自然
自然是对热门游戏进化的重新设计,旨在打造更精简、更包容且无缝扩展的游戏体验。其核心精髓在于模组化系统,让玩家每次游玩都能创造并探索独特的生态系统。
适应不断变化的环境:
在食物稀缺、掠食者潜伏的生态系统中培育蓬勃发展的种群。进化出诸如用于觅食的獠牙、用以逃避危险的迅捷、或用于狩猎的利爪等特性。
每次游戏都会创造独特的生态系统:
自然核心游戏是通往动态生态世界的大门。加入侏罗纪模组来体验巨型恐龙肆虐的激进对决;加入北极苔原模组来感受生命在宜居世界边缘的挣扎。目前共有5个主模组与2个迷你模组,组合可创造96种生态系统。在2026年GenCon展会推出气候模组及2个全新迷你模组后,游戏将有逾700种组合可供探索!
玩家人数: 2 - 4
游戏时长: 22 mn
复杂度: 2 / 5
在线上玩 自然 以及 1339 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 自然 以及 1339 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
Nature is a card-driven tableau-builder played over four rounds. You score points by feeding your species and keeping them alive.
Each round has four phases.
1. Preparation Phase
- Add plant food to the watering hole based on the player count and the top card of the deck.
- Gain a new species starting at size 1 and population 1. Add any population or size lost during the previous round to this new species.
- Draw 5 cards. There is no hand limit.
2. Adapting Phase
Players take one turn to modify their species. You can perform these actions as many times as you want:
- Increase Population: Discard a card to add 1 population to a species.
- Increase Size: Discard a card to increase a species' size by 1 (maximum size is 4).
- Play a Trait: Play a card face-down near a species to grant it an ability (maximum 3 traits per species, including Hunter).
- Free Actions: Add a Hunter card from the supply to turn a species into a carnivore, remove existing traits, or save cards for later.
3. Feeding Phase
Players take turns feeding one hungry species at a time until all population is fed or dead
- Forage: Foragers eat plants from the watering hole equal to their size.
- Hunt: Hunters eat meat from the supply equal to their prey's size. A hunter's hunt value must be equal to or greater than the prey's defense value. The hunted species loses 1 population.
- Starve: If a species cannot forage or hunt, it must starve and lose 1 population.
- Free Action: Discard cards from your hand before a feeding action to add their food value in plants to the watering hole.
4. Scoring
- At the end of each round, move all eaten food behind your screen.
- After four rounds, you score 1 point for every food token eaten and 2 bonus points for each surviving species.
- The player with the most points wins. If there's a tie, the player with the most cards played as Traits wins.
