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#46028: "Interface tips facedown goals"
#46028: "Interface tips facedown goals"
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发生什么事? 请从下方选择
建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
发生什么事? 请从下方选择
建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
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# | Status | Votes | Game | Type | Title | Last update |
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细节描述
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 请说明你当时想做什么,你做了什么,然后发生了什么
• 你的浏览器是什么?
Google Chrome v92
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 你的浏览器是什么?
Google Chrome v92
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 你的浏览器是什么?
Google Chrome v92
• 哪个规则没有被BGA的设计小组写进游戏里?
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 你的浏览器是什么?
Google Chrome v92
• 你当时是想做哪个游戏行动?
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 你在想做什么的时候,触发了这个游戏选项?
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v92
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v92
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 你的浏览器是什么?
Google Chrome v92
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
The UI paused to allow my opponent to flip a goal face up in the Explore phase, making it obvious that he had the Exploration goal.• 你的浏览器是什么?
Google Chrome v92
案件历史
2021年8月 3日 20:13 • SWxNW • 此建议尚未被开发者分析过:
I'm not sure how to implement this because you do have to inform the player that they can activate Stockpile goals in the relevant phase, but when I saw it, it was immediately obvious to me that my opponent had Exploration as his facedown goal.
I'm not sure the timing of the activation of the goal is germane to the game, though. Perhaps giving personalizing the UI only to the player with the option to flip the goal, and then playing out the phase as normal rather than waiting for the player to decide?
I'm afraid that if you hid it from all players and still made it the choice before the phase (example here: before the worlds were drawn for Explore), it would still tip off players as to which goal was active. It's not so uncommon for a player to take some time to decide on what to do in a phase, though, so I suspect it would be less obvious if the option to flip happened during or after the relevant phase, rather than before.
imgur.com/a/xkN2yiz
I'm not sure the timing of the activation of the goal is germane to the game, though. Perhaps giving personalizing the UI only to the player with the option to flip the goal, and then playing out the phase as normal rather than waiting for the player to decide?
I'm afraid that if you hid it from all players and still made it the choice before the phase (example here: before the worlds were drawn for Explore), it would still tip off players as to which goal was active. It's not so uncommon for a player to take some time to decide on what to do in a phase, though, so I suspect it would be less obvious if the option to flip happened during or after the relevant phase, rather than before.
imgur.com/a/xkN2yiz
2021年8月 3日 20:42 • paramesis • 开发者认为这是个馊主意,或投资报酬率过低:
Per the rules, the choice is always given regardless of what the goal is, so the game state is not actually revealing which goal it is. There is a checkbox that appears only when you have a facedown goal that will let you skip being prompted in the interest of keeping the game moving.
2021年8月 3日 21:31 • SWxNW • 开发者认为这是个馊主意,或投资报酬率过低:
So i just got lucky and guessed right? Even so there are some issues with your implementation.
From Page 11 of the rules (capitalized emphasis mine):
"During play, after an action tile has been selected but before any player does its action, a player with a FACE DOWN STOCKPILE GOAL may choose to flip it face up (so that all players have the option to stockpile that item)."
It's pretty clear from this wording that Non-stockpile goals can't be flipped face up optionally (it's not clear why you would want to do this, but regardless, it's still not legal. What requires a bit more reading between the lines is that (and this is my interpretation): the relevant Stockpile goals are only optionally flipped face up during an phase in which it would be legal to stockpile the relevant resource. So you couldn't turn Exploration face up in the Production phase, for instance (again, not clear why you would want to, but by my interpretation it's not legal).
From Page 11 of the rules (capitalized emphasis mine):
"During play, after an action tile has been selected but before any player does its action, a player with a FACE DOWN STOCKPILE GOAL may choose to flip it face up (so that all players have the option to stockpile that item)."
It's pretty clear from this wording that Non-stockpile goals can't be flipped face up optionally (it's not clear why you would want to do this, but regardless, it's still not legal. What requires a bit more reading between the lines is that (and this is my interpretation): the relevant Stockpile goals are only optionally flipped face up during an phase in which it would be legal to stockpile the relevant resource. So you couldn't turn Exploration face up in the Production phase, for instance (again, not clear why you would want to, but by my interpretation it's not legal).
2021年8月 3日 22:23 • paramesis • 开发者认同这是个好点子,并希望去实现它:
You’re right - I missed the word stockpile in that sentence, and implemented it with the idea that you could flip any goal. I think the way to go about it would be to add a checkbox (default unchecked) only for stockpile goals that, if checked, will ask or automatically flip when the relevant action is chosen.
2021年8月 4日 3:14 • paramesis • 此建议已获实施:
The Reveal Goal interface now works as you've described. If an affirmative "reveal goal" check box is checked, the stockpile goal will automatically reveal only when a relevant action is called.
增加一些新内容到这篇报告
任何可能重现这项漏洞或了解你的建议之相关资讯,都请在此填写:
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
更改案件状态为:
bug?id=46028