Hand and Foot(凯纳斯特纸牌变体)
这个游戏是一种被称为手和脚的凯纳斯特纸牌变体的实现。其中,玩家们得到两组牌,并按照标准凯纳斯特纸牌规则的变体来玩:手牌将构成一组组“融合”。游戏支持3到7名独立玩家,或最多12人的团队游戏。该游戏支持多种不同的游戏规则,这些规则基于丰富多样的已发布规则集。
游戏的目标是做出相同牌面大小的牌的融合,其中有百搭牌:大小王和数字2。融合必须至少为3张牌,并通常有不超过7张的限制。在许多游戏规则中允许完全由百搭牌构成融合,但一般融合中百搭牌的数量会限制到2或3张。通常黑3不允许融合,必须被弃掉;红3也是特别的,它们被自动打出到桌面,之后玩家抽一张牌替代。
每打出一张牌都会获得积分,同时完成的融合(7张牌)会获得奖励。没有百搭牌的“干净”融合能够比有一张或多张百搭牌的“混杂”融合得到更多的分数;纯百搭融合获得的分数更多。一局游戏的结束判定可以是固定的回合数,也可以是某一队达到特定分数。
玩家人数: 2,3,4,5,6,7,8,9,10,12
游戏时长: 38 mn
复杂度: 3 / 5
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在线上玩 Hand and Foot(凯纳斯特纸牌变体) 以及 1305 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Hand and Foot is a rummy-style meld-building game based on Canasta. It can be played between two teams or two individuals and uses a large number of playing card decks (typically one or two more than the number of players).
Objective
Like in Canasta, the objective is to make melds (at least seven cards of the same rank). When one player has no cards in their hand, the round ends. Each card played is worth a certain number of points. At the end of four rounds, the team with the highest score wins.
In Hand and Foot, you must make 5 complete melds of different types before anyone on your team can go out. Two of the melds must be "natural" (consisting of no wild cards). Two of the melds must be "dirty" (have wild cards in them) and one must consist entirely of wild cards.
Setup
Each player is dealt two sets of 13 cards. One is set aside and placed facedown. This is the "foot". The other set is played as your "hand".
The undealt cards are stacked into a "draw pile". Next to it will be a "discard pile where accumulated discarded cards are placed.
Gameplay
Play goes clockwise around the table, alternating between teams. On your turn, a player can either:
- Draw two cards from the deck
- Take the contents of the discard pile. The player can only take the discard pile if:
- Made their team's initial meld.
- Must be able to make or add to a meld with the top card of the discard pile and two cards in the player's hand. These cards cannot be wild cards.
- The top card is not a black 3
Takes two cards into their hand. They then attempt to make melds. When finished, the player discards a single card. If this single card is the last remaining in hand, the player picks up the "foot" and begins playing with that.
Initial Meld
At the start of a round, when no melds have been made, a team can only place melds if the total score of the cards played reaches a certain number (see below for card values). The more points a team has, the higher the threshold. This allows a team to "catch-up" if they are too far behind to have a chance at winning. The points can be spread across multiple melds, but the melds must consist of at least 3 cards.
Scoring
Card Values
Each card played earns points for the team. Each card left in a player's hand (or foot) is counted against the team (subtracted from the score).
| Card | Value | Other |
|---|---|---|
| Joker | 50 points | Wild card |
| Ace | 20 points | |
| King | 10 points | |
| Queen | 10 points | |
| Jack | 10 points | |
| 10 | 10 points | |
| 9 | 10 points | |
| 8 | 10 points | |
| 7 | 5 points | |
| 6 | 5 points | |
| 5 | 5 points | |
| 4 | 5 points | |
| 3 | 100 | Red 3s cannot be used for melds and are set aside. Black 3s are worth no points, but can be discarded to "freeze" the pile (prevent a player from picking up the discard pile and using it to meld) |
| 2 | 20 | Wild card |
End of Round Points
Points are awarded to the team that goes out and ends the round. If the round ends by the draw pile being exhausted, no team gets points.
Completed melds earn points, depending on the type of meld.
| Meld Type | Value | Definition |
|---|---|---|
| Natural/Clean | 500 points | A meld containing no wild cards. |
| Unnatural/Dirty | 300 points | A meld containing a minority of wild cards. |
| Wild | 1500 points | A meld containing only wild cards. |
