历史巨轮:文明新篇章 TTA
这是你创造历史的机会!你从一个小部落肇基并将打造伟大的文明。
扩张你的农田和矿坑以获取资源建造城市。这确立了技术革新、更强大的政府,和伟大奇迹的基础。
选择明智的领导者,其遗教将引导你的人民走向伟大。强化你的军队以保护边界并扩张领土,并用你的政治手腕形塑历史。
你将讲述什么故事?
玩家人数: 2 - 4
游戏时长: 36 mn
复杂度: 5 / 5
在线上玩 历史巨轮:文明新篇章 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 历史巨轮:文明新篇章 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Game Settings
Peaceful Variant
All aggression and war cards are removed from the political deck.
Game Version: First Round Only
All aggression, war, and pact cards are removed from the political deck.
The end of game is triggered when the Age II deck is exhausted.
Final Scoring
During final scoring, Age III events in the current and next events decks are played in any order.
End of game bonuses are scored (Bill Gates).
Most culture wins, ties share victory!
Game Version: Complete
The game is played through all four ages.
End Of Ages
Ages I, II, and III
End when the last card of the current civil deck is dealt to the card row. The next age begins immediately:
- Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:
- Players discard all antiquated cards from their hands.
- All antiquated leaders are removed from play.
- All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players' blue banks.)
- All antiquated pacts are removed from play.
- Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.
- Each player loses 2 yellow tokens.
- Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.
- Continue filling the card row if there are still empty spaces.
- If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.
- Remove the military deck from the previous age. Shuffle the new age's military deck and place it on the current age board.
- If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.
Age IV is the game-ending age.
- If Age IV starts, determine which round will be the last.
- This round is the last if Age IV begins during the starting player's turn.
- The next round will be the last if Age IV begins during any other player's turn.