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Rallyman: GT的案件
#18706: "Pass automaticaly if player can't move"
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• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
When a player can't move because of the overtake rule or because a yellow flag, his turn should be skip automatically.• 您正使用哪一款浏览器呢?
Google Chrome v83
案件历史
flolem • 此建议尚未被开发者分析过:
2020年6月 5日 3:44 • This is already did auto when the car is outside the track (00 or in pit).
So why is not when a car can't move any space and the player just need to push the 'skip my turn' button.
In a turn based game, it really delay the game...
So why is not when a car can't move any space and the player just need to push the 'skip my turn' button.
In a turn based game, it really delay the game...
diamant • 此建议尚未被开发者分析过:
2020年6月 5日 12:09 • You ask that the turn of a player whose car is blocked be passed automatically., but you have not referenced a gaming situation in relation to your suggestion.
In such a game situation, the player whose turn is skipped would wonder why he could not play during X previous turns, a blocking situation that can repeat itself for several consecutive turns.
However, currently, the replay function during game does not allow for a proper review of previous game situations, the only way to understand a blocking situation in a racing game where the positions change constantly.
Given the impairment of the replay, passing the turn to a player in these circumstances would seriously affect the pleasure of playing, this for a small win over the duration of the game.
I think it would be quite inappropriate to adopt provisions that would lead to more abandonment of parties.
In such a game situation, the player whose turn is skipped would wonder why he could not play during X previous turns, a blocking situation that can repeat itself for several consecutive turns.
However, currently, the replay function during game does not allow for a proper review of previous game situations, the only way to understand a blocking situation in a racing game where the positions change constantly.
Given the impairment of the replay, passing the turn to a player in these circumstances would seriously affect the pleasure of playing, this for a small win over the duration of the game.
I think it would be quite inappropriate to adopt provisions that would lead to more abandonment of parties.
agodd • 此建议尚未被开发者分析过:
2020年6月 7日 8:20 • I think he meant: in turn-based games, when a player can't do anything but skip his turn (for example because he's stuck) it would be nice if this happened automatically.
Until that player logs in and enters the game just to click "skip the turn" (when that's the only thing he can do) the game gets stuck.
Obviously with a warning to the player when he connects like "XXX You missed the turn because it was the only move possible".
It seems to me a good idea, if feasible, and it would speed up the game instead of prolonging it unnecessarily.
Until that player logs in and enters the game just to click "skip the turn" (when that's the only thing he can do) the game gets stuck.
Obviously with a warning to the player when he connects like "XXX You missed the turn because it was the only move possible".
It seems to me a good idea, if feasible, and it would speed up the game instead of prolonging it unnecessarily.
diamant • 此建议尚未被开发者分析过:
2020年6月20日 20:28 • @agodd: A warning is not enough, as soon as the blocked player no longer has the opportunity to examine the game situation at the time of the blocking of his car.
This review is essential so that the player can understand how this situation could happen, and how he can avoid it in the future.
However, I do not see any problem with a player being able to choose the option to no longer be solicited when his car is blocked.
This review is essential so that the player can understand how this situation could happen, and how he can avoid it in the future.
However, I do not see any problem with a player being able to choose the option to no longer be solicited when his car is blocked.
MordantAB • 此建议尚未被开发者分析过:
2020年6月26日 9:20 • @diamant would the warning be good enough if it could include a link to review the game situation on their last turn so they could understand how it happened?
SpeechWheel • 此建议尚未被开发者分析过:
2020年6月26日 10:05 • I agree that it would be very confusing (and discouraging) to be in a game, or return to a turn-based game, and not know why one’s turn was skipped. In my opinion the module doesn’t provide enough information when a car can’t move. Yellow flags and speed limits have been very frustrating for new players in tables I’ve been a part of.
If this were adopted, I would hope some very visible notification would be given to the player.
If this were adopted, I would hope some very visible notification would be given to the player.
pabula • 此建议尚未被开发者分析过:
2020年8月26日 18:35 • it's simple - if you stay on low gear - expect you would be blocked.
such a simple line in rules would explain why your turn was skipped ;)
such a simple line in rules would explain why your turn was skipped ;)
masu33 • 此建议尚未被开发者分析过:
2020年12月15日 8:14 • Well, it is not that simple. If you are gear 1 or 0 on an empty space you can have a pit stop.
masu33 • 此建议尚未被开发者分析过:
2021年2月24日 14:27 • Retract: yeah you can go to pit stop, but only in gear 1 AND that's after skipping.
khalathur • 此建议尚未被开发者分析过:
2021年4月21日 19:54 • My group has played this game quite a bit now and we all agree with this suggestion. It is quite annoying to be notified that it's your turn only to find when you connect that your only option is to skip your turn. It's also annoying to the other players to have to wait for someone to hit skip when there is no other action possible.
PiHalbe • 此建议尚未被开发者分析过:
2021年5月24日 21:45 • I suggest implementing a checkbox like in other games (e.g. The Crew). If set, automatically skip lost turns. Otherwise (and by default) have the player manually skip the turn.
Geddy19 • 此建议尚未被开发者分析过:
2021年10月16日 3:48 • I would strongly advocate for some type of "auto skip" option if "skip turn" is the only choice available to the player.
lukethegamer • 此建议尚未被开发者分析过:
2021年10月16日 7:33 • I'd also support an auto skip function. If necessary it could be a toggle with default set to skip when no moves available, but allow players to switch if they really want to be able to analyse the situation if it happens
blackfootsteps • 此建议尚未被开发者分析过:
2021年10月16日 8:34 • I agree with the previous three commenters that a toggle would be a great idea. I would probably err on the side of having it default deactivated, so that players have to make the choice to activate auto-skip.
ADCottrellski • 此建议尚未被开发者分析过:
2022年4月22日 6:39 • I also agree with the skip option (which has been implemented in other games, like the King of Tokyo, option to exit Tokyo when life is < x.
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