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#49549: "Free choice: assign 'dark green' tasks to players automatiquely"
#49549: "Free choice: assign 'dark green' tasks to players automatiquely"
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发生什么事? 请从下方选择
建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
发生什么事? 请从下方选择
建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
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# | Status | Votes | Game | Type | Title | Last update |
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细节描述
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 请说明你当时想做什么,你做了什么,然后发生了什么
• 你的浏览器是什么?
Mozilla v5
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 你的浏览器是什么?
Mozilla v5
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 你的浏览器是什么?
Mozilla v5
• 哪个规则没有被BGA的设计小组写进游戏里?
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 你的浏览器是什么?
Mozilla v5
• 你当时是想做哪个游戏行动?
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 你在想做什么的时候,触发了这个游戏选项?
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Mozilla v5
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Mozilla v5
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 你的浏览器是什么?
Mozilla v5
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Once everyone has clicked on 'Done', assign each task asked in solo in dark green to one of the player which asked that task (starting with commander).• 你的浏览器是什么?
Mozilla v5
案件历史
2021年9月29日 18:07 • Romain672 • 此建议尚未被开发者分析过:
The goal is to make some automatisation which work most of the time.
If people aren't agree with it they should: refuse the task afterward/talk in chat/not put that task in dark green.
It's possible to extend it to 'light green' too (but not for worst, i would like the commander to manually choose).
If people aren't agree with it they should: refuse the task afterward/talk in chat/not put that task in dark green.
It's possible to extend it to 'light green' too (but not for worst, i would like the commander to manually choose).
2021年9月29日 18:08 • Tisaac • 开发者需要更丰富的建议内容:
I don't like automation on the free alloc, there are always counter-example so you would solve usually with discussion.
2021年9月29日 18:09 • Romain672 • 开发者需要更丰富的建议内容:
I think 95+% of the time, assign tasks for at least the dark green color wouldn't be bad.
And the 5% of task left can be changed by the players themselves.
And the 5% of task left can be changed by the players themselves.
2021年10月 2日 12:36 • Romain672 • 开发者需要更丰富的建议内容:
With more games in the bag, here is my suggestion without the 'random' part:
For each task:
- if a single player put a dark green opinion on it, give (=put the task in front of him, but still let the commander move it) automatiquely the task to him
- else, if no player put a dark green opinion on it, and if a single player put a light green opinion on it, give automatiquely the task to him
- else, leave the task to the middle
For each task:
- if a single player put a dark green opinion on it, give (=put the task in front of him, but still let the commander move it) automatiquely the task to him
- else, if no player put a dark green opinion on it, and if a single player put a light green opinion on it, give automatiquely the task to him
- else, leave the task to the middle
2021年10月 2日 14:12 • Romain672 • 开发者需要更丰富的建议内容:
Here is the good and bad links (please note no one know it would be automatic, if that was the case, you could slightly play for it): www.zupimages.net/up/21/39/idf8.jpg
On game 1, A & C don't work well. A should be cancelled because of ABCI (compared to my last post), and C is just... unlucky. Guess C should stay in the wrong, I should kindly ask in chat to change
On game 2, G is the only wrong. But it's like C on the previous game
On game 3, that 'ACH' ruin everything. If we change 'ACH' by 'A'+'C'+'H', we got everything which goes well and D not put to anyone....
On game 1, A & C don't work well. A should be cancelled because of ABCI (compared to my last post), and C is just... unlucky. Guess C should stay in the wrong, I should kindly ask in chat to change
On game 2, G is the only wrong. But it's like C on the previous game
On game 3, that 'ACH' ruin everything. If we change 'ACH' by 'A'+'C'+'H', we got everything which goes well and D not put to anyone....
2021年10月 2日 14:12 • Romain672 • 开发者需要更丰富的建议内容:
So, here is what I learned from those three games:
For each task taken individually:
- IF a player put a dark green opinion on it, AND others players did not put any bundle of tasks with that task in dark green
=> give automatiquely the task to him (=put the task in front of him, but still let the commander move it)
- else, if no player put any bundle of tasks with that task in dark green, AND if a single player put a light green opinion on it, AND others players did not put any bundle of tasks with that task in light green
=> give automatiquely the task to him
- else
=> leave the task to the middle
These rules seem to put lots of tasks in the middle but it’s not the case, there is lots of rules which instead of giving a task to a player will make the task stay in the middle.
For each task taken individually:
- IF a player put a dark green opinion on it, AND others players did not put any bundle of tasks with that task in dark green
=> give automatiquely the task to him (=put the task in front of him, but still let the commander move it)
- else, if no player put any bundle of tasks with that task in dark green, AND if a single player put a light green opinion on it, AND others players did not put any bundle of tasks with that task in light green
=> give automatiquely the task to him
- else
=> leave the task to the middle
These rules seem to put lots of tasks in the middle but it’s not the case, there is lots of rules which instead of giving a task to a player will make the task stay in the middle.
2021年10月 3日 0:51 • Romain672 • 开发者需要更丰富的建议内容:
Here is 11 more, included one bugged (I normally don't put the bugged one, but that was an interresting one): www.zupimages.net/up/21/39/cww1.jpg
So with those new rules, on the previous screenshot, we got (success-fail): 4-1, 6-1, 3-0 which give 13-2.
