钻石
《钻石》是一款取巧的卡牌游戏,玩家在游戏中收集钻石——注意,不是那种花色的牌,而是游戏中包含的真正的钻石。
在《钻石》中,当你无法跟随时,你会根据你打出的花色获得一个花色行动。 花色行动也能由每轮的获胜者触发,以及在一整轮比赛结束时。 花色行动将使玩家能够从供应中取出钻石,将它们移动到他们的展厅(在那里他们可以获得1分)或他们的金库(在那里他们将获得2分)。 金库是一个安全区域,但展厅很容易被其他玩家偷窃。
经过一整轮十回合后,在每个花色中拿走了最多的牌的玩家会再次获得花色动作。 如果玩家没有赢到任何一墩,该玩家会获得两个方块花色动作。 然后开始新的回合。 比赛结束时得分最多的人获胜!
玩家人数: 2 - 6
游戏时长: 14 mn
复杂度: 1 / 5
在线上玩 钻石 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 钻石 以及 959 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
OVERVIEW
Welcome to the high-stakes card game where you gamble with diamonds! Palm ice away from other players and attempt to secure your crystals in the safe before they find their way into someone else’s showroom. Play your cards right to pull off the perfect heist!
Diamonds is played over a set number of rounds based on number of players. Rules given below are for the standard 3-6 player game, with special 2-player and team/partnership variations at the bottom.
SETUP
Diamonds ~
Everyone begins the game with 3 diamonds in their “showroom.” Diamonds here are worth 1 point apiece at the end of the game ~ but can be stolen.
Safe ~
Each player has a safe in which to secure their diamonds from theft. Diamonds in the safe are not only protected, they are worth 2 points apiece at the end of the game.
Cards ~
Everyone receives 10 cards dealt from a 60-card deck. The deck consists of 4 suits (diamonds, hearts, spades, clubs) with cards numbered 1-15.
SUIT BENEFITS
Each suit grants a special favor when played under the right conditions:
- • When you can’t follow suit, immediately gain the benefit of the suit you played.
- • When you win the trick, gain the benefit of the suit you led with.
- • At the end of the round, whoever has the majority cards in each suit gains the its suit benefit.
- • At the end of the round, if you won no tricks at all, take the Diamond benefit TWICE.
Diamonds ♦ | ~ Take a diamond from the supply and put it in your SAFE |
Hearts ♥ | ~ Take a diamond from the supply and put it in your showroom |
Spades ♠ | ~ Put a diamond in your showroom into your safe |
Clubs ♣ | ~ Pinch a diamond from the player with the thief and place it in your showroom |
GAMEPLAY
1. After looking at their cards, the start player decides how many cards players must pass clockwise: 1, 2 or 3.
- • All cards go to a single player.
2. The start player leads the trick.
3. Players must follow suit, if possible.
- • If unable to follow suit, play any card AND immediately gain its suit benefit.
4. Highest card of the leading suit takes the trick and gains the corresponding suit benefit.
5. Winner leads the next trick.
Continue until all 10 cards have been played, then take end-of-round benefits for each suit.
THIEF
Each round, the Thief token begins in front of the player to the left of the start player. When you gain a ♣ suit benefit, take one diamond from the showroom of the player with the Thief token. Then the token moves to the next player clockwise.
If the player with the Thief token has no diamonds in their showroom, you gain nothing but the token still moves clockwise.
At the end of the round, the Thief token also moves one player clockwise, unless there is a tie for ♣ ~ In that case, the Thief stays where it is.
GAME END
After 4-6 rounds, depending on player count, tally your diamonds: 1 point for showroom diamonds and 2 points for diamonds in the safe. Highest score wins.
Tie: whoever secured the most diamonds in their safe is the winner!
2-PLAYER RULES
Play exactly as above, except that you will play a total of TWO cards each trick. Players take turns playing one card to the table and reaping suit benefits as earned.
EXAMPLE:
1. Carl leads with 4 ♦
2. Stella follows suit, playing 3 ♦
3. Carl doesn’t have anymore diamonds, so he plays 10 ♥
- • Because he couldn’t follow suit, he gains the heart suit benefit
4. Stella has more diamond cards, so she must continue to follow the original suit. She plays 8 ♦
- • Because diamonds were the leading suit, Stella wins the trick with her 8 ♦ and earns the diamond suit benefit.
4- AND 6-PLAYER TEAM RULES
Diamonds can be enjoyed in 2 or 3 two-player teams with the following rules modifications:
- • After the start player decides how many cards to pass, cards are passed between partners instead of to the player clockwise. The start player may not discuss how many cards to pass with their partner.
- • Each team shares a single showroom and safe.
- • At the end of the round, suit majority is determined by totaling all cards taken by the team.
- • A player who takes no tricks during a round still gains the double diamond suit benefit, even if their partner won tricks.