所有案件
卡坦岛的案件
#60936: "Allow multiple simultaneous trade offers"
这个案件是关于哪方面的?
发生什么事? 请从下方选择
建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
细节描述
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Unless I'm missing something, you can only propose one trade at a time. In a turn-based game, that means proposing "wheat for brick," waiting a day for everyone to say no, then proposing "wood for brick," etc.
The Bohnanza implementation on BGA tries to make trades more bearable by allowing all players to offer as many trades as they want, including on other players' turns. It may be that negotiation just doesn't work well without voice chat, but I think copying Bohnanza's approach would be an improvement.• 您正使用哪一款浏览器呢?
Google Chrome v99
案件历史
2022年3月10日 21:38 •
thoun • 此建议尚未被开发者分析过:
2022年3月11日 11:30 • I'm also used to say "wheat or wood for brick" when playing IRL, it would be nice to be able to offer multiple trades so turn based games would be a little faster.
Rykar • 此建议尚未被开发者分析过:
2022年3月13日 22:27 • this is a great idea. The Bohnanza implementation would make a great model to follow here.
rams1984 • 此建议尚未被开发者分析过:
2022年3月15日 4:28 • Trade Window needs to have
NA (for Resources not available)
Refuse should be one time without confirmation window.
Refuse all offers.
NA (for Resources not available)
Refuse should be one time without confirmation window.
Refuse all offers.
cksaar • 此建议尚未被开发者分析过:
2022年3月17日 19:53 • I also would like multiple trades. In the moment the turn based games are too long. I support the idea of rams1984 with a button / an option of NA. It would make the game faster
Ryjaz • 此建议尚未被开发者分析过:
2022年3月18日 15:53 • i second copying what Bohnanza has done would vastly speed up the game, especially for turn based. It's been painful wtih players spending two turns in a row stating: wood for brick, wheat for brick when what i really want to say is wood or wheat for brick and then allowing the other player to counter saying but i want both of you wood and wheat for my brick.
jpv • 此建议尚未被开发者分析过:
2022年3月21日 16:56 • Third for copying Bohnanza. It works pretty well.
Or a text based proposal, where you can say what you have and they can propose the matching trade, but that runs into language issues.
Or a text based proposal, where you can say what you have and they can propose the matching trade, but that runs into language issues.
dragon5000 • 此建议尚未被开发者分析过:
2022年4月 4日 21:14 • the Bonanza option is quite good, even though it took some time to understand, but in the end much faster.
right now the trading phase is sometimes quite annoying.
especially if your opponents say they don't want to trade anymore, but you still have some other options to offer
right now the trading phase is sometimes quite annoying.
especially if your opponents say they don't want to trade anymore, but you still have some other options to offer
CinqueRosso • 此建议尚未被开发者分析过:
2022年4月 7日 1:14 • I'm posting my comment from the suggestion that I made for the same improvement. I didn't see this thread at the time.
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
CinqueRosso • 此建议尚未被开发者分析过:
2022年4月 7日 1:15 • Also posting my (separate) comment for simultaneous trade.
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Both the passive and active players should be able to post a trade so that more communication can be made between each player action. I was reluctant to offer more than 1-2 trades per turn because waiting for responses, mostly declined, slowed the game down. Doing this would allow all players to engage more in trading.
The implementation of trade in bohnanza may be a good place to start.
Without an improvement, or easier faster trade this game will play like Abyss, which is interminable as an asynchronous game.
Evilpotatoe • 此建议尚未被开发者分析过:
2022年4月22日 3:41 • I think we should be able to trade "joker" resources. Like "Any" => "wood/clay" or "wood/sheep" => ore
Btw, buttons to refuse trade per resources or players would be welcome (to our perfect island) too.
Anyway, I'll probably post a 12th "suggestion about trade" to sum all this mess up ^^
Btw, buttons to refuse trade per resources or players would be welcome (to our perfect island) too.
Anyway, I'll probably post a 12th "suggestion about trade" to sum all this mess up ^^
Evilpotatoe • 此建议尚未被开发者分析过:
2022年4月22日 6:38 • Okay, ended-up posting a summary of the trade threads I found, with a purposal supposed to solve most issues. I hope people will find it relevant boardgamearena.com/bug?id=63323
borisqwertz • 此建议尚未被开发者分析过:
2022年6月19日 13:13 • Copy from my forum post:
It would be very time saving if we could setup a custom list of trades for turn based games.
Example: 1 brick for a 1 wood. If everyone declines it automatically starts a trade with 2 brick for 1 wood and if everyone declines it automatttically starts my offer with 1 brick and 1 sheep for 1 wood.
An option to auto pass if still everyone declines after that would be the cherry on top of the cake.
It would be very time saving if we could setup a custom list of trades for turn based games.
Example: 1 brick for a 1 wood. If everyone declines it automatically starts a trade with 2 brick for 1 wood and if everyone declines it automatttically starts my offer with 1 brick and 1 sheep for 1 wood.
An option to auto pass if still everyone declines after that would be the cherry on top of the cake.
MrCab • 此建议尚未被开发者分析过:
2022年7月13日 5:01 •
2022年8月 1日 13:19 • Multiple trade options would be good for speeding up games, though chat could also be useful.
I also read this at first as effective "three way trades", which would also be neat.
I also read this at first as effective "three way trades", which would also be neat.
betsys99 • 此建议尚未被开发者分析过:
2022年10月14日 19:55 • Also suggest an option:
Auto-reject trades when I don't have the material, this would save a lot of time
This would be in addition to 'alert me when X Y Z' is asked for or offered.
