Wispwood
那是…树枝尽头的微光吗?
一只好奇的猫悄悄潜入森林,被林间舞动的各色闪烁光芒所吸引。那是什么?哦,是古老传说中的幽光!每个都闪耀着魅力与顽皮,承载着独特的个性。你能恰到好处地引导它们,让你的森林成为最明亮的那片吗?
欢迎来到幽光林地,这片栖息幽光的魔法之地。在你的回合中,选择1个幽光板块和1个图形,放置到你的个人网格中——这片专属于你、不断生长的森林。每个幽光都有自己想要闪耀的位置,就连魔法树木也有偏好! 你将在3轮计分中努力满足它们的期待。每轮之间,森林会发生变化——光辉消散又重新蔓延——但你已放置的幽灵将永驻原地,塑造未来的可能性。
每局游戏中,新的目标卡牌都会重新定义幽光的意愿,确保你的森林每次都能以独特的方式生长。踏入森林,探索幽光林地的魔法吧!
玩家人数: 2 - 4
游戏时长: 26 mn
复杂度: 1 / 5
在线上玩 Wispwood 以及 1250 款其他游戏。
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在线上玩 Wispwood 以及 1250 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Wispwood
In Wispwood, players grow a magical forest by placing Wisps and Tree tiles into an expanding grid (4x4 to 6x6). The goal is to strategically arrange tiles to satisfy the conditions of active goal cards.
Goal
Collect the most victory points over three rounds. Points are awarded for:
- The five active Goal Cards (four for different Wisp types, one for Trees).
- A bonus for a completely filled grid at the end of a round.
Gameplay
The game is played over three rounds. In each round, the size of your personal forest grid increases:
- Round 1: 4x4 grid
- Round 2: 5x5 grid
- Round 3: 6x6 grid
On your turn, you must choose one of two actions:
A) Normal Turn
1. Choose a Wisp: Take one of the eight Wisp tiles from the pond in the center of the table.
2. Choose a Shape: Select one of the two shapes shown on the pond's edge directly next to the chosen Wisp.
3. Take Tiles: Take the Wisp and the number of Tree tiles required for that specific shape.
4. Place: Place the shape in your forest. It must be adjacent (horizontally or vertically) to already placed tiles and fit within the current grid limit.
B) Tree Turn
1. Take 1, 2, or 3 Tree tiles from the supply.
2. Place them individually and adjacently in your forest.
3. Ready the Cat: If your cat is currently on its "hidden" side, flip it back to the "ready" side.
The Cat & Special Abilities
Each player has a cat that starts on a Tree tile. If the cat is "ready," it can be "hidden" (flipped over) to use one of two bonuses:
- Refresh Pond: Discard all eight Wisps from the pond and layout new ones.
- Free Shape Choice: Choose any Wisp, but use any of the eight shapes shown around the pond (instead of just the two adjacent ones).
End of Round & Preparation
As soon as one player completely fills their grid, the end of the round is triggered. All other players take one final turn so that everyone has had an equal number of turns. Intermediate scoring of the goal cards then takes place.
Preparing for the next round:
1. All Tree tiles are removed (except for the single tile the cat is standing on).
2. All Wisp tiles remain in your forest.
3. You may move the cat to any other Tree tile in your forest.
4. The grid size increases for the next round.
Important Rules
- Wisps vs. Trees: Trees never count as Wisps for scoring purposes.
- The Cat's Space: The tile underneath the cat does not count as a Tree or a Wisp for goal cards.
- Hats (Green): These Wisps often have special rules related to the cat's position.
