Red Notice
踏上一场横跨全球的惊险追逐!你可以扮演天才伪造师安吉拉·法班克,周游世界试图兑现100万美元的伪造支票;也可以扮演坚韧不拔的联邦调查局探员杰莎·霍普,梦想将法班克绳之以法。虚张声势与预判是这场扣人心弦的追逐战中的关键。你能挫败对手的计划,并在他们之前赢得胜利吗?
玩家人数: 2
游戏时长: 37 mn
复杂度: 3 / 5
在线上玩 Red Notice 以及 1236 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Red Notice 以及 1236 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Theme
In this asymmetrical two-player game, one player takes on the role of the brilliant forger Angela Farbank, who attempts to cash as many forged checks as possible around the world. The other player steps into the role of FBI agent Jessah Hope, who does everything in her power to track Farbank down and bring her to justice.
Game Objective
- Forger (Angela): Cash a total of ≥ $1,000,000 in checks.
- Agent (Jessah): Capture Angela 3 times (the first 2 captures cost her one identity each; the 3rd capture wins Jessah).
Quick Overview
Planning → Reveal Markers → Perform Actions → Switch Initiative.
Angela hides and collects money, while Jessah blocks, tracks, and hunts.
Round Flow (Each Round)
Each round consists of 3 phases:
1. Programming
- Lay out 4 action cards face up.
- Each player draws 3 face-down action markers.
- Alternately (starting with Initiative), place 1 marker on an action card.
- Maximum of 2 markers per card (1 per side).
- No player may occupy both sides of the same card.
2. Action Resolution
Resolve cards one after the other (starting with the Initiative side):
0 markers: Ignore the card.
1 marker:
- The owner performs both actions on the card (first their own side, then the other).
2 markers:
- The higher value wins → performs both actions.
- The loser performs only the action on their side.
Tie:
- Each player performs only their own action (Initiative first).
POW! marker:
- Picks up the opponent's marker → counts as "alone on the card".
The 4 Actions
1. Check
- Draw checks into your hand according to the symbols.
- Maximum 5 in hand.
2. Bank (Cash Check)
- 1 check may be cashed in a city matching your color.
- The bank's position is revealed.
Effects:
- $100,000 → Move 1 immediately.
- $200,000 → Agent receives an upgrade (or later: 1 Security + 1 Movement).
3. Security (Agent only)
Per Security symbol:
- Place Radar on a continent (monitors Angela).
- Or place Barrier on a route.
Additionally:
- Security marker moves up on the track.
- Spend 2 Security → Remove 1 Radar or Barrier.
- Maximum 4 Security can be stored.
4. Movement
- Move 1 city per symbol.
Agent:
- When she enters a city, it checks:
- Is Angela there? → Capture.
- Angela loses 1 identity and flees immediately.
- Is Angela there? → Capture.
Forger:
- Movement is secret.
- Radar: Upon entering a monitored continent → Radar is triggered and removed; the agent learns which continent (order if multiple).
- Barriers: Block routes.
Identities (Angela only)
Upon capture:
- Angela loses 1 identity and performs its effect (flight, special movement, etc.).
- After 2 lost identities, the 3rd capture is final.
End of Round
- Initiative changes.
- Discard played action cards and markers.
- After every 3 rounds:
- All markers and action cards are reshuffled.
End of Game
Immediately if:
- Angela has redeemed $1,000,000 or more → Angela wins.
- Jessah has captured Angela 3 times → Jessah wins.
