Trench
TRENCH的设计基于国际象棋、跳棋、将棋和围棋等经典战略游戏,是一款受第一次世界大战期间战壕战争启发的战略游戏,为您带来终极的2人挑战!
两支伪装在战场上的敌军——一支黑色,一支白色——在菱形8x8网格板上作战,该板充满了视觉错觉,被一条战壕隔开。这一障碍在冲突中起着核心作用:占领它将改变对抗的结果。
随着军队之间的敌对行动加剧,每个玩家都试图夺取战壕的控制权,以充分利用其战略潜力,从而突破对手的防御并夺取他们最有价值的部分。从士兵到将军,每个人都有自己独特的战术,所有人都必须合作占领战壕,入侵敌人的领土并征服敌人。在一场或至少两场战斗后幸存下来的军队赢得了比赛!
玩家人数: 2
游戏时长: 23 mn
复杂度: 3 / 5
在线上玩 Trench 以及 1223 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Trench 以及 1223 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
This page is based on the Official Trench Rules by Rui Alípio Monteiro.
Concept
- Trench is a two-player abstract strategy game inspired by World War I trench warfare, notably on the Western Front.
- Each player commands an army of military units, navigating a diamond-shaped battlefield divided by a dangerous central trench line.
- The mission: outmanoeuvre the enemy and claim control of the field through tactical combat.
Goal of the game
- A player wins by strategically defeating their opponent’s army.
- Through careful movement and combat, the player will gain the upper hand by capturing enemy units and earning points.
The Board and Setup
- The board is 8x8 diamond-shaped*.
- The board is divided by a trench line, separating both armies.
- Each army starts in formation, mirroring each other across the trench.
*Note: for the digital version, there is also the option of orientating the board like a square, in order to use the maximum amount of space available on the screen.
The Units and Movement Directions
- Each player controls a total of 16 units.
- All units can move along the columns and rows (both ways). These are the only directions the soldiers can move.
- Units cannot jump over other units.
Movement Overlays per Unit
Caption: selected player unit (in blue); possible moves (in green)
| Rank | Movement Directions
Digital (Square) Orientation |
Movement Directions
Classic (Diamond) Orientation |
|---|---|---|
| Soldier | ||
| Sergeant | ||
| Captain | ||
| Colonel | ||
| General |
Player Turns
- Players take turns moving one unit at a time.
- Black plays first.
- Units move only in one direction per turn (ex.: a unit cannot zig-zag).
- Units may move, per turn, any number of squares, up to its maximum allowed (ex.: a captain can move 1, 2, or 3 squares).
- Note that the maximum number of steps a unit may move equals to the number of points you gain from capturing such unit.
- A player's turn ends after a move or a capture.
- A player cannot pass their turn.
Capturing Units
- A player captures an enemy unit by moving their unit onto the enemy unit's square.
- Only one capture per turn — unless you're exiting the trench (see The Trench Line).
- Captured units are removed from the board.
The Trench Line
Colonels and Generals can move along the trench (since those are the only units that can move sideways).
Advantages
- Units can capture multiple units when exiting the trench and moving forward, and can keep moving even after capturing.
- A unit in the trench is protected from frontal and trench attacks — an enemy unit cannot capture it by advancing from its own side, nor can it capture another unit if both are in the trench.
Disadvantages
- A unit in the trench can be captured from behind — if a player has a unit on the enemy's side, it can move backwards and capture an enemy unit that is inside the trench.
- A unit in the trench cannot move backward to capture a unit in its own friendly territory.
End of the game
- The first player to capture an opponent's pieces worth 25 points wins.
- If 50 consecutive moves are made without any capture (25 moves for each player), the final score determines the winner.

