Pirates Under Fire
Pirates Under Fire是一款原创战术性动态双人板块游戏,游戏时长30分钟,适合10岁及以上玩家。
每位玩家扮演一名海盗,统领一支舰队;每艘船只都编号为1到9,并拥有特殊能力。游戏的目标是部署你的船只,组成各种组合,并触发它们的特殊效果。
玩家依次执行回合,通过将船只放置于海洋格来执行回合。他们需要同时应用该海洋格的效果与船只板块的效果,此为主要行动。玩家还可执行可选行动:支付相应费用购买雇佣船只。当每位玩家完成16个回合后,游戏结束。
游戏结束时,玩家根据以下方式获得胜利点数 (VP):a) 组合(三个或更多个数字相同的船只板块并排放置,或形成递增或递减的数字序列),b) 放置在对手玩家海侧的船只,c) 一些雇佣兵船只,以及 d) 游戏期间收集的 VP 标记。
获得最多VP的玩家获胜。
玩家人数: 2
游戏时长: 22 mn
复杂度: 2 / 5
在线上玩 Pirates Under Fire 以及 1229 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Pirates Under Fire 以及 1229 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Each player is a pirate in charge of a fleet (numbered from 1 to 9, each of them having a special ability). The goal of the game is to deploy your ships to form combinations while performing their effects.
At the end of the game, players score Victory Points for:
- the combinations made (3 or more ship tiles laid side by side with identical numbers or forming a sequence of increasing or decreasing numbers),
- the ships laid in the opponent player’s sea boards,
- some mercenary ships, and
- the Victory Points tokens collected during the game.
The game ends after 16 rounds. The player with the most Victory Points wins the game.
HOW TO PLAY
Player perform their turn one after another by laying a ship on a sea side. This is the main action. They can also perform an optional action: buy a mercenary ship by paying its cost. The game ends when each player has played 16 turns.
PLAYER’S TURN
- Main action Play a ship from your hand on an accessible sea space. A. Apply the effect of the sea space. B. Apply the effect of the ship tile. Effects A and B are applied in any order.
- Optional action Buy 1 mercenary ship, by paying the cost indicated on the tile (the gold is returned to the supply). Lay it immediately on an accessible sea space, and carry out its special action (except the 3 mercenary ships with victory points scored at the end of the game). Do not apply the effect of the sea space. The optional action is carried out before or after the main action.
- Final Action Draw a ship tile from the main deck and add it to your hand.
PLACEMENT RULES
A ship tile must be laid on an accessible sea space. It is forbidden to play a ship tile on a sea space occupied by an other active ship (except the mercenary ship with this effect).
Accessible sea space
- Any sea space of the first row of your sea boards (the row closer to you).
- A sea space orthogonally adjacent to one of your already played active ships.
- A sea space with a ship on fire (of any player) on it may be chosen as an accessible sea space, if the rule of adjacency is respected (rule 2). The ship on fire is permanently destroyed.
Note: you may choose a sea space on your opponent’s board if it is accessible. And apply the effect of the sea space.
Note 2: you may choose a sea space with an on fire ship on it, if so do not apply the effect of the sea space.
END OF THE GAME
Ending game conditions:
- The game ends when the second player can no longer draw Ships from her main deck. So, when a player draws the last ship tile from her main deck, she has only one turn left to play.
- When a player cannot play any ship of her hand, she loses immediately the game (no final scoring).
FINAL SCORING
Players sum up the victory points from:
- The combinations of ship tiles laid side by side horizontally or vertically: A. 3 or 4 ship tiles side by side with the same number. B. At least 3 ship tiles side by side with consecutive numbers in ascending or descending order (2-3-4 or 4-3-2, but not 2-4-3). Combinations made of ship tiles with consecutive numbers are worth victory points based on the length of the sequence (quantity of tiles composing the sequence). The longer the sequence is, the more points it is worth.
- Some mercenary ships give victory points at the end of the game.
- 1 victory point for each ship on their active side laid in the opponent’s sea boards.
- Victory points tokens.
The player with the most victory points wins. In case of a tie, the player with the most gold is the winner.
