节气
自然现象最近变得越来越奇怪,四季顺序彼此交杂错乱而动物也往错误的方向迁徙。
东亚传统中的 24 种节气系统也正在跟著脱节。
你必须排列各个季节来让太阳重新找回他的行径路线,并让万物之间建立起秩序
节气是一款 2-4 人进行的成套收集游戏,玩家们将会为各个季节排列顺序,也会让野生动物们在里面蓬勃发展。
玩家人数: 2 - 4
游戏时长: 18 mn
复杂度: 2 / 5
在线上玩 节气 以及 960 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 节气 以及 960 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Overview
Players take turns drawing and playing cards to complete Season sets, scoring points at the end of the game.
The game ends in one of two ways: Either a player completes all 4 Season sets, or any one draw pile is emptied. In the latter case, the active player finishes their turn and takes a bonus wild card if there are any left. The remaining players then take one last turn.
Gameplay
The Seasons deck consists of 90 Seasons cards. There are 24 Summer, 24 Autumn, 24 Winter, and 18 Spring cards. This is broken down into 30 Summer-backed, 30 Autumn-backed, 30 Winter-backed cards. There are no Spring-backed cards. Hence, each Season card has a 4 out of 5 chance that the card's Season will match the card back. There is a 1 out of 5 chance that the card's Season will instead be Spring.
On your turn, you must take 2 actions from the 4 actions below. You can take the same action twice.
Actions
- Take 2 face-down Season cards
- Take 1 face-up Season card
- Take 1 wild card (by discarding 2 cards from your hand which are present on your board
- Play cards (by paying cards from your hand)
Animal tokens will provide boosts to various actions or increase the hand size limit.
Take 2 face-down Season cards
Take 2 cards from either face-down draw pile to your hand.
You can take from the same pile or one from each pile.
Squirrel (brown token) power: You can take 3 face-down cards instead of 2.
Take 1 face-up Season card
Take 1 face-up card from either of the 3 columns or the discard pile.
If the last card of any column was taken, the player who took the last card rebuilds it up to 3 cards using the face-down draw piles in any order.
Rabbit (purple token) power: You can take 2 face-up cards instead of 1.
Take 1 wild card
Discard 2 cards from your hand which are present on your board.
Take a wild card from the supply.
You then place that wild card in any Season, in place of a missing value.
You cannot have 2 wild cards in a Season.
In future "Play cards" actions, you can replace a wild card with the corresponding missing value. Then, move the wild card to replace another missing value.
Play cards
Play cards from your hand to your board.
The right corners have to be arranged in ascending order, and vice versa.
All Seasons must be in different corners.
A Season cannot hold multiple cards with the same value.
For each card placed, you must pay a corresponding cost:
- 1 card for each card placed on an empty corner
- 1 card if the card is the highest value in an ascending corner
- 1 card if the card is the lowest value in a descending corner
- 2 cards otherwise
Frog (green token) power: Your Play cards action has a discount of 1, per action.
Animal Tokens
The first player to have 3 cards in any Season takes the corresponding animal token from the supply.
Any player who has equal or higher number of Season cards than the current owner of the animal token takes it from them.
The player who loses the animal token then receives a feather token from the supply (if available).
Animal Powers
Squirrel (brown token) power: You can take 3 face-down cards instead of 2.
Rabbit (purple token) power: You can take 2 face-up cards instead of 1.
Frog (green token) power: Your Play cards action has a discount of 1, per action.
Otter (orange token) power: Your hand size limit is increased from 5 to 8.
Feather Tokens
All players start the game with 1 Feather token.
On a turn, a player may discard a Feather token to use the power of one animal token.
The power will be active for the next action on that turn.
Feather tokens can be gained when a player loses their animal token.
End of turn
At the end of your second action, you must discard down to 5 cards. (Hand size limit)
Otter (orange token) power: Your hand size limit is increased from 5 to 8.
End game and Scoring
The game ends in one of two ways: Either a player completes all 4 Season sets, or any one draw pile is emptied. In the latter case, the active player finishes their turn and takes a bonus wild card if there are any left. The remaining players then take one last turn.
Scoring
- 1 point per card in the longest uninterrupted sequence, per Season
- 2 points per animal token
- -2 points per empty corner
The player with the most points is the winner.
In the case of a tie, the player with the most cards in hand is the winner. If players are still tied, whoever played the most wild cards is the winner.