With those 11 more screenshots, we got:
3-0, 4-0, 4-0, 4-0, 4-0, 7-0, 1-0, 2-0.
And I guess the bugged game would give 3-2.
If I sum all that I obtain: 32-2.
If I sum both screenshots, I got 45-4, so 90.7% of tasks assigned automatiquely were right.
Still need to try more 4 players, and try 5 players, but that look an enough good number to me to do it :(
So with those new rules, on the previous screenshot, we got (success-fail): 4-1, 6-1, 3-0 which give 13-2.
With those 11 more screenshots, we got:
3-0, 4-0, 4-0, 4-0, 4-0, 7-0, 1-0, 2-0.
And I guess the bugged game would give 3-2.
If I sum all that I obtain: 32-2.
If I sum both screenshots, I got 45-4, so 90.7% of tasks assigned automatiquely were right.
Still need to try more 4 players, and try 5 players, but that look an enough good number to me to do it :(
2021年10月 3日 0:55 • Romain672 • 开发者需要更丰富的建议内容:
On 88 tasks:
- 45 were correctly automatised (51%)
- 4 were incorectly automatised (4.5%)
- 32 were not automatised (36%)
51% is pretty high. I suppose it would be lower with more 4/5 players games.
- 45 were correctly automatised (51%)
- 4 were incorectly automatised (4.5%)
- 32 were not automatised (36%)
51% is pretty high. I suppose it would be lower with more 4/5 players games.
2021年10月 3日 19:05 • Romain672 • 开发者需要更丰富的建议内容:
No one upvoted it, even if I put some publicity for it on my profile.
I find it really sad because I'm convinced it would be positive.
But fine, you can close it if you want.
I find it really sad because I'm convinced it would be positive.
But fine, you can close it if you want.
2021年11月 4日 4:08 • Tuut Tuut tis Luut • 开发者需要更丰富的建议内容:
I feel like this would be at best a very mild convenience in the cases where it's the desired move.
And endlessly frustrating any other time.
There are so many cases where despite a high rating from one crewmate, it's still better to give them to someone else for easier combo,s for example.
Or when someone rates one task high, but has another (incompatible) task rated just a bit lower that nobody else can do. Just a few examples of the top of my head.
And even in the cases where you're happy with the automated distribution. I doubt it would actually save all that much time. Commander will still have to read and think about all tasks to decide if it's the best distribution. Only now instead of having them all neatly in the middle, they're all already scattered around the table.
Thinking tends to take the most time, after that the time it takes you to click is negligible
And endlessly frustrating any other time.
There are so many cases where despite a high rating from one crewmate, it's still better to give them to someone else for easier combo,s for example.
Or when someone rates one task high, but has another (incompatible) task rated just a bit lower that nobody else can do. Just a few examples of the top of my head.
And even in the cases where you're happy with the automated distribution. I doubt it would actually save all that much time. Commander will still have to read and think about all tasks to decide if it's the best distribution. Only now instead of having them all neatly in the middle, they're all already scattered around the table.
Thinking tends to take the most time, after that the time it takes you to click is negligible
2021年12月 1日 12:11 • Romain672 • 开发者需要更丰富的建议内容:
I was looking at some more games at 4/5 players.
So remember that last time on my %, I took in purpose a game where the automatic way goes wrongly.
I took 4 more games, there was no mistakes, and about ~50% of automatisations.
"There are so many cases where despite a high rating from one crewmate, it's still better to give them to someone else for easier combo,s for example." => "So many" hum :D Yeah in theory, but in practice, this just work well most of the time.
The thing is, even on your case (which is rare I insist), after the automatisation, the task D appear to be taken by no one. AND someone put a bundle with task DE in light green or gray (if it was dark green, no task of that bundle would be assign automatiquely). AND someone else put the task E in dark green, or light green if before it was gray.
On this case, yeah the task E would be assign wrongly.
But that's just so much conditions...
So yeah, I'm now convinced this would be great.
Would it be worst the coding time? I mean, that doesn't look hard... I dunno, I'm way too much biaised.
So remember that last time on my %, I took in purpose a game where the automatic way goes wrongly.
I took 4 more games, there was no mistakes, and about ~50% of automatisations.
"There are so many cases where despite a high rating from one crewmate, it's still better to give them to someone else for easier combo,s for example." => "So many" hum :D Yeah in theory, but in practice, this just work well most of the time.
The thing is, even on your case (which is rare I insist), after the automatisation, the task D appear to be taken by no one. AND someone put a bundle with task DE in light green or gray (if it was dark green, no task of that bundle would be assign automatiquely). AND someone else put the task E in dark green, or light green if before it was gray.
On this case, yeah the task E would be assign wrongly.
But that's just so much conditions...
So yeah, I'm now convinced this would be great.
Would it be worst the coding time? I mean, that doesn't look hard... I dunno, I'm way too much biaised.
2021年12月 1日 12:13 • Romain672 • 开发者需要更丰富的建议内容:
Oh I forget a good part of my argument. Once the task D appear to be taken by no one, we immediately saw D is a problem. While, when you just assign tasks in order (like some? a lot? people do), this doesn't appear until D arise. That's even worst if the person assign tasks in dark green first, because D would then appear last.
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任何可能重现这项漏洞或了解你的建议之相关资讯,都请在此填写:
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
更改案件状态为:
bug?id=49549