Omega
简单抽象游戏,你每组棋子都是最终乘积中的一个因子。
OMEGA 诞生于一场关于复杂性与直觉算术的实验。这两个概念联手造出了这个小怪物。它像是 Hex 与 Go 的结合体。
在 OMEGA 中,玩家通过在六边形网格上放置棋子来组成自己颜色的群组,以争取最高分。但每位玩家都要放置场上所有颜色的棋子。
每种颜色的最终分数由该颜色各个群组的大小相乘而得。
得益于随游戏附带的6个亚克力角件,它可以在多种棋盘尺寸上对战——从边长5个六角格到边长10个六角格。其他棋盘形状也可以另行配置。
你很快就会意识到,游玩时你并不需要计算分数(把群组数值相乘)。改用直觉策略吧。怎么做?那得你自己想明白。
边长超过8的2人局只推荐给有经验的玩家,而且分数往往极其巨大。
OMEGA 最初是为2名玩家设计的。设计者后来加入了3人局和4人局选项,但玩法完全不同。
玩家人数: 2 - 4
游戏时长: 5 mn
复杂度: 1 / 5
在线上玩 Omega 以及 1421 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 Omega 以及 1421 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Omega
A strategy board game of intuitive arithmetic for 2 to 4 players by Néstor Romeral Andrés. Published by nestorgames.
Overview & Objective
In Omega, players place stones onto a hexagonal grid to form connected groups of their color. The player with the highest final score wins! Your final score is calculated not by simply counting stones, but by multiplying the sizes of all your separate connected groups.
Components & Players
- Board: A hexagonal grid of varying sizes (Standard: Side 5 with 61 cells).
- Stones:
- White (Player 1)
- Black (Player 2)
- Red (Player 3)
- Blue (Player 4)
Turn Structure
Players take turns according to the color order: White → Black → Red → Blue.
On your turn, you must place one stone of each active color in play onto any unoccupied hexagonal cells on the board:
- 2-Player Game: Place 1 White stone and 1 Black stone.
- 3-Player Game: Place 1 White, 1 Black, and 1 Red stone.
- 4-Player Game: Place 1 White, 1 Black, 1 Red, and 1 Blue stone.
Note: You first place a stone of your own color, followed by one stone for each opponent in turn order.
The Pie Rule (Swap Option)
In a 2-player game (when enabled), Player 1's opening move provides a first-move initiative. To guarantee balance:
- Player 1 makes the opening turn (places 1 White and 1 Black stone).
- Player 2 may then choose to either:
- Play Normally: Place 1 Black stone and 1 White stone, OR
- Swap Colors (Pie Rule): Take over the White color and its placed stones! Player 1 now plays as Black.
Game End
The game ends when, just before White's turn, there are not enough empty cells remaining to complete another full round where every player places their required stones:
- 2 Players: At least 4 empty cells are needed for a full round (2 players × 2 stones).
- 3 Players: At least 9 empty cells are needed for a full round (3 players × 3 stones).
- 4 Players: At least 16 empty cells are needed for a full round (4 players × 4 stones).
When fewer empty cells remain at the start of a round, the game ends immediately. A few cells will remain empty at game end.
Scoring
At game end, all connected groups of stones (chains of adjacent stones sharing a hexagon edge) of each color are counted:
- A single isolated stone counts as a group of size 1.
- Each distinct connected cluster of stones forms a group of size N.
- Your score is the product of all your group sizes multiplied together:
$$\text{Final Score} = \text{Size}(\text{Group}_1) \times \text{Size}(\text{Group}_2) \times \dots \times \text{Size}(\text{Group}_k)$$
Scoring Examples
- If White has groups of sizes 3, 4, and 5:
- Score = $3 \times 4 \times 5 = \mathbf{60}$.
- If Black has one large group of 12 stones:
- Score = $\mathbf{12}$.
- If Red has groups of sizes 1, 2, 2, 4, and 3:
- Score = $1 \times 2 \times 2 \times 4 \times 3 = \mathbf{48}$.
- If a color has no stones on the board, its score is 0.
Tie-Breaker
If two or more players are tied with the highest score, the winner is the tied player who played latest in round order (Blue > Red > Black > White). This compensates for earlier turn advantage.
Board Sizes & Options
When creating a table on Board Game Arena, you can select the following board sizes:
- Mini (Side 3 / 19 hexes): Ultra-fast blitz game (~9 turns).
- Short (Side 4 / 37 hexes): Quick tactical game (~18 turns).
- Standard (Side 5 / 61 hexes) (Default): Official standard tournament board (~30 turns).
- Large (Side 6 / 91 hexes): Spacious board for deeper group development (~45 turns).
- Expert (Side 7 / 127 hexes): Advanced tactical play with massive scoring potential.
Strategy Tips
- Multiplication vs. Addition: One giant connected group of 10 stones yields only 10 points. But three separate groups of 3, 3, and 4 stones yield $3 \times 3 \times 4 = \mathbf{36}$ points! Aim to maintain multiple healthy groups rather than merging everything into one blob.
- Weaponized Placement: Because you must place stones of your opponents' colors, you can use their stones against them! Force their distinct groups to merge into one, shrinking their multiplier, or trap their single stones in dead corners.
- Avoid Isolated Singletons: A single isolated stone of size 1 multiplies your score by 1, contributing almost nothing to your growth while taking up board space.
- Mind the Endgame Threshold: Count the remaining empty spaces as the board fills up. Knowing when the final round will trigger lets you execute crucial connections or sabotage merges just in time.
Credits
- Game Design: Néstor Romeral Andrés
- Publisher: nestorgames
- Digital Adaptation: Jayadev Haddadi

