文艺复兴:和平
文艺复兴和平是一款扮演1460-1530年间欧洲银行家的桌游。作为一位文艺复兴的银行家,你能资助君主或共和国,支持远航探索,加入秘密阴谋组织,发动宗教审判和吉哈德。你的选择将决定欧洲是会步入光明的现代或是继续沉沦在黑暗的封建时代。成为欧洲最具影响力的银行家,牵动起决定欧洲未来的命运之线。
玩家人数: 2 - 4
游戏时长: 28 mn
复杂度: 5 / 5
在线上玩 文艺复兴:和平 以及 1250 款其他游戏。
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在线上玩 文艺复兴:和平 以及 1250 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Pax Renaissance – Quick Rules Summary
In Pax Renaissance, players take on the roles of powerful bankers during the European Renaissance. You control the flow of capital, influence monarchs, and trigger religious or political upheavals to shape the world.
Goal of the Game
The game ends when one of the four Victory Conditions (Victoria) is met or the market deck is exhausted. Four paths to victory must be activated by purchasing Comet cards from the market (2 in East & 2 in West):
- Renaissance Victory (End of Feudalism): Having the most Republics and 2+ more Law prestige.
- Globalization Victory (Age of Discovery): Having the most Discovery prestige and 2+ more concessions (pawns).
- Imperial Victory (Holy Roman Emperor): Controlling 2+ (3+ in 2p) more Kingdoms.
- Holy Victory (Religious Domination): Your religion is dominant, and you have the most prestige in that religion.
Game Flow
Players take turns in clockwise order. A turn consists of 2 actions (can be the same or different).
The 8 Possible Actions
- Buy Card (Market): Place florin on a card to the left of the desired card in the Market (East or West) to take it into your hand.
- Sell Card (Hand/Tableau): Remove a card from your tableau or hand and gain florins.
- Play Card (Tableau): Place a card from your hand into your Tableau (West or East side). Many cards trigger one-shot effects when played (e.g., placing pieces, Inquisitors, or Pirates).
- East/West Operations (Tableau): Activate all symbols on the cards of one side of your tableau (either all West cards or all East cards). Each card can only be activated once per turn.
- East/West Trade Fair: Gold is distributed along the selected East/West route. Bankers controlling the route by holding concessions there earn Florin. Discard the left most card in the respective market after passing the turn. Can't do 2 trade fairs on the same trade route per turn.
- Declare Victory: Declare an activated victory if conditions are fulfilled.
Operations & Symbols
When choosing the Operations action, you execute the symbols on your cards:
- Campaign: Each king offers the symbol allowing you to attack neighboring empires.
- Tax: Levy a knight/rook and force a concession in the empire to pay florin for it.
- Repress: "Jail" an illustrated token and move it to the empire card.
- Siege: Kill a knight/rook/pirate in the empire.
- Corsair: Move a pirate in the empire.
- East/West Vote: Host a vote in an East/West empire to overthrow the current regime.
- Behead: Kill a tableau card located in the same empire location and discard it.
- East/West Commerce: Gain a florin from the East/West market, if available.
- Inquisitor: Move a bishop of indicated religion.
Key Concepts for Decisions
- Prestige: There are four types (Law, Discovery, Religious, Patron). Prestige is essential for meeting victory conditions.
- Empire Cards: An empire has two sides: the Kingdom side allows you to campaign, while the Republics side is a modernized state potentially providing Law prestige and Vote/Commerce operations.
- Theocracy: If an empire is theocratic, it can be Catholic, Islamic, or Reformed. This dictates which units (Knights/Rooks) are active and contributes to the military strength of a religion. Most of the time, however, an empire is medieval (not theocratic).
- Bishops: Unlike other tokens, bishops are not on the map but on tableaus or empire cards. They contribute to the theocratic strength of their religion and silence cards they land on.
End of Game (Empty Market)
If none of the four victory conditions is met before the market runs out, the player with the most Patron prestige wins Patron Victory. Tie-breaker is the number of florins, and if still tied, players share the victory.
