#52109: "Disruption comm countdown misleading on task selection. "
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细节描述
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 请说明你当时想做什么,你做了什么,然后发生了什么
• 你的浏览器是什么?
Google Chrome v95
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时了?
• 你的浏览器是什么?
Google Chrome v95
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 你的浏览器是什么?
Google Chrome v95
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 你的浏览器是什么?
Google Chrome v95
• 哪个规则没有被BGA的设计小组写进游戏里?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 你的浏览器是什么?
Google Chrome v95
• 你当时是想做哪个游戏行动?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 你在想做什么的时候,触发了这个游戏选项?
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v95
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v95
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 你的浏览器是什么?
Google Chrome v95
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时了?
• 你的浏览器是什么?
Google Chrome v95
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
In missions with "disruption" (not allowed to comm until xth trick. There is a countdown on comm cards, counting down the number of tricks left until comms are allowed.
For a "disruption 3" mission, (not allowed to comm until the 3rd trick. Meaning there will be 2 tricks without any comms.
The countdown on the comm cards however, starts at 3 at the beginning of the mission, immediately going to 2 once task selection is over. This is misleading, as task selection is not in itself a trick, and comms are not allowed during task selection anyways, with or without disruption.
This can be confusing, for a dis2 mission for example (where only the first trick is without comm), the counter shows a 2, which could cause a player to mistakenly pick a different task than they otherwise would have, because they had an extra commless trick in mind.• 你的浏览器是什么?
Google Chrome v95
案件历史
When playing, the countdown counts the number of tricks. So intuitively it makes sense to look at that number, and take that as the number of tricks you need to play before you can comm. As it is now, it seemingly considers the task selection to be a trick on it's own. Which is clearly is not.
Additionally, the countdown, which is not there in non-disr. missions, clearly implies a deviation from regular rules. Task selection however, is no different during disruption. In any other mission, you would also not be able to comm during/before selecting tasks. Counting it it in the countdown seems meaningless then.
In summary: Intuitively, it makes sense to think of the countdown as counting down number of tricks left to play. As it is now, however, task selection is counted, increasing it by 1. This means the number counting down doesn't correspond to tricks, and neither does it correspond to number of comms missed (task selection had no comm to take away). Making it ultimately arbitrary and misleading to include it in the countdown.
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。