心灵特工
心灵管理局曾运用心灵特工暗中化解全球危机。但绝对权力导致绝对腐败,如今这个组织正从内部腐朽。为巩固全球统治,他们派遣特工招募其他心灵能力者。这个执迷于统治世界的神秘组织该如何被阻止?
所幸,一些叛变特工发现心灵管理局已被渗透并选择叛逃。他们现在运用自身心灵能力阻止心灵管理局达成邪恶目标。
在心灵特工:灵能谍报"游戏"中,一名玩家扮演招募员,必须在城市中搜寻新人。他们在秘密地图上移动,尝试造访与随机抽取的三张特征卡匹配的地点,并可使用四名超凡者保护地点不被发现。
其他玩家共同控制叛变特工,必须在为时已晚前阻止心灵管理局!他们通过向招募员提问并根据回答推断其位置。叛变特工可使用可擦的"思维备注"来记录所有获得的信息。
心灵管理局通过收集12名新人或存活16回合获胜。叛变特工只能通过捕获心灵管理局招募员获胜,当他们确信与心灵管理局招募员处于同一街区时即可达成。
玩家人数: 2 - 5
游戏时长: 25 mn
复杂度: 3 / 5
在线上玩 心灵特工 以及 1194 款其他游戏。
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在线上玩 心灵特工 以及 1194 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
In Mind MGMT, one player plays as The Recruiter while all other players play as Rogue Agents who are attempting to stop The Recruiter's evil plans.
Objective
- The Recruiter: Wins by either collecting a specific number of new recruits (9 for the Training Mission, 12 for the full game) or by evading the Rogue Agents until time runs out (14:00 for Training, 16:00 for the full game).
- The Rogue Agents: Win by finding and capturing the Recruiter before time runs out.
Gameplay Overview
The recruiter starts on any space. They receive 3 feature cards. Then they take 4 more steps, recruiting as they go.j
The game is then played in rounds, with each side taking two turns per round in this order:
- Recruiter's first turn
- Rogue Agents' first turn (activating 2 agents)
- Recruiter's second turn
- Rogue Agents' second turn (activating the other 2 agents)
The Recruiter's Turn
The Recruiter plays in secret, tracking their movement on a hidden map. On their turn, they will:
- Take one action:
- Step: Move to an adjacent location on their secret map.
- Mind Slip: Use a special, one-time movement ability.
- Contact Recruits: If the Recruiter moves to a location with a Feature that matches one of their secret Feature cards, they secretly gain a recruit.
- Advance the Time Token: Move the token one space on the time track. At certain points (Alert icons), the Recruiter must reveal how many recruits they've gained in the last two turns.
In the Full Game, the Recruiter also controls four **Immortals** on the board to block the Rogue Agents and help gather more recruits.
The Rogue Agents' Turn
The Rogue Agents work together, moving their agent figures on the main game board. On their turn, two agents get to activate. Each activated agent can:
- Move: Move up to two spaces.
- Take one action:
- Ask: Choose a feature in their current location and ask the Recruiter if they have ever visited a location with that feature. You cannot choose a feature that appears on any Immortal's location. If so, the Recruiter must place a "STEP" token on one such location on the board.
- Reveal: If an agent is on a location with a STEP token, they can ask the Recruiter when they were there. The Recruiter replaces the token with a "Confirmed Mental Note" showing the exact time.
- Capture: If an agent believes they are in the same location as the Recruiter, they can attempt to capture them. If they're correct, the Rogue Agents win. If not, the game continues.
- Shakedown (Full Game only): An agent on the same space as an Immortal can try to guess one of the Recruiter's secret Feature cards.
At the end of the round, all agents are stood back up, ready for the next round of investigation.
