楚汉
楚汉是一款双人卡牌游戏,以公元前206至202年楚汉相争时期的古代中国为背景,展现王朝权谋之争。
楚汉两方势力争夺对衰弱的秦朝的控制,并试图建立中国历史上第一个真正的王朝。历史上,楚军起初占据优势,但最终汉军获胜。
楚汉是一款集吃墩、争上游、出完牌等机制的多轮游戏。玩家以包含楚和汉卡牌的手牌开始,象征着内部的纷争、人质交换与变幻莫测的同盟关系。可选事件与两大历史战役为游戏增添更多变数。
你能智胜对手,开创一个新王朝吗?
玩家人数: 2
游戏时长: 32 mn
复杂度: 2 / 5
在线上玩 楚汉 以及 1257 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
在线上玩 楚汉 以及 1257 款其他游戏。
无需下载——直接在浏览器上玩.
与您的朋友以及来自世界各地的玩家一起.
免费。
玩法简介
Chu Han
Chu Han is a tactical card game for 2 players (Han vs. Chu), simulating the historical conflict to claim the empire through card combinations and legendary characters.
Game Objective
Be the first to reach 31 or more Victory Points (VP). Points are awarded at the end of each round based on remaining hand cards.
Game Setup
- One player represents the Han (Blue), the other the Chu (Red).
- The deck consists of Troop cards (Values 1–9) in various colors and special Character cards.
- Each player starts with a hand of 15 cards.
Gameplay
The game is played over several tricks:
1. The player on lead, in either order:
- may play 1 LEAD power, and/or
- may take a writ and draw 2 cards.
2. The lead player must play a set of 1+ cards, all the same rank.
3. The other player is then on response. They:
- may take a writ and draw 2 cards, and then
- must either play a higher rank set or pass.
A set played on response must be the same number of cards as the set led (and of higher rank than the last set played). Continue step 3 until a player passes, yielding the lead. Then, discard all cards played.
Key Categories & Symbols
- Troops (1-9): The foundation for all combinations.
- Characters: Unique cards with powerful effects that can shift the momentum.
End of Round & Scoring
A round ends when one player plays all their hand cards.
- The winner scores points both for cards remaining in their rival’s hand and for any writs that their rival took.
- If a player reaches the 31-point threshold, the game ends immediately.
Strategic Considerations
- Timing: When is the best moment to play powerful characters to force the opponent to pass?
- Hand Management: Should I hold low cards for sequences or use them for quick tactical actions?
