Tír na nÓg
在爱尔兰神话体系中,提尔纳诺是异界的国度,是精灵居住、英雄们踏上探险之旅的地方。它就在人间之外,位于西方,那里没有疾病、死亡,也没有时间的流逝,唯有幸福与美好长存。
通往提尔纳诺的黄金之路再度开启,最伟大的凯尔特说书人们齐聚一堂,踏上这场一生仅有一次的旅程。当他们归来时,将带回所遇生灵与所历冒险的故事。随着岁月流转,这些故事将汇成一部传奇——而其中最宏大的传奇,将永远流传。
通过将说书人放置在公共网格中的故事卡牌间描绘前往提尔纳诺的异界之旅。所有说书人放置完毕后,依玩家顺序逆序轮抽卡牌,并将其加入手牌。随后,从手牌中将卡牌加入自己的个人展示区:1张加入手牌,1张打出。5轮结束后,根据对应目标卡牌上的规则为每一行计分,并因每种颜色相连故事卡牌数量最多而获得分数。总分最高者获胜。
玩家人数: 1 - 5
游戏时长: 32 mn
复杂度: 2 / 5
在线上玩 Tír na nÓg 以及 1322 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Tír na nÓg 以及 1322 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Goal
Strategically acquire cards and lay them out in your tableau to fulfill scoring conditions better than the other players.
Overview
The game is played over 5 rounds, with 3 phases per round: Journey, Saga, and Cleanup. Each round players take turns placing storytellers, drafting cards from the Otherworld grid, and playing cards into their tableau.
The tableau consists of 3 rows, each with a unique scoring condition based on the cards' number value. There are additional bonuses based on card color. Maximize both over the course of the game to win.
Components
~ Cards numbered 0-8 in one of 4 colors: red, yellow, blue and green. Some card provide an immediate or ongoing ability.
~ An Otherworld grid where random cards are staged each round. Grid size varies by player count.
~ 3 Storyteller tokens per player, in their player color. These will be placed on the grid in an to attempt to reserve cards for placement in your personal tableau.
~ Hand of 5 cards.
Gameplay
Each round has 3 phases, which occur in this order:
JOURNEY phase: Place your tokens on the grid
Players take turns placing tokens between the cards on the Otherworld grid to indicate which cards they would like to claim during the Saga phase.
Tokens must touch at least 2 cards. They may NOT be placed on an occupied space or on the card corners.
SAGA Phase: Choose and place cards into your tableau
Players take turns in counterclockwise order choosing a card in the grid. You may only select from among the cards that your token touches. This card is added to your hand.
~ If none of your tokens touch a card, your storyteller is "lost" and your turn is skipped until only lost storytellers remain in the grid. Then, still in counterclockwise order, take turns selecting from among any of the cards remaining in the grid. Add it to your hand.
Next, place any card from your hand into your tableau. Cards may be placed in any row, but rows are built left to right. A maximum of 5 cards can be placed in a row. Resolve card effects that are triggered by placement.
~ If there are any gaps between cards, from a previous game effect, the next card played to that row must fill the gap.
~ If you don't have a legal placement, simply discard a card from your hand.
CLEANUP Phase: Discard a card, prepare the grid for the next round, rotate 1st player
Everyone must discard one card from their hand.
Then all cards are discarded from the grid, replaced by a random set of cards.
FIRST PLAYER token moves clockwise to the next player.
SCORING
At the end of the 5th round:
Tally points per each row's scoring condition, then add points for color majorities:
For each card color, players receive points for having the LARGEST or 2ND LARGEST orthogonally-connected region of the same color. In a 1-3 player game, 8 points go to the largest region, and 3 points go to the 2nd largest region.
~ Tied for region size? EACH tied player receives HALF the points for the tied size AND HALF the points of the next lower region size. Other players will not receive points for the lower region size.
For example: If 2 players tie for first place, 8 points divided by 2 players would be 4 points each for first place, AND 3 points divided by 2 players is 1 point each - no second place is awarded.
SOLO Mode
Balor, the automa, is controlled by his card. On each of his turns, a card is drawn, checked for the presence of an Ailm (plus sign under the card value), and if present, his control card flips over. One one side the highest values are used, on the opposite side of his control card, the lower values are used. The control card is shown next to the Otherworld grid of cards. Balor does not create a grid, but rather cards are placed side by side.
SOLO Mode Scoring:
Your score for Geas cards are calculated normally. Balor scores the points located in the lower right of each of the three Geas cards.
Balor's cards are revealed at the end. Choose and discard a number of cards from Balor’s scoring pile based on the difficulty setting you want to play.
When comparing color regions, Balor’s connected region size is the number of all cards of that color remaining in his scoring pile after discarding.
Points are awarded like normal for a two-player game: 8 points to the player with the largest region of that color, 3 points to the player with the second largest region, and 0 points to players with regions of 0 or 1 cards. Ties split the first and second total 11 points evenly rounded down, so 5 points each.