Auto-reject trades when I don't have the material, this would save a lot of time
This would be in addition to 'alert me when X Y Z' is asked for or offered.
Chris2960 • 此建议尚未被开发者分析过:
2022年11月18日 0:46 • Je ne peux pas utiliser 2 cartes au même tour (cartes obtenues aux tours précédents):
par exemple "construction de route" + "prendre 2 ressources"
ou utiliser 2 chevaliers au même tour.
Est-ce normal?
par exemple "construction de route" + "prendre 2 ressources"
ou utiliser 2 chevaliers au même tour.
Est-ce normal?
CinqueRosso • 此建议尚未被开发者分析过:
2023年8月26日 4:35 • I just realized that my two comments on this improvement are virtually identical.
This is in error.
The first comment, from 22 0406 at 19:14 should have been:
A player that wishes to trade should be able to post multiple offers with the same or different resources so that more trades can be considered by other players without having to post, review, and resolve each trade individually and over many player actions.
This was my original comment in favor of multiple trading offers.
The comment at 19:15 is correct and is my original comment in favor of simultaneous trading.
This should stand, unchanged.
On a related note, its been over a year since Cat an was promoted from beta to live play, why are this and other similar comments are still awaiting analysis by the developers?
Have the developers abandoned the game?
Who are the thousands of people playing this game and do they have an experience similar to a game irl?
I couldn't get past the long waits between offers and the many days that it may take to run through a handful of proposals.
Are all these players much more patient?
Are they playing 8+ turns a day?
I know that this bug doesn't break the game rules, but it seems to be a significant improvement in the playing experience that is valued by scores of players and therefore worth spending time on.
I understand that the developers are volunteers and am grateful for their contribution.
I don't understand why the players' contributions (play, analysis, reporting, and problem solving) remain unacknowledged.
If any player agrees with this bug recommendation, then please up vote it and related recommendations:
60912
61025
62039
And review a summary of these and other trade improvements:
63323
Thank you
This is in error.
The first comment, from 22 0406 at 19:14 should have been:
A player that wishes to trade should be able to post multiple offers with the same or different resources so that more trades can be considered by other players without having to post, review, and resolve each trade individually and over many player actions.
This was my original comment in favor of multiple trading offers.
The comment at 19:15 is correct and is my original comment in favor of simultaneous trading.
This should stand, unchanged.
On a related note, its been over a year since Cat an was promoted from beta to live play, why are this and other similar comments are still awaiting analysis by the developers?
Have the developers abandoned the game?
Who are the thousands of people playing this game and do they have an experience similar to a game irl?
I couldn't get past the long waits between offers and the many days that it may take to run through a handful of proposals.
Are all these players much more patient?
Are they playing 8+ turns a day?
I know that this bug doesn't break the game rules, but it seems to be a significant improvement in the playing experience that is valued by scores of players and therefore worth spending time on.
I understand that the developers are volunteers and am grateful for their contribution.
I don't understand why the players' contributions (play, analysis, reporting, and problem solving) remain unacknowledged.
If any player agrees with this bug recommendation, then please up vote it and related recommendations:
60912
61025
62039
And review a summary of these and other trade improvements:
63323
Thank you
Hulb • 此建议尚未被开发者分析过:
2023年12月31日 12:50 • I only read the start post, so this may be repeated, but I find the issue is the opposite way round, if everyone offers something / equals your trade, you can "only" accept one of them, even if you could and wanted to accept more, you still can, you just have to go round again and get those other offers up again to accept, you'd think at LEAST you could click accept on as many you wanted then click finish for this trade or something like that
Hollowbody_24 • 此建议尚未被开发者分析过:
2024年12月13日 20:13 • Really? every game we play 20x times oposite numbers, then where I stay. About this I wrote someting bad on chat, but I didn´t mean that.
example
Just If I stay 8,6,10 .. we play only 11,7
I stay 10,9,11... we play only 6,7
from 250Elo , 30 games ca. only 100.
and alway win Elo 230, 250, like they are cheating or system prefer numbers, where stay Elo more than, 200
#601380334
#601175667
example
Just If I stay 8,6,10 .. we play only 11,7
I stay 10,9,11... we play only 6,7
from 250Elo , 30 games ca. only 100.
and alway win Elo 230, 250, like they are cheating or system prefer numbers, where stay Elo more than, 200
#601380334
#601175667
idjy • 此建议尚未被开发者分析过:
2025年1月13日 9:38 •
2025年1月15日 9:39 • Maybe allow offer to have the same ressource in demand too?
Because I'm willing to get 1 Wood and 1 Brick, or 1 Wheat and 1 Stone, either offering 1 Wood or 2 Stones.
So I would:
- offer 1 Wood + 2 Stones
- demand 1 Wood + 1 Stone + 1 Brick + 1 Wheat
Just cancel counter-offer with 1 Wood for 1 Wood ^^
Because I'm willing to get 1 Wood and 1 Brick, or 1 Wheat and 1 Stone, either offering 1 Wood or 2 Stones.
So I would:
- offer 1 Wood + 2 Stones
- demand 1 Wood + 1 Stone + 1 Brick + 1 Wheat
Just cancel counter-offer with 1 Wood for 1 Wood ^^
增加一些新内容到这篇报告
任何可能重现这项漏洞或了解你的建议之相关资讯,都请在此填写:
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。