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拉格兰哈庄园的案件
#16148: "Automatic anytime action"
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建议:依我来看,接下来的这些方法十分有助于改善游戏的实现
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• 请简明而精确地解释您的建议,以便让人明白您想表达的意思。
We can do anytime action when we want and the game remember that at each phase.
I suggest to add an "auto" button like on "Dice Forge", to pass this request until our next action phase.• 您正使用哪一款浏览器呢?
Mozilla v5
案件历史
2020年4月24日 10:50 •
Oracle de Delphes • 此建议尚未被开发者分析过:
2020年4月26日 16:18 • impossible de faire les actions toujours disponibles, avec Firefox
j'ai perdu du karma à cause de ce bug
j'ai perdu du karma à cause de ce bug
hersh • 此建议尚未被开发者分析过:
2020年4月27日 19:26 • copying suggestion from item #16370
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
It's annoying seeing how the game stops in every single step, even if you can't do a thing (for example, you don't have fields neither pigs to offspring and you need to click Pass 4 times to get out from there) and at the end of the game, right after the extra deliveries, the game doesn't ask you to do Anything else, just right where you can scratch some points!!! Add it please!
HandEyeProtege • 此建议尚未被开发者分析过:
2020年5月14日 0:58 • There's a lot that can be streamlined here. As far as I can tell, an anytime action only matters immediately *before* something happens. (With some exceptions that I'll address below.) If this is true, then you can omit the "Use anytime action or pass" prompts altogether -- because you'll have a chance at the anytime action again before the next phase.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
The exception is certain farm helpers who can be applied after some particular action. In those cases I think it would be better to have an explicit prompt: e.g. "Do you want to use the Peon?" This will make for a smoother experience, anyway, rather than prompting players to use their worker after they try to pass.
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