunteers and am grateful for their contribution.
I don't understand why the players' contributions (play, analysis, reporting, and problem solving) remain unacknowledged.
If any player agrees with this bug recommendation, then please up vote it and related recommendations:
60912
61025
62039
And review a summary of these and other trade improvements:
63323
Thank you
example
Just If I stay 8,6,10 .. we play only 11,7
I stay 10,9,11... we play only 6,7
from 250Elo , 30 games ca. only 100.
and alway win Elo 230, 250, like they are cheating or system prefer numbers, where stay Elo more than, 200
#601380334
#601175667
Because I'm willing to get 1 Wood and 1 Brick, or 1 Wheat and 1 Stone, either offering 1 Wood or 2 Stones.
So I would:
- offer 1 Wood + 2 Stones
- demand 1 Wood + 1 Stone + 1 Brick + 1 Wheat
Just cancel counter-offer with 1 Wood for 1 Wood ^^
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你已截取此Bug的屏幕截图(好习惯),可使用任意图片托管服务(例如snipboard.io)上传后,将链接复制粘贴至此处。
