Zola
左拉法则:你可以做一个不捕捉的,像国王一样的移动,远离棋盘的中心,视线
距离或者你也可以做一个女王式的移动,捕捉到一个棋盘格,这个棋盘格与棋盘中心的距离相等或更近
板目标是彻底消灭你的对手。
感谢Tisaac, Victoria La, Robinzig, 还有Hersh 帮助我改正错误... 并感谢我的帮助。
浏览器页面 Julica修改了程序,以便在添加游戏选项之前开始游戏。
照片。佐拉是一个简单的游戏。“看游戏在行动”功能让您对以下内容有一个清晰而完整的了解
左拉被扮演的样子。发布正在进行的游戏的图片并不会增加什么。因此
相反,我借此机会向你们展示了左拉这个人,我自己,设计师,以及我在
蒙古。
Zola。一只住在我建筑工地的小狗。我和我友好的母牛。一些乡村场景。
设计。
玩家人数: 2
游戏时长: 17 mn
复杂度: 1 / 5
在线上玩 Zola 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Zola 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Gameplay
- 18 checkers each of orange and black are placed on a 6x6 board.
- On your turn, if you choose not to capture, move 1 space in any of 8 directions to be farther from the center.
- If you choose to capture, move any number of spaces in any of 8 directions to capture it. The distance afterwards must not increase.
- If you cannot move, you must pass.
Mark Steere designed Zola in February 2021.
INTRODUCTION Zola is a two-player game played on a 6x6 (or 8x8...) checkerboard initially filled with a checkered pattern of red and blue checkers. The two players, Red and Blue, take turns moving their own checkers, one checker per turn, starting with Red. If a player has a move available, they must make one. If they have no moves available, they must sit the game out and wait until they do have a move available. At least one of the two players will always have a move available. Draws cannot occur in Zola.
MOVE TYPES There are two types of moves in Zola: non-capturing and capturing.
NON-CAPTURING MOVES The non-capturing move is a king-like move to an adjacent (horizontally, vertically, or diagonally), unoccupied square. A non-capturing move must increase the straight-line distance to the center point of the board.
CAPTURING MOVES The capturing move is a queen-like move along a straight (horizontal, vertical, or diagonal) sequence of zero or more unoccupied squares terminating with an enemy-occupied square. The enemy checker is removed and replaced with the capturing checker. A capturing move must maintain or decrease the straight line distance to the center point of the board.
OBJECT OF THE GAME To win you must capture all enemy checkers.
Mark's other games can be found at marksteeregames.com
End of Game
- If you capture all 18 opponent checkers, you win.
- There cannot be a tie as at any time at least 1 of the players can move.