#44292: "Log when infection discard pile is shuffled and placed back onto deck + count of cards"
这个案件是关于哪方面的?
发生什么事? 请从下方选择
发生什么事? 请从下方选择
请检查是否已有同课题案件
若肯定,请「投票」给这桩案件。最高票的案件将「优先」处理!
# | Status | Votes | Game | Type | Title | Last update |
---|
细节描述
• 如果有的话,请将你在屏幕上所看到的错误信息粘贴出来.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 请说明你当时想做什么,你做了什么,然后发生了什么
• 你的浏览器是什么?
Google Chrome v91
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时了?
• 你的浏览器是什么?
Google Chrome v91
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 你的浏览器是什么?
Google Chrome v91
• 当你被封锁的时候,屏幕上出现了些什么呢?(空白的屏幕?部分游戏平台画面?错误的信息?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 你的浏览器是什么?
Google Chrome v91
• 哪个规则没有被BGA的设计小组写进游戏里?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 在游戏回放中,是否有不符合游戏规则的地方?如果有的话,请问是在哪一步呢?
• 你的浏览器是什么?
Google Chrome v91
• 你当时是想做哪个游戏行动?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 你在想做什么的时候,触发了这个游戏选项?
• 当你想这么做时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v91
• 请问这个问题发生在游戏的哪个阶段(当前的游戏说明是什么)?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 当你想进行一个游戏行动时,发生了什么事(错误信息,游戏状态信息,......)?
• 你的浏览器是什么?
Google Chrome v91
• 请描述一下显示画面上面的问题。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 你的浏览器是什么?
Google Chrome v91
• 请以英文复制/粘贴显示文字而非你的语言。 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 这段文本在翻译系统中吗?如果存在,它被翻译是否已超过二十四小时了?
• 你的浏览器是什么?
Google Chrome v91
• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
Therfore this idea has two parts:
1. The core suggestion: Logging how many cards were just shuffled onto the discard would benefit this.
2. As an extension to this: Logging for easy reference which infection cards were just shuffled and placed upon the deck allows for better decision-making, especially at higher difficulty.
The extension may seem contentious about whether it's really okay to do or offers to much information, I offer the following thoughts on this:
1. Make it optional for this to be logged? I'd say this is FAR more relevant for turn-based games than real-time. Having this as a game setup option allows a group to decide if they want this level of information.
2. When playing this game in real life collectively the players are able to generally remember what just got shuffled and placed atop the infection draw pile; this in my opinion is a QoL improvement to bring parity between IRL games and digital.
It also occurred in the writeup of this a potential solution to this problem is actually just bringing players back to the table before step three of an Epidemic card is resolved, and allowing them a chance to view the discard right before it's shuffled. I will log this as a seperate idea so it may be voted on independantly.• 你的浏览器是什么?
Google Chrome v91
案件历史
======CURRENT LOG======
[Replay last moves]
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======SUGGESTED LOG======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
======EXAMPLE FOR EXTENDED IDEA ======
[Replay last moves]
7 Infection cards placed on top of infection deck
Infection discard was shuffled.
Contents of the infection discard pile:
1. Baghdad
2. Example
3. Example
4. Example
5. Example
6. Example
7. Example
[Cube] on Baghdad
[Cube] on Baghdad
[Cube] on Baghdad
Infection in Baghdad
Infection Rate is increasing
New Epidemic!
Dispatcher receives Miami
Dispatcher draws 2 card(s)
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
增加一些新内容到这篇报告
- 其他的游戏桌 ID / 移动 ID
- 按 F5 是否解决了这个问题?
- 问题是否发生了好几次?还是每次都发生?还是时好时坏?
- 如果你有这个系统漏洞发生时的屏幕截图(画质不要太差),你可以使用Imgur.com来把它上传到网络,然后将链接复制/粘贴到这里来。